Recruiting Whats up guys. When I joined recently I let JHeb and Caddy know that I have been doing multiplayer dynasty’s since ’98 (my first year of college ball, dorms) and I have many, many rules and formulas for about everything since the game first changed from Bill Walsh to NCAA. I’ve been a high school scout for the last 5 years and have always paid great attention to the recruiting system on here. Below (third post) are the set of rules I created last year that was used for the Legendary Veterans league and many others after I posted them in a dynasty startup kit thread on OS. I wanted to get a good feel what was going on around here and read some other recruiting ideas before opening my mouth. I’m going to break down the simple recruiting rules we used last year now so you can get an idea from were im coming from. These are in the Official League Rules below in the third post which will change since a lot are based on the offset speed from last year so don’t read to much into them. The second post is some new rules for the Small School Dynasty but all should read. But the following recruiting rules are golden. RECRUITING RULES RULE NUMBER 1 Ok, the first is one you guys are familiar with and has been my staple since we got a recruiting board on next gen. I know that you guys have a different way of punishment for violating this but I went with something more realistic to NCAA sanctions. 1. Human users will only be allowed to offer as many scholarships as they will have open rosters spots available at the end of the current season. This number would be equal to seventy minus the number of players currently on your roster, plus the number of seniors on your roster. EXAMPLE: if you have 68 guys on your roster and 14 seniors you can offer 14 + 2 = 16 Scholarships that you can offer in season. Once you enter the offseason and find out if you’re losing more guys to Transfer or Draft you can offer more schollies. You can at all times have 35 on board no matter how many offers you can send out. Also the cutting stage of recruiting is skipped so if you do over recruit you don’t get to chose who to cut. If you do over recruit here are your punishments. You can regulate this by saving offline and going into the team needs screen and pressing LB and RB to switch between teams. 1 over limit: -3 scholarships for one year 2 over limit: -5 scholarships for one year 3 over limit: -4 scholarships for two years (8 total) 4 over limit: -4 scholarships for three years (12 total) 5 or more over limit: -5 scholarships for 5 years (25 total) our death penalty Number 2 This rule will probably go away this year since you can actually promise guys and it will work. So disregard this unless a prob. Comes to attention later. 2. NO PROMISES: we take the offseason offline twice during the offseason so promises are erased before we can fulfill them. For this reason we do no use them. The next rule actually saved our dynasty last year. As you all know it was way too easy to see guys that weren’t being recruited by the CPU during the season and grab them up even if you weren’t on their top 10. This was being used to much to the advantage of human players and giving us all highly ranked classes. This year it even makes more sense now that some players only come available during the offseason. So basically you make your 35 man board in preseason and that’s the only players you can go after during the course of the season. This might seem harsh but we will only be signing about 13 to 19 players a year with the No Over Recruit Rule and I don’t think I ever had over 30 on my board anyway and only about half your board will have offers. Then in the offseason you will have a new group to fill the holes with and to use bonus pickups if they are used in this dynasty or any dynasty for that matter. EA actually did a little forward thinking here and that’s pretty amazing in its self. 3. Recruiting Board: Once you set up your recruiting board in the preseason you can not add new players to your board until the offseason. That was it. Those were the only rules we use and got realistic classes every time. Now I would only use these rules in a dynasty where the teams are BCS schools. The small school dynasty will need some more attention. I would have to say that I was a recruiting juggernaut in our LV dynasty and only had the number one class twice and I don’t think any other hum ever got the number one class. The main reason being the small number of recruits. For the entire big team dynasty’s this is all you need. Don’t worry with bonuses and all the complicated stuff. This will really work to perfection. We didn’t even have speed rules for recruiting or anything like that. We did however have some pretty strict position change rules which are listed in the third post Official League Rules. Below in the second Post you will find some rules specific to the Small School Dynasty.