Everyone, please, read through our league rules to refresh yourselves with how we are to play our games so everyone can be on the same page. Right now, these are the rules we have all agreed to play by. If there are some concerns with them or something the majority of us might like changed, lets talk about them. Also, we are in week 2. As of right now, only 6 users posted game summaries for week 1. Also, we are still waiting on several Scouting Reports. This is part TF guys and a part of being a member of Overdrive. It is just as important as playing your game. I need you some of you guys to be more active in the forums. (If this doesn't apply to you, disregard.) Clay Tradition Rules and General Expectations We play sim football here, we don't glitch, cheese, cheat or disrespect our opponents. If winning is your biggest priority, leave now. If being an ass to everyone is part of your personality, leave now. If your here to just play your games and not participate in the forums and community leave now. If you don't, it won't take us long to find you and weed you out. We've been doing this A LONG TIME, and it's become easy to find the odd bird that doesn't want to go along. We want to create an environment of friends first who take the game back to the way it is suppose to be played, like your on the couch with a buddy battling it out. The only way to do that is to take an active role in your community. You will be a lot less tempted to abuse any aspect of gameplay if you feel like you might be disrespecting someone you have gotten to know. That's just a fact. Rules of Conduct F.1.0 Conduct: We ask that you act like the mature adult you are on the forums. Taking part in a debate is acceptable and encouraged, but any type of slander or personal attacks will not be tolerated. F.1.A Posting adult explicit content or NSFW material is not allowed, period. If you think it's borderline, it is probably not appropriate for this websites. F.1.B Putting down a team or college institution, beyond general banter, is not allowed . We are a community full of alumni and hardcore fans. We encourage camaraderie, but please be respectful of others. F.1.C Public flaming of another member will not be tolerated. Take it to PMs if you need to. Treat other players, both gameplay and attitude, how you would want to be treated. This is a friends first league. If your taking these game "seriously" you need to re-evaluate your priorities. We are here to have fun and play a video game, it's a mythical national championship not a real one. Respect your opponent and have fun with it. F.2.0 Banning: Any misconduct on the forums or while participating in a league is punishable. Banning is completely and solely at the discretion of the management team. In general, your first offense will land you a warning, the second will give you a couple days off to think about it and the third will be your last here at TF. GENERAL RULES G.1.0 Depth chart changes are not permitted before the opening kickoff. Each owner is responsible for setting their depth charts weekly in the franchise. You are allowed to make a depth move during the game If a player is struggling. If you are trying to prevent an injury. If the game is a blow out. G.2.0 Controlling Players: You cannot pick plays and let the computer run them. Nor can you utilize the "Ask Corso" feature. You must control your QB throws and ballcarrier movement at all times. G.3.0 Audibles: When calling an audible, you must allow the defense to adjust and be set for at least one second before snapping the ball. G.4.0 Sportsmanship:: We are all grown adults here. There will be a zero tolerance policy for any public slander on the boards. If you have a problem, take it up via PM and settle it. The management team here are not your parents. Quitting games is frowned upon, no matter how badly you are getting beat or disagree with what has transpired. Remember that you are just playing a game and if you are going to be taking it too serious, you need to reevaluate your priorities. G.4.A Absolutely under no circumstances are you to quit or otherwise purposefully disconnect from a User vs User game (League game, ranked game, tournament game, etc). This is the epitome of poor sportsmanship and is punishable by removing you from said league/tournament or from this site altogether. This is a serious offense and against this community's mature mentality towards online sim-style gaming. G.4.B If in the unlikely event you have a problem with someone's gameplay, DO NOT QUIT. Finish the game, save some highlight videos and present it to your commissioner. The commissioner and you can present it to the management team if a problem still exists or a resolution can't be agreed upon. Sometimes, the best thing to do is to give yourself some time to digest what just happened. Sometimes games can be frustrating, but that does not mean that what your opponent is doing is necessarily cheese. You should always give your opponent the benefit of the doubt. G.4.C If you are here because you like to win, just leave now. Submitting to unsportsmanlike activities will not be tolerated. Finish the game, tell your opponent good game and walk away. Being a sore loser or gloating about a win is not appropriate behavior here. G.5.0 Mixing up the Playcalling: Varying your playcalling on both offense and defense is a requirement of sim play. On offense, be sure to show your opponent different formations and different plays out of each. Of course, exceptions on offense come from your playbook. If you are using Florida or Georgia Tech's playbooks, for example, the formations that are available are not very different. However, even in those playbooks, different looks are available and should be utilized. It is understandable (and acceptable) for a team that is down by a lot to become one dimensional, needing to throw the ball. By the same token, a team that is up by a lot is permitted to become one dimensional running the ball to keep the clock running. As long as the game is close, we expect all box scores to reflect a concerted effort at reasonable play calling. On defense, be sure to mix up coverages, bltizes, and the like. Showing blitz should be used VERY sparingly, but can be an option to mix it up. Sitting in Cover 3 or DE Contain all game, for example, is prohibited. In addition to making games more sim, mixing up your playcalling makes you a more lethal weapon as a coach. The more versatile you are on either side of the ball, the more you will be able to play mind games and set up plays against your opponent. The only exception to this goes along with offenses becoming one dimensional. If your opponent is forced to become one dimensional due to the score, you will be permitted to do so on defense. When making adjustments on the field pre-snap, be sure that you are not making the exact same adjustments on every play. Constant press coverage, constant line stunts, shifting the DL and linebackers in the same manner every play and the like falls under the category of not mixing up play calling, and is frowned upon. In addition, moving anyone other than the player you will control is prohibited. If you find yourself in a situation where your guys move as you are switching to the player you intend to control, audible to your original play by pressing X+LT (360) or +L2 (PS3). OFFENSE O.1.0 - Going on 4th Down: We encourage straight play in this league, however, we do not want to limit players to the point where they cannot play aggressively. With that in mind, there will be a simple rule on 4th downs: Whenever you are past the 50 yard line with 1 yard or less to go, you are permitted to for it on 4th down. If you are behind by two touchdowns or more in the second half, you can go for it whenever you like. If you are the losing team in the 4th quarter, you can go for it whenever you like. O.1.A - There are exceptions to these 4th down rules that will be handled on a league-by-league basis. Unless it is otherwise stated, these rules are law. O.2.0 - Motioning: Motioning by backs and receivers is allowed. If the defense audibles before your motion is complete you must wait for the defense to get reset before snapping the ball, when possible. Otherwise, you are free to snap the ball when the Motion man reaches their spot on the field and the motion is complete. O.3.0 Ã¢€“ Hurry Up Offense: All teams are allowed to run the "hurry up" offense in both two minute drill situations. Any team losing in the 4th quarter is permitted to hurry up as often as they like. When using the hurry up offense, please allow your opponent to set their defense before snapping the ball. Purposely trying to cause offsides penalties or taking advantage of defensive AI is not allowed. O.4.0 - Playclock: We're all here to play football. Keep in mind we play anywhere from 6-8 minute quarters here; not 15 like the NCAA. So please choose your plays as quickly as possible on offense and make every effort to do so before the play clock gets close to running out. We do realize, however, that certain situations in the game may require some extra time when choosing a play. You may run the game clock with under 3 minutes remaining in the 4th quarter. Or if your trying to prevent another possession before the half. O.5.0 - Play Action: Keep in mind it is unrealistic to call a PA Pass when it is 3rd down and more than 10. You may call a designed PA play and audible your RB to block or go into a pattern to stop the Playaction. Playaction should not be "over utilized" when you have not established the running game. Plain drop backs or shotgun formations should be the main passing formation for throwing the ball. Playaction is used to catch a defense off guard when you've been successful and pounding the rock during the drive or game. Be prudent in it's use. O.6.0- QB Scrambling: Unrealistic QB scrambling/sprinting is frowned upon on pass plays, including screens. Constantly dancing from sideline to sideline, running straight backwards or well behind the line of scrimmage without being under pressure is not realistic. This does not include option plays, designed QB runs or broken/pressured play situations. O.7.0- QB Dropback: Purposefully dropping too far back in the pocket during regular passing plays is not allowed. Defensive AI doesn't take into account how far back in the pocket the QB is, allowing for wide open out routes and passes into the flats. This includes hitting a WR on said routes on screen plays. O.8.0 -Running Up the Score: Good sportsmanship is a major part of Tradition Football, so running up the score on user opponents will not be tolerated. This includes both User and CPU games. Please use good judgment when leading by a large margin. There isn't a reason to see multiple 70-80 point scoring games. O.8.A - There are things you should do when on the positive end of a blow out. Removing your starters, punting, running the ball and chewing the clock should be staples of your gameplan. Starters should not be scoring when up by four scores. Late scoring will also not be tolerated. When up big, there should not be a reason to score in the closing minutes of the game. O.9.0 -Option Piches: Make sure that you time your pitches correctly when running the option. There are instances in the game where the QB can make awkward, unrealistic and sometimes even illegal pitches that should be avoided. If you happen to execute a questionable pitch, the right thing to do is to try and negate any yards you have gained. Excessive amounts of questionable pitches is cheese. O.10.0 - Motion: Manually motioning your WR's before the snap should be kept to a realistic minimum. There are plenty of plays with green routes and defined motion in them that you can utilize. But again, don't abuse them. O.11.0 - Spreading the Ball Around: WR's should be the main target for passing plays. HB's should be checkdown receivers and not primary targets. HB receptions should not get out of hand or be a primary aspect of an offensive gameplan. Your 3rd, 4th, and 5th WR should not be a primary target. Majority of passes should be thrown to your two outside WRs with few exceptions. O.12.0 - Two QB Offenses: If you have one passing QB and one running QB, you should limit the rotation of them. Yes, it has happened "some" in real life, but it doesn't translate well to the game. Mainly due to the fact that the defense can't see who is jogging in and out of the huddle. For this reason, QB rotation will only be allowed in groups of ten or more plays or at the beginning of possession. A Two QB System will only be allowed when a program is moving from one type of offense to another (meaning that the current starter is incapable of running certain portions of the playbook). This transition period can only exist for a maximum of one year. O.13.0 - Wildcat Personnel Groupings: This should operate similar to the QB rotation. For playbooks that are designed to use a wildcat personnel grouping, offensive playcalling should realistically reflect this change. Meaning that the wildcat personnel should stay on the field for a grouping of plays and not switched in and out for individual plays here and there. O.14.0 - Excessive offensive audibles (changing formations): Calling audibles at the line of scrimmage is commonplace in every level of football. However, these audibles are almost always to plays in the same formation, or to flip the side of the play. Audibles to a completely different formation are prohibited. Audibles to a different play in the same formation, or to flip the personnel to the other side of the field to run the same play is permitted. Calling an audible to change the formation circumvents personnel rules (I.E. WR at TE, WR at FB, HB at FB), and is not allowed.