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New Sliders

Discussion in 'The Trifecta' started by bravejaf, Dec 27, 2012.

  1. bravejaf

    bravejaf Walk On

    Joined:
    Jul 13, 2009
    Messages:
    8,919
    Here are the sliders we will be using this season.

    GAMEPLAY OPTIONS
    Skill: HEISMAN
    Speed: Normal
    Threshold: 60

    GAME RULES
    Offsides: 51
    False Start: 50
    Holding: 54
    Facemask: 54
    Offensive PI: 56
    Defensive PI: 56
    KR/PR Interference: 56
    Clipping: 55
    Intentional Grounding: 55
    Roughing Passer: 54
    Roughing Kicker: 54

    CUSTOM AI - Same for HUM & CPU
    QB Accuracy: 15
    Pass Blocking: 70
    WR Catching: 45
    RB Ability: 50
    Run Blocking: 50
    Pass Coverage: HUM 45 CPU 100
    Pass Rush: 70
    Interceptions: 35
    Rush Defense: 60
    Tackling: 25
    FG Power: 50
    FG Accuracy: 35
    Punt Power: 50
    Punt Accuracy: 50
    Kickoff Power: 50
     
  2. The Prudent

    The Prudent Walk On

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    Whats the reasoning behind the threshold at 60...just curious.
     
  3. bravejaf

    bravejaf Walk On

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    That would be question from Twister18 since I got sliders from him. I played my game with these sliders and didn't have any big issues with sliders. My only gripe is that d-line gets no pressure unless you blitz LB or DB. The QB had all day to pass whenever I would play man cover 2 or one of the zone coverages.
     
  4. larrylance

    larrylance Walk On

    Joined:
    Oct 3, 2012
    Messages:
    107
    I had the same problem as you brave and they dont drop many passes either but overall they seem to be good
     
  5. The Prudent

    The Prudent Walk On

    Joined:
    Jun 22, 2011
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    Sliders seem fine with me..and I was able to get pressure, but I was playing a scrambling qb so that may have been the reason. My only issue I had was a ton of broken tackles by the cpu, but I enjoyed the sliders.
     
  6. larrylance

    larrylance Walk On

    Joined:
    Oct 3, 2012
    Messages:
    107
    I had the same problem check out the highlight i put up in game the running back was breaking tackles like earl campbell and QB was like RG3 running around. IT will just give us a better challenge with cpu games instead of killing them
     
  7. charter04

    charter04 Walk On

    Joined:
    Jul 30, 2010
    Messages:
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    I had 0 problems getting sacks. The CPU couldn't do much on offense. I had a little trouble running the ball. Overall everything was pretty good though. A bout as good as its going to get against the CPU
     
  8. Twister18

    Twister18 I aint got time to bleed!

    Joined:
    Oct 26, 2009
    Messages:
    4,134
    Thats just what the setting was.
     
  9. Twister18

    Twister18 I aint got time to bleed!

    Joined:
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    Messages:
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    I think these will make you better passing cause running is very tough. jmho
     
    • Like Like x 1
  10. bravejaf

    bravejaf Walk On

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    I didn't have any trouble running the ball in week 1. Both my backs averaged around 5-6 yards per carry, which is about what I'd expect based on my o-line and the backs overall ratings. I didn't break off any big plays but had some carries for around 20 yards.

    QB1 R. Rogers 10 carries 88 yards 2 touchdowns 23 long
    HB1 D. Jones 15 carries 85 yards 1 touchdowns 18 long
    HB3 R. Hall 5 carries 32 yards 0 touchdowns 13 long
    QB3 D. Hodges 8 carries 22 yards 0 touchdowns 22 long
    HB2 W. Young 3 carries 13 yards 0 touchdowns 8 long
     

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