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OFFL West League Description

Discussion in 'Thread Archive' started by Archie Griffin, Jul 8, 2009.

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  1. Archie Griffin

    Archie Griffin Walk On

    Feb 19, 2009
    OFFL West League Description


    Dynasty Description

    The OFFL began as a single dynasty shortly after the release of NCAA 2009. Founded on the principles of simulation style play, a group of members from the now defunct Over 30 Club were introduced midway through 2008. Shortly before the release of NCAA 2010, the Gray Hair Online Dynasty joined with the OFFL to give us what we presently have: a one team - one coach methodology that represents every conference in division one college football. The OFFL East, West, Mid-Majors, and Small Schools dynasties are the result of this reorganization. We also formed the OFFL Team Builder Dynasty in order to allow our members to branch out into another kind of football experience. Speaking of Experience, the OFFL Experience league was formed by the original members of the first OFFL dynasty, and it populated by a number of highly active members, many of whom serve the league in other capacities, either as site developers or content creators, or as commissioners. This collection of six dynasties is the OFFL. Welcome.

    At the core of the rule list are the never changing philosophical beliefs of the OFFL and Tradition Football Community. We expect all users to play a simulation style of video game football. Good sportsmanship, honesty, and respect for your fellow users is expected from everyone at all times. We are all here to have fun and play a video game. Respect your opponent and have fun with it. Violations of any rules or any poor conduct are grounds for removal from this dynasty.

    Name Team Conference
    HovatheGodMC* USC Pac-10
    Recchem2000 UCLA Pac-10
    Tmac6412 Oregon Pac-10
    Hokie Effect Penn State Big Ten
    Maslerboros16 Ohio State Big Ten
    Big Suge Knight Michigan Big Ten
    Pipehitter531 Nebraska The Big Twelve
    CwHarris1 Texas Tech The Big Twelve
    Ceewo Oklahoma The Big Twelve
    bravejaf Miami ACC
    abolishthefed Florida St ACC
    DJ391 Virginia Tech ACC

    * = League Commissioner

    Team Selections: Based on the founding principals of the OFFL and our goal of having an immersive league experience, and with history and interaction between teams (both on-field and recruiting) as one of the core components of this experience, switching teams is strongly discouraged. We encourage new members to select a team they want to manage for the remaining duration of the NCAA 2010 release. For this reason, we do not require that new members join certain conferences to maintain balance. Should a member have desire and a strong argument for changing teams, these moves will require approval of the commissioner. The commissioner will weigh the request based on the long-term good and continuity of the league, as well as the member's resume (don't expect to have a bad year / run a team into the ground and start fresh with a top 10 team). If a team change request is granted, under no circumstances will a second team change be allowed.

    Current sliders in use as of 12/10/09.
    Offense Human CPU[/U][/B]
    QB Accuracy 30 40
    Pass Block 50 45
    WR Catching 40 40
    RB Ability 40 60
    Run Blocking 45 60
    Defense Human CPU[/U][/B]
    Pass Coverage 40 55
    Pass Rush 45 50
    Interceptions 30 40
    Run Defense 40 55
    Tackling 45 55
    Special Teams Human CPU[/U][/B]
    FG Power 20 15
    FG Accuracy 30 30
    P Power 40 40
    P Accuracy 60 50
    Kickoff Power 55 55

    OFFL West Dynasty Rules: NCAA 10

    Autopilot Rules: Users must play their games and must recruit their players, not the CPU. Autopilot is not an alternative to showing up. However, we do realize that members will travel from time to time.

    Vacation/Absence: If you are going to be gone for more than a few days, let your commissioner know so he can put you on autopilot and simulate your activities as to not hold the rest of the dynasty up.

    Advances: Advance times will be posted by the commissioner in the forums. We will typically allow 3 days between advances, unless all games and recruiting are finished sooner. Because this league is intended for "mature" members, and we realize that most of us have more important obligations to pop up from time to time, we will attempt to be reasonably flexible with the advance dates with proper notice.

    Online Status: Some people keep their XBL status hidden so that they always appear offline. However for several reasons, we require that you set your status to "Online" so that you are visible while you play your games in this dynasty.

    User Games: Make the effort on the boards to contact your opponent to schedule and play the game as soon as possible. If a reasonable effort to contact your opponent is not made before the day of advance, the game will be simulated or the user who did make an effort will be allowed to play the CPU.

    Game Play Settings:
    Level: All-American w/ adjusted sliders
    Length: 6 Min.
    Sliders: Altered (see league settings)
    Penalties: Altered (see league settings)

    Players Leaving: A player cannot be persuaded to stay if he fits any of these 3 criteria:
    1. Overall is 95 or Higher
    2. Has Finished Top 5 in Hiesman Voting
    3. Junior or Sophmore (RS) who has on any major award

    Substitutions: The OFFL expects users to keep their rosters together as they would be in real life. Keep players in their positions. The OFFL is open to individualized situations. If you have a question, post or contact your commissioner.

    Position Changes (Offseason): Changes in position will only be allowed in the offseason. If a special situation comes up, contact your commissioner and let them know. All position changes must be posted in the forums. Most importantly, size and speed must match up when moving a player to a new position. Follow these guidlines:

    QB: No Restrictions
    RB: No Restrictions
    FB: Restricted
    Weight restriction > 220 lbs
    Speed restriction < 88
    WR: No restrictions
    TE: Restricted
    Height restriction > 6'2''
    Weight restriction > 220 lbs
    Speed restriction < 87
    OL: No restrictions
    DT: Restricted
    Weight restriction > 245 lbs
    DE: Restricted
    Height restriction > 6'2''
    Weight restriction > 215 lbs
    Speed Restriction < 84
    OLB: Restricted
    Weight restriction > 200 lbs
    Speed Restriction < 86
    MLB: Restricted
    Weight restriction > 205 lbs
    Speed restriction < 86
    DB: No restrictions
    RET: No Restrictions

    Package substitutions: Are allowed and are not to be abused.

    ---Rotating QB’s: If you have a good passing QB and a good running QB and would like to use both, ensure you only switch them out when you change possessions. Alternating quarterbacks between plays is not allowed.

    Game Play (General): Wide Receivers and Tight Ends should be the main target for the passing game, Running Backs should not. Users should mix up playcalling. Offensive audibles may be used as long as no more than one player moves laterally. As a league we have decided not to use Run/Pass commit on defense. Changing "Gameplan Settings" is also prohibited (leave everything set on "Balanced").

    Playcalling: You should be mixing your play calling all game, do not run out of the same formation on offense every play nor call the same 2-3 plays all game. On defense only 4-3 and 3-4 are allowed as base defense. If you are going to mix in 4-2-4 or 3-2-6 or one of these uncommon formations do not use them against small WR sets (example: 1-2 WRs.). They should only be used as pass defenses.

    QB Scrambling
    You should only run with the QB if it is a designed run play (option, roll out). Rolling out to the sidelines instantly does not work well with the CPU coverage logic and Is cheese. You should also not be excessively running with the QB. If you are being pressured rolling out is fine but this should not be your style of passing on offense.

    QB Scrambling: Unrealistic QB scrambling/sprinting is frowned upon on pass plays, including screens. Constantly dancing from sideline to sideline, running straight backwards or well behind the line of scrimmage without being under pressure is not realistic. This does not include option plays, designed QB runs or broken/pressured play situations.

    Examples of unrealistic QB scrambling include:

    1. Sprinting backwards and/or to the sidelines off the play action fake. Rolling out of the QB is allowed, however this should be done without sprinting. Faulty AI on the defense causes defenders to break coverage nearly as soon as a QB leaves the pocket while sprinting and as we all know, QB’s throw on the run far more effectively in this game then they should.
    2. Sprinting backwards during a normal dropback is prohibited.
    3. Sprinting to the sidelines on a normal pass play that is not designed to be a rollout pass should only occur if there is pressure from the defense or you have waited 2-3 seconds in the pocket and no receivers are open. On a designed rollout pass should not be done, a normal rollout should be performed using the non-sprint QB running. If a QB sprints from the pocket, you should run the ball, not sprint out to throw the ball.
    4. Calling a normal pass play and then immediately running with the QB is considered unrealistic QB scrambling. If you want to run the QB, call an option play.

    No Huddle: To be used appropriately based on time left / deficit, or an end of the first half situation. Not to be used as an offensive "wrinkle". It is never allowed after an incompletion.

    4th Downs: Going for it on 4th can be used in appropriate/realistic situations. You not be going for any 4th downs in your own territory unless you are losing late. 4th and 1 or shorter in opponents territory is OK If it is a close games. Dont push the bar on these, we'd rather see you kick the FG than continually be going for it unrealistically.

    Goal Line Formation: Keep it to real life situations. Short yardage (2 yards or less), red zone, deep in your own territory (Inside the 10 yard line), etc.

    Disconnects: Download NCAA 10 to your 360. Although the issue has been patched, avoid using practice mode before your game. If you do happen to get a freeze or disconnect, immediately contact your user opponent via a message on XBL or headsets. It will be between the users to replay the game. Any special circumstances need to be brought to the attention of the commissioner. Post on the message boards as well, for clarification.

    Restarts: Restarts against CPU opponents will not be tolerated. The game will most likely be tossed and simmed. It will be my judgement on the outcome. If you repeat offend this rule you will be hit with recruiting sanctions.

    Complaints about opponent's play: No Public Battles in the forums! First pause the game and speak to your opponent about it, we are all mature here and can handle this, if all esle fails Contact the commissioner of your dynasty through private messages if any situations arise. Save game footage if necessary to show how your opponent was playing.

    Notes on CPU games: Treat your CPU opponents with the same respect that you treat your user opponents. Blowouts happen, but there is a scoring cap of 65 points with one caveat: you may always win by 21 points. If you go over the scoring cap, the game result will be thrown out and the game will be simmed. There is no exception to this rule. If you are up big in the 4th on the CPU, rest your star players and chew the clock. You will avoid injuries and even build up your sportsmanship rating (if you care). By playing younger players, you have the chance for them to gain in-season progression, and the chance that they progress well is also increased.

    Agressive GamePlans and Run/Pass Commit: All aggressive setting and run and pass commit are BANNED and are not to be used at any time. You can however shade WR's and use any conservative game plans

    Penalties may (and most often will) be held over until the start of the following season at the commissioner's discretion. If you go over your 5 or 4 star limits the punishment will be decided by the Commish based on the severity of the violation.

    -If you go over 1 5 star on the limit you will be allowed NO 5 stars the following season.
    -If you go over 2 or more 5 stars you will be forced to cut any extra 5 star and lose ALL 5 stars the following season.
    -If you go over the 4 star limit you will lose 2 4 stars the following season and 10 hours or recruiting for everyone.
    -If you got over the 70 man roster you will lose 10 hours of Recruiting per infraction and/or 5 star scholarships. (judgment made by commish)

    -No over-signing. You may not go over 70 players at any time.
    -No Cuts (we will sim through this step)


    Each year every team gets an allowance of:
    2 - 5 star player
    7 - 4 star players (an 8th 4 star may be substituted in exchange of your 1 5 star)
    Any additional recruits must be three star or lower, unless:

    Bonus Recruits will be the top 4 Recruits in the nation, also known as "celebrity recruits"

    Bonus recruits can not push you over 70 total players on your roster. You must remain under the cap at all times (70).

    In the offseason the game will add additional recruits to the board. Any added in the top 5 will be bonus recruits.

    Forum Activity

    You will be required to at the LEAST

    -Post the score and a few lines about your game (cpu or user) in the given weekly thread.
    -Post every recruit that you sign.

    I would prefer that you have your own summary and recruiting threads as this makes everything easier to view and organized. If you do not have the time to do these simple things you should not join this league. It does not take much time at all. You will receive 2 warning's on lack of participation in the forums. If i have to give you a 3rd you will be removed because you are not active enough for this league.

  2. Hova

    Hova Live Action. YiYiYi!

    Feb 21, 2009
    I have added everything to playcalling, recruiting, and restart penaltys to the rules. Everyone please reread

    Updated 2/6/10
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