Proposed Slider Set I'm going to try a few games with new settings, to see if I can tweak what we have, make it harder, but still open up some stuff that is now closed. Here's where I'm going to start: Edited 8/19: Changes in red and green Sliders & Settings Column 1 Column 2 Difficulty: Varsity Quarters: 8 mins Threshold: 10 (-15) Sliders Offense HUM CPU[/U][/B] QB Accuracy 5 (-5) 40 (-10) Pass Block 50 (-5) 55 (+5) WR Catching 35 (-5) 45 RB Ability 45 50 Run Blocking 30 70 (+10) Defense HUM CPU[/U][/B] Pass Coverage 45 (+10) 60 (+10) Pass Rush 100 100 Interceptions 80 90 (+10) Rush Defense 20 100 Tackling 15 55 Special Teams HUM CPU[/U][/B] FG Power 5 5 FG Accuracy 25 45 P Power 20 55 P Accuracy 55 70 Kickoff Power 25 45 My reasons (from the top): Threshold: If guys get through holes quicker, the spread running game might get better. Also, it won't benefit bigger backs that much, since they have more linebackers to deal with, and the speed difference is less. It's mainly an attempt to get small backs past the D-Line more often. CPU QB ACC: CPU qb's have been torching us. Now, I think some of this is due to CPU late game logic, which sometimes can be frustrating, but overall, we could use a slight bit of help here. User Pass Block: If we're going to loosen up coverage a bit, then we should experience the same kind of pressure the CPU does. More pressure = more check downs and fewer bombs over the top. This should balance the dip in CPU coverage. User WR Catch: Again, another check against the coverage dip. We need some third down drops. Some of us simply never punt. CPU Run Block: Time to separate the men from the boys. The CPU power run game should be tough to stop. This should accomplish that. If it gets silly, I'll boost the User tackling a notch, but I want to see what happens first. User Pass Coverage: This bump, plus the small tick down for CPU QB ACC, and we should get more mistakes in the passing game. If we start picking everything, I'll drop that slider. CPU Pass Coverage: This, plus the threshold adjustment, should create some space on the edges. Now, if we can get the ball out there without getting killed ... CPU Interceptions: If I'm going to open up bigger plays, by loosening coverage, there is going to be a risk, possibly a big one. More pressure = less accurate throws = more picks = more risk in the passing game. That's about it for now. Play these and see what you think. I haven't played a snap yet. These are just theoretical at the moment, but judging from what we have done, and what we are asking for, this seems to be a good first step. Overall, I think they're harder, but I also hope to see more options and more things open. I also want to see a CPU that can simply run us over if we're soft. Post impressions and such when you get a chance. I'm guessing we'll get sacked a bunch at the start, so bear with it until you get used to the quicker reads. Try to play with your team/playbook, against a tough team from your schedule. Might as well get the in-season feel for them.