OFFL League Rules

Discussion in 'Thread Archive' started by Archie Griffin, Feb 22, 2009.

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  1. Archie Griffin

    Archie Griffin Walk On

    Feb 19, 2009
    OFFL League Rules

    League Basics

    - 12 Teams - Players will be scheduled for 3 regular season games vs. other members each year.

    - Heisman Difficulty w/adjusted sliders - we aim for a challenge, but a realistic one.

    - 7 minute quarters

    - Advance twice a week - Thursday at 11pm and Sunday at 11pm. We will, from time to time, get ahead and advance early. It depends on how quickly we are moving as a group.

    - Off-season advances one stage per night.


    We recognize that players have a significant recruiting advantage over the CPU, and we have established a few rules in an attempt to preserve some kind of balance.

    1. Players must limit their each year's class to the number of players leaving in that same year. Going over 70 players is penalized by a loss of five hours of recruiting time per player over. Penalty is enforced from the first week until the time expires. Player may not spread out their penalty hours.

    2. Players can take a number of four-star recruits equal to half the total number of players leaving that year. This number is rounded in our favor when necessary (ex. A class of 17 would have nine fours rather than eight).

    3. Each player's potential recruiting class is based on their performance the previous year. In order to recruit five-star players, a team must meet the criteria listed below. If none of the conditions are met, the team may not recruit five-star players in the following season, but must still act according to rules 1 & 2 when they recruit.

    4. Players may "earn" the right to recruit additional players by playing well and just being good sports. (Total number of recruits must still remain at or under the total leaving that season) Below is a list of in-game goals, and what players may do as a result of achieving them.

    - Show up for all member vs. member games = recruit an additional five-star player
    - Win a Conference Championship = recruit an additional five-star player
    - Win the BCS National Championship = recruit an additional five-star player
    - Win 10 games = recruit an additional four-star player
    - Win a bowl game = recruit an additional four-star player
    - No rule violations (recruiting or otherwise) = recruit an additional four-star player

    Sample Recruiting Class

    So, what we end up with is a base class (0 fives, fours equal to half the total number of players leaving, three and below for the rest) with several opportunities to achieve an exceptional class. Now, we may not be able to actually get the players we are allowed to go after, but that is another issue. The above is a list of opportunities, not entitlements. If you have earned the right to recruit three five-star guys, and you only get two, we will not carry anything over to the next year.
    Here's an example of how classes might change with a bit of luck and good play.

    The Ohio State Buckeyes (for example) have 18 seniors graduating in year X. Their class would start like this:

    0 five star recruits, 9 four star recruits, 9 three and under.

    Now, let's say the Bucks Coach showed up for all three member games the year before. His class would now look like this:

    1 five star recruit, 9 four star recruits, 8 three and under

    Now let's say the Bucks had a good season the year before. 11 wins, a Big Ten Championship, and a Rose Bowl win over the hated Trojans of USC. They would qualify for achievements 1, 2, 4, & 5, according to the list above. Their (potential) class now looks like this:

    2 five star recruits, 11 four star recruits, 5 three and under

    Finally, let's say the Bucks coach is an all-around good guy, and he goes the entire year without running up scores over 65, holding up the league advance time, or breaking any of the rules we put in place. With the additional four earned by just following the rules, the final class looks like this:

    2 five star recruits, 12 four star recruits, 4 three and under

    So, as you can see, (potential) classes can change dramatically based on how we choose to play, and how well we play - just like the real thing. Some achievements are relatively easy to get, others are more difficult. This should separate classes from one another, and teams from one another, yet still allow the CPU a chance to stay in contention. This is the desired aim of the recruiting rules.

    (Updated 3/18/09) Also, we have developed a few rules intended to counter the effect that speed has on the game. To combat this imbalance, we ask members not to recruit certain players. They are asked not to recruit solely based on speed, so we ask them to recruit speedy players based on the list below. This way, they can not pluck only the speedy guys from the list. You want speed? You'll have to compete for it.

    5 star recruits: A speed Maximum
    4 star recruits: A- speed Maximum
    3 star recruits: B+ speed Maximum

    Depth Chart/Position Changes

    - Position changes must be posted before they happen, and the league may veto them.
    - No RB to DE under any circumstances.
    - No WR to TE under ANY circumstances.
    - ATH Recruits must be at least 225 lbs and sub-90 speed to be TE's.
    - No one with 94 or higher speed as a KR or PR (93 is okay, 94 not)
    - No OFFENSIVE starters at KR or PR (Heisman can be tainted that way)

    *Subject to change and debate, of course.

    Gameplay Rules

    - QB Sneak = banned
    - 65 point cap, with one exception. It is always OK to win by three scores. If your opponent scores big, you may score bigger. Breaking this rule results in a three-hour recruiting time loss the following week. Additional penalties for repeated violations.
    - Restarts - Don't do it. If you must, tell us why in the forum so no one gets bent out of shape about it.
    - Realism - also known as the "don't be a tool" rule - This includes going for it on 4th and 2 inside your own 20, scheduling only walkover non-conference games, throwing to your #1 WR 35 times a game because you just have to get that Heisman, running the score up, and other generally douche-y behavior. I'm not going to police this kind of thing, but I hope the league as a whole, will.
    - Sportsmanship - This one pretty much explains itself. Be cool to other members, and keep the trash talk in bounds.
    - No-Huddle Offenses - Last 2 minutes of each half only.
    - 4th Down - We ask that punting actually exist. If going for it is silly for the real guys, it's silly for us, too. Not in your own end. Not when the game is out of reach. Not just for the hell of it.
    - Availability - If you can't be there to play a reasonable amount of the time, expect to take a sim or have your opponent play against the CPU.
    - Cheesing - This kind of behavior can take many forms, none of which will be tolerated. We reserve the right to expel members for this behavior, and while we do not enjoy doing this kind of thing, we will not hesitate to take action.

    (Commisioners - feel free to copy and paste these rules in your forum spaces. Be sure to sticky them to the top of the page. If you wish to make changes in your particular set of rules, feel free. As long as it is done democratically, you guys may do what you wish.)
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