OFFSEASON & CAP BOOK DISCUSSION WoW. I just spent over 2 hours talking with Winuvas about some cap book ideas and offseason ideas. I AM SO PUMPED!! As stupid as this sounds, I almost DONT want them to put in salary cap and cap hits because this system that we are talking about will freaking ROCK! OK, let me TRY and explain some of this. First, I have asked for Winuvas to get permission to get in the board so that he can only participate in this discussion. He will post some links for examples, since that is much easier than trying to talk about it. First our system would be swapped over to a monetary system with monetary values. We have figured out how to give every single player out of the box base salaries, increases in salary depending on overall/start position, bonuses, and cap hits. Let me walk you through this the best I can. Every player has a base salary that goes off of rating, much like our point system does now. Every player also has a base bonus that also goes off of rating. We also have a multiplier which is called a 'modifier'. This modifier goes by starting positions and back up positions and the chart works much like our chart for the overall ratings work. Starters make more money than back up players. The high modifiers are paid to the starting qb, 2 rbs, fb, 3 wrs, te, oline, re, le, 2 dt, starting olbs, mlb, 3 cbs, fs, ss, k, and punter. To figure out what a player is paid you take the base salary and multiply it by his modifier. This is the players salary. You then take the players base bonus and multiply it by his modifier. This is the players bonus. Add those two numbers up and you have the players total pay out. A cap hit is paid out when a player is cut. The team pays his total bonus (base bonus times his modifier). A cap his is also figured out when a player is traded. The team figures out the total bonus for every player involved in a trade. The two teams figure this out for their individual teams. The team with the highest total then pays the difference as a cap hit. If the two cap hits are the same, then its a push. The players carry over their bonus and salary to their new team, which means the new team will have a cap hit if those players are every traded or cut. We have also figured out a tiered system for rookies in both pay and bonus. Higher picks receive higher bonus and salary. The teams MUST keep a rookie on their team for a full year, and then those rookies may be cut or traded. Back to the offseason. If a player progresses below what his overall calls for (salary/bonus), he continues to be paid the same. (how it is now) If a player progresses above what his overall calls for then this is what we do. When we advance to the offseason that cap book is saved and a new cap book is made for the new progression and the new year. Owners will have 24 hours to post players that have progressed to a new tier that they do not want to pay and those players are can be cut and the OLD (before progression) bonus is paid out. If those players are cut AFTER that 24 hour period then they will pay the NEW bonus for their new tier. We have figured the cap figure for this new system and are using the COLTS for our 'ruler' of where to put the cap at. By using all that I have discussed and all winuvas will show, they would only be slightly over the cap and could be below very easy. Also other things that we discussed. Keeping the teams at 53 or possibly moving that to 50. Forcing all teams to have 3 special teams players (at least 3 players rated 66 or below). Offseason starts the moment the league advances to your 'offseason', which means that if you do NOT make the playoffs your 'offseason' begins the moment we advance to the playoffs. If you are in the playoffs your offseason begins the moment the league advances to the next week after your loss. All cap hits are cleared the moment a team is in their 'offseason', which means any player traded or cut after their 'offseason' beings will count towards that next years cap book. This would eliminate what we do right now with allowing teams to cut anyone with no hit during the offseason. Here are some other things we discussed. Free agency will function the way it does now, with a small, cool twist. Blind bidding. Claim tags. All exactly how we now do it, with this exception. You get 5 tags and each are numbered. Tag 1 - most importance, tag 2 - high importance, tag 3, medium importance, tag 4 low importance, tag 5 lowest importance. When a player puts a tag on a player, they must NUMBER that tag. If a bid is tied between two teams and there is less than 3 teams in that bid, then the team with the highest 'tag' wins the bid (because that team put that player of higher importance than the other team). If a bid is tied between two teams and there is more than 3 teams in that bid, then the system we have now is in place. A 're-bid' for 24 hours is given as a option. If a bid is still tied then the team with the highest 'tag' wins the bid. By doing all the things that I just typed you are forcing teams to THINK and PLAN about EVERYTHING they do with their team (trades, cuts, free agents, and draft). The offseason and averages and cuts and all that also stays the same as what we are doing now. I am so stinking pumped about this. We talked about saving each 'cap book' each year and starting a new one (by downloading the google doc and uploading and making changes for the new year). This would allow a 'history' of what players have done and make offseasons much much more easier. He will be in here tomorrow some time. Let's discuss and tell me your thoughts. I AM PUMPED! This imo would be the most realistic system that ANYONE has ever thought of. This is as close as it gets to real life NFL. This will also make a whole lot more sense once he post the links and you can see, physically, what he's working on with real numbers.