Player progression problem I'm sure you've probably all heard about how players progress too much in this game. I just simmed a couple of seasons so I could see how much I need to limit my recruiting classes for my offline dynasty. After only 2 seasons, there were 19 A+ teams in the game. I think that most of the people complaining about this over on OS are complaining because it makes too many good teams for their offline dynasties. I'm worried about the progression in our ODs however. This was only after 2 seasons, so these A+ teams weren't that way because of how they recruit, but because of how the people on the starting rosters progressed. Of our 12 teams, Army was a C overall. Every single one of our other 12 teams, from Florida down to Wisconsin, were A+ overall. This means that there were "only" 8 A+ teams outside of our league while we all had an A+ team so this will be the same problem that we're all afraid of if we recruit too well. Maybe if we have poor recruiting classes, 5 years down the road things will work themselves out, but that means that we'll likely have 3 or 4 seasons where we all have an A+ team. I'm not sure how to fix this. The only thing I can think of would be to not allow us to talk anyone into staying, but even that may not matter much.