Discussion in 'Thread Archive' started by RynoAid, Jul 1, 2010.
this will be your new forum home for RMG. Glad to have you at TF...
Thank you Ryno
SICK! Nice to see this over here!
Looks good. Glad to be back here.
Welcome back joe
Thanks man. Hopefully I can man up and stick with this thing this year. lol.
I can't wait for this to get started.
Glad to have you guys over here. It is always nice to add another solid dynasty to the site.
R3AL M3N of G3NIUS League Description 2011
League Dynasty Wire
League CommissionerxUGAx Bulldog34Co-commissionerbucsfan047League Description:
The R3AL M3N of G3NIUS League, est. 2008. Originally founded at Operationsports.com, the league recently moved to Traditionfootball.com. The league is built upon 3 core values, Sportsmanship, Realism, and Camaraderie. Our league is based upon a multi-conference structure with multiple out of conference User games. We feel this gives us the best value of play along with keeping the league competitive. Winning is not the primary goal within the R3AL M3N of G3NIUS League, but we do strive to create an atmosphere where Members can enjoy themselves while experiencing a high level of SIM play.
League Line Up:
xUGAx Bud Light
Big Suge Knight
General League Rules:
All members will have 3 User games per year.
Each Week will be advanced every 48 Hours roughly around 11pm Eastern.
League members must post their general availability within the scheduling forum.
All league members must post their games Box-Scores within the Game Summaries sub-forum after every game.
3 Strike Rule and Reporting Violations:
This league is implementing a 3 Strike Policy on rule violations. 3 league rule violations and your league status will be revoked.
Banned players can submit an appeal to me by means of PM, If I deem that it is worthy, the appeal will go before the league for a vote of reinstatement.
Any and all league violations should be reported to me by means of PM. Please include a detailed description of the offense and any video highlights or pictures as evidence.
Corrective actions will be appropriate to the offense. They can include forfeiture of scholarships, Auto-pilot of User games, and loss of weekly recruitment privileges.
General Game Play Rules:
Controlling players: You must control the ball carrier at all times.
Sportsmanship: Please refrain from trash talk, and if you must please use your better judgment. No matter what the score is, or if you are in disagreement of how the other person is playing, do not quit.
Play-calling: Each player should utilize their entire playbook, and refrain from abusing "Money" plays.
Running up of scores and stat "Whoring": This is something that is highly frowned upon and will lead to corrective action if you are found to be doing so. If you are ahead by more than 21pts after the first half, you mush mass sub in your second string for the remainder of the game unless it is a close game. There is a scoring cap of 70.
Disconnects and Restarts: At no point should a game be restarted, but in the event that it does happen, the player is required to post the reason within the General League Discussion tread and send a PM to me. Any member found to have an invalid reason for a restart will have their game results thrown out and the game simulated. In the result of a disconnection from a user game, if it occurs within the first 3 quarters the game must be restarted. If it occurs within the 4th quarter, then the remainder of the game is to be simulated. In the event of a disconnection, both users are required to post the reason within the General Discussion tread and to send me a PM. Repeat offenders will not be tolerated and will be subjected to a Ban from the league. Intentionally quitting a User or CPU game will get you immediately banned from the league, and possibly from the site, so don't do it.
Game Planning: Game Planning feature will be allowed. Players may only use these when they need to. Players should not have strip ball, pass defense or big hits set to aggressive all game long. In regards to the run/pass commit feature, Only pass commit is allowed in obvious passing situations.
Off-Season: At the end of every season, we will designate 1 night where everyone is to be on to complete all of the off-season tasks. If for some reason you cannot attend, you may designate another site member to step in your place during this time. It is extremely encouraged that everyone have a mic during this time, so that there is proper communication and when it comes to advancement and position changes.
Roster and Depth Chart Rules:
Position changes are to be done before the start of the preseason and a detailed Depth Chart is to posted within the Scouting Reports sub-forum.
Position Changes during mid-season are allowed but only under extreme instances. For example, if you are depleted at LB because of injuries and have no red-shirts, It is OK to move a safety who falls within the position criteria to help with depth. Members must PM me with the details and situation prior to this happening.
Position Criteria: Note that these do not apply to incoming recruits
Position | RestrictionsQB | No RestrictionsRB | No RestrictionsFB | Weight>230, Speed<84WR | No RestrictionsTE | Height>6'2, Weight>230, Speed<84OL | No RestrictionsDE | Weight>240, Speed<84DT | Weight>270LB | Weight>210, Speed<86CB | No RestrictionsS | No Restrictions
Recruiting will be set to All-American.
Once you have signed the allowed number of recruits, you must revoke all other scholarship offers to other recruits and remove them from your board.
There is a roster limit of 70 players. If you happen to go over this, then you will need to trim your roster down during the off-season.
Offensive Game Play Rules:
Play-Calling: Be sure to show your opponent different formations and different plays out of each. Of course, exceptions on offense come from your playbook. If you are using Florida or Georgia Tech's playbooks, for example, the formations that are available are not very different. However, even in those playbooks, different looks are available and should be utilized. It is understandable (and acceptable) for a team that is down by a lot to become one dimensional, needing to throw the ball. By the same token, a team that is up by a lot is permitted to become one dimensional running the ball to keep the clock running. As long as the game is close, it is expected that all box scores reflect a concerted effort at reasonable play calling.
Playbooks: Members should use team specific playbooks. After the first season each league member will be able to implement a new playbook if desired and only if they have acquired the proper personnel to run it the way it is supposed to be.
No Huddle Offense: All teams are allowed to run the "hurry up" offense in both two minute drill situations. Any team losing in the 4th quarter is permitted to hurry up as often as they like. When using the hurry up offense, please allow your opponent to set their defense before snapping the ball. Purposely trying to cause off-sides penalties or taking advantage of defensive AI is not allowed. When running, you must allow the defense to be set for at least 1 second.
Excessive Offensive Audibles: Calling audibles at the line of scrimmage is commonplace in every level of football. However, these audibles are almost always to plays in the same formation, or to flip the side of the play. Audibles to a completely different formation are prohibited. Audibles to a different play in the same formation, or to flip the personnel to the other side of the field to run the same play is permitted. Calling an audible to change the formation circumvents personnel rules (I.E. WR at TE, WR at FB, HB at FB), and is not allowed. Excessive audibles of WR routes is prohibited.
Going for it on 4th: The acceptable situations for going for it on 4th are when you are past the 50 yard line with 1 yard or less to go, if you are behind by two touchdowns or more in the second half, and if you are the losing team in the 4th quarter. You are never allowed to go for it on 4th down if you are ahead.
Motioning: Motioning of receivers and backs is allowed, if the defense audibles during a motion, you must wait for the defense to set before you can hike the ball.
QB Scrambling and Dropbacks: Unrealistic QB scrambling/sprinting is frowned upon on pass plays, including screens. Constantly dancing from sideline to sideline, running straight backwards or well behind the line of scrimmage without being under pressure is not realistic. This does not include option plays, designed QB runs or broken/pressured play situations. Purposefully dropping too far back in the pocket during regular passing plays is not allowed. Defensive AI doesn't take into account how far back in the pocket the QB is, allowing for wide open out routes and passes into the flats. This includes hitting a WR on said routes on screen plays.
Spreading the Ball Around: WR's should be the main target for passing plays. HB's should be check-down receivers and not primary targets. HB receptions should not get out of hand or be a primary aspect of an offensive game-plan. Your 3rd, 4th, and 5th WR should not be a primary target. Majority of passes should be thrown to your two outside WRs with few exceptions.
Offensive Subs: Keep players at the positions that they are assigned. Unless a specific package has some position changes, like the wildcat, you should not be changing players positions around to gain an unfair advantage.
Option Tosses: When running an option toss play, the QB should get rid of the ball before being tackled. Now if there is lag during User games and this happens, you are to run out of bounds or dive down ASAP.
Defensive Game Play:
Play-Calling: Be sure to mix up coverages, blitzes, and the like. Showing blitz should be used VERY sparingly, but can be an option to mix it up. Sitting in Cover 3 or DE Contain all game, for example, is prohibited. In addition to making games more sim, mixing up your play-calling makes you a more lethal weapon as a coach. The more versatile you are on either side of the ball, the more you will be able to play mind games and set up plays against your opponent. The only exception to this goes along with offenses becoming one dimensional. If your opponent is forced to become one dimensional due to the score, you will be permitted to do so on defense.
Moving of Players: On defense, shifting linebackers and the defensive line is permitted. However, if you move a individual defensive player manually before the snap you must control that player at the snap of the ball. This includes moving a player to cover an assignment. No excessive line or linebacker shifts prior to snap, it is imperative that you keep them in their native positions. Using a bunch of pre-snap shifts and then manually moving a OLB in between the tackles shouldn't be a defensive strategy.
Blitzing: While blitzing is certainly a part of the game, please be realistic when doing so, and do not use it excessively. Any attempt to confuse the AI when blitzing is prohibited (ie. spreading your defensive line then shifting your LB's to create AI holes).
Defensive Subs: Keep your players at the positions in which they are assigned. This means no OLB's at DE, or SS at LB.
Run and Pass Commit: Players are not to use the run commit at any point through out the game. It can be very unrealistic, and can be used to corrupt the computer AI. Pass commit can only be used on obvious passing situations.
Special Teams Game Play:
Fake Punts and Field Goals: Any fake punt or field goal must follow the same rule used when going for it on fourth down. If you are allowed to go for it on 4th down in that situation, you can also fake the punt or field goal. Faking a FG or punt is part of the game and provides "the element of surprise," but please be realistic. These are utilized in NCAA but on a limited basis, so please keep that in mind.
Onside Kicks: Onside kicks are permitted at any time by the losing team in the 4th quarter only.
Game-play Difficulty | Heisman
Recruiting Difficulty | All-American
Quarters | 8 minute
Game-play speed | Normal
Speed Threshold | 25
Off-sides | 80
False Start | 80
Holding | 50
O Pass Interference | 95
D Pass Interference | 95
KR/PR Interference | 95
Clipping | 45
Intentional Grounding | 100
Roughing the Passer | 85
Roughing the Kicker | 100
QB Accuracy | 20 | 10
Pass Blocking | 10 | 0
WR Catching | 55 | 45
RB Ability | 45 | 45
Run Blocking | 45 | 55
Pass Coverage | 70 | 40
Pass Rush | 35 | 5
Interceptions | 5 | 0
Rush Defense | 50 | 50
Tackling | 50 | 35
FG Power | 35 | 25
FG Accuracy | 45 | 75
Punt Power | 35 | 35
Punt Accuracy | 45 | 95
KO Power| 35 | 50
R3AL M3N of G3NIUS Line-up
Team TF Forum Tag Gamer-Tag
UNC Tarheels I Peench I Peench
Miami Hurricanes bucsfan047 bfmvivi
Ohio State Buckeyes joeptc The Vredesbyrd
Michigan Wolverines BAMAJD BAMAJD
USF Bulls BIGFOOT999 Sublime12089
Nebraska Cornhuskers timotaeyo LXA642
Texas Longhorns PSUmtj112 Cutch 22
Notre Dame Fighting Irish Iix Nautica xII Iix Nautica xII
Tennessee Volunteers volball625 volball625
Georgia Bulldogs xUGAx Bud Light xUGAx Bud Light
USC Trojans LB Fitted LB Fitted
Washington Huskies JFace907 JFace907
League Application Thread
Anyone who is interested in joining the league please post here.
The R3AL M3N of G3NIUS are looking for highly active and committed SIM Players to join our league. Before Applying please read the R3AL M3N of G3NIUS League Rules, and if this league fits your style of play then apply.
Here are the guidelines when applying:
Provide the link to your new member application.
Have you read and agree with the league rules?
What is it that you feel that you could bring to the league that other applicants wont?
This league requires a high level of involvement, do you feel that you can meet the requirements of the league?
Give a quick bio of yourself.
Who, in your opinion, is the greatest to ever play college football?
How many Dynasties are you currently involved in?
When a position becomes available, I will contact applicants. This is going to go by a first come first serve basis and please remember that not every applicant will be accepted. Applicants are required to play in a tryout game before being accepted into a league dynasty.
1. New Member: SuperBowlNachos - Tradition Online
3. I have been playing in leagues since NCAA 06, back when people use League Daddy and you had to enter all your stats in by hand. I can hold my own in games and am familiar with all of the rules that most leagues have in place for SIM play.
4. Indeed. Back in the League Daddy days my leagues always required write ups for games and such. Heck it made it funner and I loved doing it anyways.
5. I'm 20 and live in Texas. Huge fan of UT and any other Texas school except a&m. Been in leagues for 5 years now. I am olliethebum85 from OS.
6. Vince Young. 4th and 5, National Championship on the line!
btw I have paid for a subscription, waiting on confirmation!
League Rules Idea Thread
How does everyone feel about "aggressive settings" and run commit. I say take aggressive hits off and no run commit.
Absolutley no aggressive and no run commit
No aggressive anything, right? I think we can compensate for the lack of user pass rush via sliders while NOT using the agg d-line.
Don't know if you've seen it, but the iphone has an app that enables you to get a players rating by entering their workout results and letter grades. For those of us who don't have them, I think it would only be fair if you resisted temptation to use this. Not to mention I feel like this takes a bit of fun out of the recruiting process.
Honor code of course.
3. Have played in leagues consistantly since NCAA 06 I believe (Howard on the front.) Was a commish at NCAA Dynasty Leagues, one of the few PS2 117 team leagues. So I have been around the block and know what kind of commitment it takes.
4. Yes, as I said before. I was a commish of a few conferences before, so I know the involvement needed and actually enjoy it.
5. 25 and live in Cincinnati. Passion is pro football, but like playing NCAA rather than Madden.
6. It is hard to argue Tebows numbers but McNabb was the last QB to have any glory with the Cuse, so I will go with him.
League Rules Idea Thread
I noticed that you guys were coming up with new game-play rules. I am still going to add to the league rules because there were things that I had forgotten about. Post your ideas here so that it will be easier for me to find them.
agree with no agg settings. no place for them. no run commit either
yeah the pocket scout will be banned from use in this league, now there isn't a way for it to be monitored, but I am expecting everyone to use the honor code on this one
Separate names with a comma.