Recruiting Glitch

Discussion in 'Thread Archive' started by Hova, Jul 15, 2012.

  1. Hova

    Hova Live Action. YiYiYi!

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    People are saying CPU stops offering schollies by week 7. This is resulting in teams signing like 15 four stars apparantly. Should we can 4 stars at ten or something season 1? Our teams signing more than 10 would be kind of unrealistic yea? What do you think is a good cap for year 1 until we can figure this issue out?
     
  2. Wick36

    Wick36 Welcome to the Jungle

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    Depending on what this roster set looks like, I think I can only sign like 13 guys anyway. *shrug*
     
  3. Bl0ndeRedHead

    Bl0ndeRedHead Official TSO Pothead

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    I'd put a cap anywhere between 8-10, but that's just me. But I'd think with the "gems" and "busts" featured this year guys will have 4 :4stars: and 9 :3stars: and still have a better overall class than a guy with 12 :4stars: and 3 :3stars: if they scout properly and know what they're doing with recruiting.
     
  4. Wick36

    Wick36 Welcome to the Jungle

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    You mean if they get lucky with scouting. :)
     
  5. MoonBBad

    MoonBBad http://twitch.tv/moonbbad

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    I don't think I am going to have that problem with four star recruits. Not too many kids want to go to the powerhouse that is UCLA. ;)
     

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