Patch #2

Discussion in 'Thread Archive' started by Goose, Aug 14, 2012.

  1. Goose

    Goose Walk On

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    Is live tomorrow!!

    Our second update, which will be released by Sony and Microsoft on August 15th, will address the following issues that we have seen from our telemetry and heard about from our community:
    • Gameplay
      • Zone Defense has been updated.
        • We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
        • Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
        • Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
      • No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
      • Receivers weren’t looking for hot-read passes.
      • CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
      • Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
      • Route running near sideline was causing issues especially on comeback routes.
      • Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
      • Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
      • Drive summaries should now reset after each scoring drive.
      • Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
      • Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
      • Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
      • Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
      • QB Rushing up the middle from under center effectiveness has been balanced.
      • FG holders are no longer downed by contact.
      • Increased frequency of AI using ball carrier special moves.
      • AI play call tuning: No 4th and long run calls; less draws and screens.
      • Ball Hawk feature implemented for user pass defense.
      • Fixed frozen players after celebration dives.
      • Fixed wildcat Play Action exploit.
      • Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
      • Fixed shake blitz exploit.
      • Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
      • Fixed defensive hot routes after offensive play flip.
      • Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
      • Fixed ‘Jump the Snap’ blitz exploit.
      • Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.
    • Dynasty
      • Once a promise becomes active, it was duplicating after each week advance.
      • Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
      • Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
      • In the off-season, post season games were not shown to have been played.
      • Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site.
      • You will now get your points back if a recruit instantly commits during a phone call.
      • Fixed an issue where swayed pitches and grades weren’t being displayed correctly.
    • Custom Playbooks
      • Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
      • Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
      • Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
      • Increased the stability of the product by fixing various crashes.
    In addition, you will see a "Uniform Store" added to the menu. In the past, we have had a cut off of mid-April for uniform submissions from schools in order to get them onto our disc in time. Sometimes those came in after the deadline and we would have to wait until the following year in order to get those default uniforms in. The "Uniform Store" will allow us to give you updated uniforms during the season. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.
    After these title updates are released, we will continue to monitor forums and look at our internal telemetry to see if there are additional updates we should release. The NCAA Football Development Team is committed to releasing a fun and stable product for all of its fans.
     
  2. vatechhokie01

    vatechhokie01 Anglican Priest and Beer-snob

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    you guys know the madden demo is out right? pretty pumped about madden here!
     
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  3. vatechhokie01

    vatechhokie01 Anglican Priest and Beer-snob

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    my download currently says it will take 24,000 minutes for download. awesome. internet is on fire right now apparently!
     
  4. ThePlague0208

    ThePlague0208 Walk On

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    Played Madden for a few minutes. It was fun watching bodies fly everywhere! That new engine sure makes a difference. The slow mo replays are awesome to watch. You can really feels those hits.
     
  5. vatechhokie01

    vatechhokie01 Anglican Priest and Beer-snob

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    the infinity engine and replays are getting serious serious love. pumped to try it out.

    P.S. G Morg, who you taking? I think I'm down to the Cowboys, Cardinals, Eagles, Lions, Falcons, Dolphins, Ravens, and Chiefs. Just a few, lol.
     
  6. Goose

    Goose Walk On

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    I played last night, on all-madden and it seemed too easy. Both the CPU and I ran at will. The CPU ran about a hundred draws, and I never blitzed. Everytime a guy got tackled it looked like he went down with a serious knee injury. didn't like that.
     
  7. AndyVanSlyke

    AndyVanSlyke Walk On

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    Patch is out. Unfortunately uniform store not available until September. Hoping they add UVA's orange helmets that they wore in the "We only make heterosexual chicken sandwiches"Bowl.

    I wasn't a huge fan of the glossy orange helmet with the orange jersey, but it would be nice to have new options.

    136298876_crop_650x440.jpeg
     
  8. G Morg

    G Morg Walk On

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    A Orange Matte finish would be sick...but the more I look at it all of the orange is too bright
     
  9. AndyVanSlyke

    AndyVanSlyke Walk On

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    My thought exactly. Our jerseys are more matted. A matte orange over a blue tops with orange pants would be really nice.
     
  10. vatechhokie01

    vatechhokie01 Anglican Priest and Beer-snob

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    on madden, a few observations from my one half of play:

    1) I mean obviously Madden is about 100 times more beautiful of a game. Visually it makes NCAA look like Atari.
    2) I got killed on All Madden. Of course, I just wanted to see the game so I did game flow on everything but...
    3) The CPU had no success running on me and ran maybe one draw play. They torched me through the air.
    4) The field is wonderful. Love how big it looks, love the replays, love the kickoffs and field goals.
    5) And I'd have to totally disagree so far on infinity engine. Yea, there was some flailing and weird shots, but I'll take that ALL day long compared to canned animation crap. Thought it played so refreshingly. For year number one, looks good.
    6) safeties played their zones and positions!
    7) I have no idea the controls. Yikes.

    So excited for this. Maybe cuz I haven't played in years. Again, NCAA should be embarrassed visually. Still not sure why they don't just use the exact engines, graphics etc and use all their money and time to perfect presentations, gameplay, etc for each. I hope (and imagine!) that in the future NCAA and Madden could be one huge online world where it is all seamless if you want to purchase the different packages. That would be sick!
     
    Last edited: Aug 15, 2012
  11. vatechhokie01

    vatechhokie01 Anglican Priest and Beer-snob

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    as for NCAA and this patch, I think we will all agree...

    If they make zone defenses playable and usable with some decent safety play, the gameplay will be pretty phenomenal (maybe we can unban crap!)
     
  12. G Morg

    G Morg Walk On

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    Welcome to my world...

    I know I won't play with the 49ers because they come out the gate too good. I will use them in online play if I even play online this year. I'm looking at the Raiders or even the Panthers as my dark-horse team. I just think it will be tough going back and forth between NCAA and Madden based on controls so I will want a team that mirrors each other. WKU scrambling QB Josh Mason and Carson Palmer - traditional drop back QB will be hard to go back and forth on...I'm so torn.
     
  13. Goose

    Goose Walk On

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    G Morg and the rest of the new guys.

    Please use caution playing games online. Both in madden and NCAA, you'll probably find yourself in a game against a major cheeser and without realizing it you could find yourself using the exploits and cheesing yourself, then the next thing you know you're doing it in league games without realizing it.

    Always, always, always try to use the boards here to find someone from TSO to play a game against online. They will definitly play the SIM way and help you out if you have any questions about gameplay.

    If you currently do this please disregard this message.
     
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  14. mmullen8

    mmullen8 Walk On

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    Goose is wise
     
  15. Pro

    Pro Walk On

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  16. Goose

    Goose Walk On

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  17. Pro

    Pro Walk On

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    Did he quit acting and become Darrell Sheets from Storage Wars?




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  18. vatechhokie01

    vatechhokie01 Anglican Priest and Beer-snob

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    well on the patch so far: i'll say that it does seem coverage in the flats and a bit down the field have improved, but zone coverage over the middle is still totally broken. painful that running a cover 2 SHOULD mean that in fact a MLB sits in the middle, but in this game it means that he immediately takes off into no mans land.
     
  19. Brettmonty

    Brettmonty Walk On

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    Have you decided which team your going with yet?
     
  20. vatechhokie01

    vatechhokie01 Anglican Priest and Beer-snob

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    no. G Morg?
     

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