OFFL Small Schools Description/Roster

Discussion in 'Thread Archive' started by CaddilacRockBox, Jul 20, 2009.

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  1. CaddilacRockBox

    CaddilacRockBox 3 Star Recruit

    Jul 9, 2009
    OFFL Small Schools Description/Roster


    Dynasty Description

    The OFFL began as a single dynasty shortly after the release of NCAA 2009. Founded on the principles of simulation style play, a group of members from the now defunct Over 30 Club were introduced midway through 2008. Shortly before the release of NCAA 2010, the Gray Hair Online Dynasty joined with the OFFL to give us what we presently have: a one team - one coach methodology that represents every conference in division one college football. The OFFL East, West, Mid-Majors, and Small Schools dynasties are the result of this reorganization. We also formed the OFFL Team Builder Dynasty in order to allow our members to branch out into another kind of football experience. Speaking of Experience, the OFFL Experience league was formed by the original members of the first OFFL dynasty, and it populated by a number of highly active members, many of whom serve the league in other capacities, either as site developers or content creators, or as commissioners. This collection of six dynasties is the OFFL. Welcome.

    Name Team Conference
    CaddilacRockBox* MTSU Sun Belt
    Foley33102 Ark St Sun Belt
    MM Jman North Texas Sun Belt
    ? ? Sun Belt
    ? ? MAC East
    Archie Griffin Ohio MAC East
    Colonel Thrillz Akron MAC East
    ? ? MAC West
    Sixthdis108 Toledo MAC West
    ? ? MAC West
    ShortBusStud Army Independent
    MorsDraconis Navy Independent

    * = League Commissioner

    Offense Human CPU[/U][/B]
    QB Accuracy 15 15
    Pass Blocking 45 0
    WR Catching 40 40
    RB Ability 60 60
    Run Blocking 50 50
    Defense Human CPU[/U][/B]
    Pass Coverage 95 70
    Pass Rush 100 45
    Interceptions 15 15
    Rush Defense 15 50
    Tackling 55 60
    Special Teams Human CPU[/U][/B]
    FG Power 30 30
    FG Accuracy 25 50
    P Power 50 55
    P Accuracy 15 50
    Kickoff Power 40 45

    OFFL Dynasty Rules: NCAA 10

    Welcome to the 2009 version of the OFFL Dynasty Rules for NCAA 10. At the core of the rule list are the never changing philosophical beliefs of the OFFL and Tradition Football Community. We expect all users to play a simulation style of video game football. Good sportsmanship, honesty, and respect for your fellow users is expected from everyone at all times. We are all here to have fun and play a video game. Respect your opponent and have fun with it. Violations of any rules or any poor conduct are grounds for removal from this dynasty.

    Autopilot Rules: Users must play their games and must recruit their players, not the CPU. Autopilot is not an alternative to showing up. However, we do realize that members will travel from time to time.

    Vacation/Absence: If you are going to be gone for more than a few days, let your commissioner know so he can put you on autopilot and simulate your activities as to not hold the rest of the dynasty up.

    Advancement: The advancement days and times are Thursday and Sunday at 11pm (EST). Make sure you get your games in by the advancement time or else they will be simulated. No exceptions. Multiple occurrences will force us to remove you.

    User Games: Make the effort to contact your opponent to schedule and play the game as soon as possible. If a reasonable effort to contact your opponent is not made before the day of advance, the game will be simulated. The forums will serve as proof of an attempt. XBOX Live messaging will not.

    Game Play Settings:
    Level: AA
    Length: 7 Min.
    Sliders: Altered (TBD)
    Penalties: Altered (TBD)
    Rosters: The most updated and correct version will be sought out by the TF/OFFL leadership.

    Substitutions: The OFFL expects users to keep their rosters together as they would be in real life. Keep players in their positions. The OFFL is open to individualized situations. If you have a question, contact your commissioner.

    Position Changes (Offseason): Changes in position will only be allowed in the offseason. If a special situation comes up, contact your commissioner and let them know. All position changes must be posted in the forums.

    Package substitutions: Are allowed and are not to be abused.

    ---Rotating QB’s: If you have a good passing QB and a good running QB and would like to use both, ensure you only switch them out when you change possessions. Alternating quarterbacks between plays is not allowed.

    Starting Lineups: The best players (overall) should be your starters. If you must start a lesser player (overall) to fit your system that will be allowed but no flip-flopping of the rules in this situation to fit each game.

    Playbooks: You may use any playbook but do not use your playbook as an excuse to overuse formation subs, types of plays, etc.

    Game Play (General): Wide Receivers and Tight Ends should be the main target for the passing game, Running Backs should not. You may only move one player pre-snap on defense.

    Game clock/Play clock: Killing clock is allowed. The main reasons for killing clock should be:
    1) Late in the 1st half (within one minute) to get to halftime
    2) Late in the 2nd half to preserve a victory. Must be in the latter part of the 4th QTR
    3) If you have a large lead and it's in latter half of the 4th quarter. Run the ball. Stay in bounds.

    No Huddle: Can be used any time in the 2nd half when you are trailing considerably (14+) or when it's late in game (at least the 4th QTR) when you are trailing (1+) or need to score to break a tie. It is never allowed after an incompletion.

    4th Downs: Needs to be kept to a minimum and when you have very short yardage (1-3 yards) and you're on the opponents side of the field. You can also go for it on 4th down late in a game when you're trailing (1+) or you're trying to score to break a tie game.

    Goal Line Formation: Keep it to real life situations. Short yardage (2 yards or less), red zone, deep in your own territory (Inside the 10 yard line), etc.

    Disconnects: Download NCAA 10 to your 360. Doing so appears to eliminate most if not all disconnects due to frozen games, etc. If you do happen to get a freeze or disconnect, immediately contact your user opponent via a message on XBL or headsets. It will be between the users to replay the game. Any special circumstances need to be brought to the attention of the commissioner. Post on the message boards as well, for clarification.

    Complaints about opponent's play: No Public Battles in the forums! Contact the commissioner of your dynasty through private messages if any situations arise. Save game footage if necessary to show how your opponent was playing.

    Recruiting: No over-signing. You may not go over 70 players at any time. Penalty is ten hours of recruiting time lost per player over. That's a whole week, guys, so pay attention.

    Each year every team gets an allowance of:
    1 - 5 star player
    7 - 4 star players
    Any additional recruits must be three star or lower, unless:

    Some recruits are open to all, and do not count against your limits. These recruits are:

    *Numbers 1, 2, and 3 - "The Celebrity Recruits"
    *Five and four star recruits with rankings of 10, 20, 30, and so on. Basically, every tenth recruit of the five and four star caliber is fair game, but you'll have to compete for them.
    *Numbers will change when the off-season recruits are added. We will develop a set of rules to govern this, but none exist just yet.


    If I have 15 seniors, and no one leaves early, I can recruit a total of fifteen guys. My potential class numbers look like this:

    1 five, 7 fours, 7 three & below

    Now, if I get the second ranked recruit (a bonus five star), and also the number 60 recruit (a bonus four star), my class can potentially be this:

    2 fives, 8 fours, 5 three & below

    Bonus recruits can not push you over 70 total players on your roster. You must remain under the cap at all times.

    Cuts: If you are at 70 players exactly at the end of the season, you may cut a player. If you are under, you may not cut. If you are over, you must take the penalty, and either the CPU will do your cuts, or you will be asked to cut whatever players the commissioner finds appropriate.

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