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Patch

Discussion in 'The Experience' started by niuhuskie224, Jul 31, 2012.

  1. niuhuskie224

    niuhuskie224 Walk On

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    Just an FYI for all of you checking from work, just downloaded a patch this morning.
     
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  2. UofCWildcat

    UofCWildcat Bear Down!

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    What's supposed to be changed with it?
     
  3. Shaun Mason

    Shaun Mason Somebody you used to know.

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    Stability fixes, playbook bug.
     
  4. I Peench

    I Peench Caught in the hustle

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    Freezing as well I assume?
     
  5. Shaun Mason

    Shaun Mason Somebody you used to know.

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    That's a stability fix.:)
     
  6. I Peench

    I Peench Caught in the hustle

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    Just making sure! A little butt hurt I lost all my preseason scouting due to a freeze last night. Should've waited a day :)
     
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  7. Shaun Mason

    Shaun Mason Somebody you used to know.

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    Ouch
     
  8. aarondramp

    aarondramp ten thousand words

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    http://www.easports.com/ncaa-football/news/article/upcoming-ncaa-football-13-title-update-details

    We will be addressing the following issues that we have seen from our telemetry and heard about from our community:

    • Gameplay
      • Zone Defense has been updated.
        • We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
        • Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
        • Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
      • No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
      • Receivers weren’t looking for hot-read passes.
      • CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
      • Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
      • Route running near sideline was causing issues especially on comeback routes.
      • Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
      • Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
      • Drive summaries should now reset after each scoring drive.
    • Dynasty
      • Once a promise becomes active, it was duplicating after each week advance.
      • Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
      • Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
      • In the off-season, post season games were not shown to have been played.
    • Custom Playbooks
      • Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
      • Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
      • Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
    • Increased the stability of the product by fixing various crashes.
     
  9. I Peench

    I Peench Caught in the hustle

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  10. aarondramp

    aarondramp ten thousand words

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    I see that now. This is what it says for this patch:

    It came to our attention that there were two big issues that we were facing with the game and I commissioned a quick title update in order to get those two issues fixed as soon as possible. The first issue was a loss of functionality on the Playcall screen, which created a situation where you couldn't change the formation without pausing the game. The second issue was a random crash in our Dynasty mode while loading into a Dynasty game. Once we became aware of these issues, we got fixes in and submitted a title update to Microsoft and Sony. The first title update in order to fix these two issues will be released on July 31st.
     
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