Discussion in 'Locker Room' started by Shaun Mason, May 14, 2010.
NCAA Improvement: Quarterbacks
Is it just me, or does this seem like it has more to do with defense than the QB?
Thanks for the info shaun. The picture looks sweet.
I can confirm the floating duck INT's are gone for the most part.. it was very nice to see more realistic physics related to QB's and throwing during contact.
Such a win here... it's good to punish the poor throwing decisions, but there were too many floaters.
It still bothers me in 10 how a D-linemen lunging at the QB's feet, or barely touching him, [as if there was a magical radius] would result in a floater.
Looks like Agressive Gameplanning will be back for 2011. Hopefully they tune that down or at least increase the risk for using those features.
It also sounds like the tipped passes will return for 2011 but at least those sound like they are being tweaked.
You bet yours...
that was my thought as well... For the QB I would have liked to know if there were more/more effective line calls you could make for protections, how the camera angle was improved or changed, etc.
Looks like the eliminated the d-line "loop" rush too. In the pic above they replaced the D-Line Right Stick up audible from "Rush Out" to Contain.
They need a QB release rating. I want Qbs with different
throwing animations. I want to see Qbs that throw like Marino and ones that throw like Vick.
Maldiga directamente a hombre atractiva....lmao
Gameplan is gunna suck again
I hope that they fix the AI to go along with their 120 ways to win campaign. Right now I'm playing with the Air Raid/Run n Shoot offense and if I don't run the ball and stay balanced, the D line just goes ridiculous and beats my O line off the ball whenever I pass. Kinda makes it hard to run those offenses that are unbalanced when the AI cheats.
I don't care how sexy you are...speak english, LOL.
I am running a very pass oriented, spread offense (85/15 ratio) with a lot of success in the Deuce. Recruiting the right linemen is very important. I wish you could control the splits your offensive line takes to help protect against edge rushing.
You guys might have some different sliders than what we are using too which could be a big factor. And I'm curious if you have bi-polar disorder. In one dynasty you're Army with the fleXbox One attack and the other your FSU with the SMU attack. I guess that's one way of achieving balance in your life haha.
And yes, speak english, and for God's sake, quit flirting you two!
Pienso que es atractiva..., un futbolista atractiva......
Pienso alguien celoso.....:dance nana:
MÃ speaky no mayor inglÃ©s
Your sig is too damn big.
What kind of lineman you recruit?
a big GD for the game planning coming back.
What does GD mean?
I'm probably in the minority but I liked the game plan and commits as ideas. They were just implemented poorly. Run and pass commit has been in the game for a while it just wasn't as effective and season showdown now tells you guys are using it.
Separate names with a comma.