Passing Defense This could just be me, but it seems to me like it is just about impossible for the AI to keep up with the user passing game post-patch. It may have been like that before and I just got used to the AI, but everyone was talking about how good man defense was when the game first came out and if you have a good team now on offense, the man defense is just awful against about half the routes (Any slant, Any slot route except ones that go to the outside of the field, etc.). Zone actually seems to work better when the CPU uses it on defense... but in user games it gets torched and the games turn in to a game of who can get lucky and get their defense to not fail for a drive or two. I've been seeing that over and over today against people online. What do you guys think? Are you seeing something similar or are you actually able to do something to stop the pass? Also, when you are playing games against the CPU, do you just go ahead and accept that they can't play defense and try not to abuse the routes as best as possible, or what? I know I've basically stopped using Four Verticals altogether because the slot guy is almost always open.