Recruiting System Proposal - Bonus Recruits Sorry for the new thread, but it's getting hard to focus on who's talking about what in the other one. This is based on an idea AG had, that I tested out and worked into a set of rules. Very similar to last year, with a new feature, and easier to manage. I think it accomplishes a lot of the things we want. The Rules No cuts, no oversigning (keep in mind the rare senior redshirt you may have). AG thinks one cut should be allowed, I say none. We'd leave it up to popular opinion. Each year every team gets an allowance of: 1-5* 7-4*'s The recruits with an overall ranking of #'s 1, 2, 3, and then 10, 20, 30, 40, 50, 60 and so on don't count against your limit. Let's call them "Bonus Recruits" 4 & 5* guys that pop up in the offseason are off limits unless they are in the Bonus recruit slots. You may continue to recruit and sign anyone you had already offered in the regular season, and all of the recruits who were previously bonus recruits who may have been bumped due to the new players on the board (I'll keep a full list posted - only about 30 guys). That's it. Why it works Simple explanation: All users will have a shot at a decent class without signing any bonus recruits. However, the better programs (by prestige, on field success, pipeline states) will have more initial interest on average and will have a shot to sign better classes on average than the 5 and 4* programs. More diversity (which occurs naturally, and is based on the right reasons), and fierce competition between users for a handful of players. Longer explanation: I tested by starting a new dynasty and looking at the preseason recruiting board. I took a close look at ND, and I'll use them as an example. There were 38 5's. ND had interest (top 10) from 20 (53%). Of the 6 Bonus 5*'s ND had interest from 4 (67%). Sometimes you'll get lucky, sometimes you won't, but in general the more overall interest you have, the more likely you'll be able to go after the Bonus guys. Interest should coorelate to your prestige, success on the field, pipelines, etc so our old system of rewarding success should happen naturally here. Of the 4 Bonus guys who liked ND, ND trailed both OSU and Florida for 3 of them. The other guy had Colorado for his leader. Miami, Michigan, and LSU were each ahead of me for at least 1 of the 4 guys. All the Bonus 5* guys had multiple users listed in the Top 10. Competition for these guys will be INTENSE. All teams but Army and GT had interest from at least one Bonus guy. GT had 2 other interested 5*'s though. With this system we'll have 17 5*'s available to us in-season (maybe 18 if there's 40+ 5*'s). Most likely we'll sign 15 or so. When the offseason guys come into the picture we'll get a few more (probably 1 or 2 that will enter the top 3 and maybe 1 or 2 more). Down the road we could add more bonus guys, but I'd rather go conservative in year 1 and bump it up in year 2 if we feel like we could be taking more guys. On the 4* front, here's how I get to 7 as a base. The average class will be about 16 guys. 70 player roster / 4.5 (50% redshirt) = 15. Throw in a couple for transfers, and remove one for the fact that we won't always sign all the way up to 70. Half would be 8, I prefer 7 to start (again, conservative). This is a good base of 4*'s and we'll have an opportunity to go after about 21 more Bonus recruits. 7 x 12 teams + 21 Bonus = 96. Throw in the offseason guys and we'll get a max of just over 100 of the 225 or so 4*'s. Chances are (just a guess) we'll sign closer to 80, around a third. In the years where you need to sign a big class, you'll just have to take more 3*'s and under. You'll also probably have more needs, hence more interest, and more shots at Bonus guys. All of this holds pretty true to real life. It also rewards you slightly for maintaining somewhat balanced classes. For ND, they had interest from 72 of 215 4*'s preseason (33%). They had interest from 6 of 21 Bonus 4* recruits (28%). Again, looking at these players' top 10's, competition for them will be high. Again, prestige, pipelines, on-field success will all lead to more interest and more shots at bonus guys (to be clear, you don't have to be in a Bonus recruit's top 10 to go after him, I'm just using it as a relative gauge of interest). The weaker teams (like Army, GT, CU, maybe Wisc) will still have an easier time signing their 7 4*'s than if we went with no restrictions at all. Overall this system allows you a lot of flexibilty. You can go for broke and try to get as many bonus guys as possible. You might try to sign a class of 4 5's and 11 4's. And if you're a 6* program coming off a national championship, it might be possible. But if you aim too high, you might fall short and end up having to settle for more lower ranked guys in the end. Or your class might be too small and you'll be left with needs or larger classes in the future which are more difficult to fill with a high percentage of quality players. I think it all fits together very nicely. Benefits -Fosters a lot of user competition, without harming the weaker teams -Allows for diversity in classes -Greatly reduces the "predetermined class" feeling -Leaves the entire board open. If you really like a guy / he's from your state you can go after him. -Simplicity Challenges Offseason recruiting: When they add the new guys in the offseason, it reorders the list. In my test, the guy who was originally listed at 50 moved down to 56. Given that we're only talking about around 30 Bonus guys, we can just make a list of the names of the Bonus guys (I'm willing to do this). In the offseason, I'd just post a list of the new recruits - who's up for grabs and who's off limits.