I recently played the Lions Michael Eggleston. I know it couldn't have been fun for him to loose lopsided, so I have a responsibility to help him get better. I'm not the best player here, but I'll try to help. I broadcast a practice session and talked about the following topics. I would appreciate more conversation on this topic so our owners can get better. 1. The TE corner route is really powerful in this release, so use it sparingly. I try to only use it when I have ran the Power O a few times, then I call P/A Power O and hit the TE. In keeping your receivers statistics "H@W" (don't spam your TE or HB) you should make sure the passes to your TE gain the biggest bang for your buck. 2. Shotgun Inside Zone with multiple receivers on one side: This play I think has an unfair advantage towards the offense, so use it sparingly. Make sure you pair it with a good pass play so you can confuse your opponent, and keep your playcalling fresh! 3. Drag routes: I try to use drags as a second or third read in a pass play. I never want to make them my first read, since they can be abused. They will be much more effective if you are looking for another route anyway. If they are your second or third read, and they are open, then your opponent is possibly not mixing up his defense. Don't spam drags. 4. Crossing routes - Y Cross, Shallow Cross, etc. A powerful route, when used correctly. make sure you have one or two plays you have practiced that have a crossing route in it, but more importantly, don't spam it. 5. Seattle/Four Verticals/Verticals/etc. Another very powerful play, one that you see over and over in MUT. It has its place, once or twice a game, trying to catch your opponnent in a stock cover 3. Running Seattle, then Four Verts, then HB Cross Screen (the routes are the same as four verticals) is not H@W. 6. Forget that the speed burst exists. Go to practice and run a play a bunch of times without using speed burst. Then do it again using it. See if you get better gains without the burst. I think you may find that once you hit speed burst, the blockers disengage, or the holes close, and your running back seems to lose power. Anyone have any additions or questions?