Redo--DreamJob:Settings,Rules,Description and Gameplay

Discussion in 'Thread Archive' started by Richard Smiley, Jun 12, 2011.

  1. Richard Smiley

    Richard Smiley Walk On

    Joined:
    Apr 26, 2011
    Messages:
    413
    I had to redo this Thread.

    DreamJob:Coaching Carousel Dynasty

    SETTINGS
    Gameplay: All-American
    Recruiting: All-American
    Quarter Length:6 Minutes or 5 mins
    SPEED THRESHOLD: Normal
    Rosters: None so Far
    User Games: Every gets 2-3 user games a season not counting bowl games and conf championship games.

    Week Advances: I will follow an advance policy of 36 hours.which is about EveryOtherDay. 48hrs Max for user games If there are a few games remaining and there has been effort (ie - communication on the board or XBL..and with the commish)

    Offseason advancing - We will try and schedule a night to do the offseason. If that can't be done, we will work out a hard and fast schedule that will not be altered.

    SLIDERS-all normal settings

    GENERAL RULES

    G.2.0 Controlling Players: You cannot pick plays and let the computer run them. Nor can you utilize the "Ask Corso" feature. You must control your QB throws and ballcarrier movement at all times.

    G.4.0 Sportsmanship:: We are all grown adults here. Quitting games is frowned upon, no matter how badly you are getting beat or disagree with what has transpired. Remember that you are just playing a game and if you are going to be taking it too serious, you need to reevaluate your priorities.

    G.4.A Absolutely under no circumstances are you to quit or otherwise purposefully disconnect from a User vs User game (League game, ranked game, tournament game, etc). This is the epitome of poor sportsmanship and is punishable by removing you from said league/tournament or from this site altogether. This is a serious offense and against this community's mature mentality towards online sim-style gaming.

    G.4.B If in the unlikely event you have a problem with someone's gameplay, DO NOT QUIT. Finish the game, """save some highlight videos"""" and present it to your commissioner. The commissioner and you can present it to the management team if a problem still exists or a resolution can't be agreed upon. Sometimes, the best thing to do is to give yourself some time to digest what just happened. Sometimes games can be frustrating, but that does not mean that what your opponent is doing is necessarily cheese. You should always give your opponent the benefit of the doubt.

    G.4.C If you are here because you like to win, just leave now. Submitting to unsportsmanlike activities will not be tolerated. Finish the game, tell your opponent good game and walk away. Being a sore loser or gloating about a win is not appropriate behavior here.

    G.5.0 Mixing up the Playcalling: Varying your playcalling on both offense and defense is a requirement of sim play. On offense, be sure to show your opponent different formations and different plays out of each. Of course, exceptions on offense come from your playbook. If you are using Florida or Georgia Tech's playbooks, for example, the formations that are available are not very different.

    OFFENSE

    O.1.0 - Going on 4th Down: We encourage straight play in this league, however, we do not want to limit players to the point where they cannot play aggressively. With that in mind, there will be a simple rule on 4th downs:

    • Whenever you are past the 45 yard line with 5 yards or less to go, you are permitted to for it on 4th down.
    • If you are behind by two touchdowns or more in the second half, you can go for it whenever you like.
    • If you are the losing team in the 4th quarter, you can go for it whenever you like.
    • If you are inside the forty yard line and you have extreme doubts that your FG kicker can make the field goal, you may go for it on 4th down. Known as being in no-mans land. (Ex.)
    O.1.A - There are exceptions to these 4th down rules that will be handled on a league-by-league basis. Unless it is otherwise stated, these rules are law.

    O.3.0 – Hurry Up Offense: All teams are allowed to run the "hurry up" offense please allow your opponent to set their defense before snapping the ball.

    O.5.0 - Play Action: Keep in mind it is unrealistic to call a PA Pass when it is 3rd down and more than 10. You may call a designed PA play and audible your RB to block or go into a pattern to stop the Playaction.

    O.6.0- QB Scrambling: Unrealistic QB scrambling/sprinting is frowned upon on pass plays, including screens. Constantly dancing from sideline to sideline, running straight backwards or well behind the line of scrimmage without being under pressure is not realistic. This does not include option plays, designed QB runs or broken/pressured play situations.

    O.7.0- QB Dropback: Purposefully dropping too far back in the pocket during regular passing plays is not allowed. Defensive AI doesn't take into account how far back in the pocket the QB is, allowing for wide open out routes and passes into the flats. This includes hitting a WR on said routes on screen plays.

    O.8.0 -Running Up the Score: Good sportsmanship is a major part of MY Dynasty, so running up the score on user opponents will not be tolerated. This includes both User and CPU games. Please use good judgment when leading by a large margin. There isn't a reason to see multiple 70-80 point scoring games.

    O.9.0 -Option Piches: Make sure that you time your pitches correctly when running the option.

    DEFENSE

    D.1.0– Moving Players: On defense, shifting linebackers and the defensive line is permitted. However, if you move a individual defensive player manually before the snap you must control that player at the snap of the ball.

    D.2.0 – Blitzing: While blitzing is certainly a part of the game, please be realistic when doing so, and do not use it excessively.

    D.3.0 - Defensive Playcalling: Please call realistic defensive plays for the proper situation. Use a 4 or 5 DL set to stop the run and a 3 or 4 DL set to play the pass. 4-2-5/3-3-5 defenses: These defenses are allowed for use as a base defensive set. 1-5-5 defense:

    D.4.0 - Defensive Subs: OLB are not suppose to play DE, Safeties are not suppose to play LB

    D.5.0 - Playing the Position: Safeties do not normally play close to the line of scrimmage. Defensive linemen do not play in the secondary. Regardless of what player you are controlling, make sure you are playing that position.

    SPECIAL TEAMS

    ST.2.0– Onside Kicks: Onside kicks are permitted at any time by the losing team in the 4th quarter only.

    WEEKLY GAMEPLAY

    WG.3.0- Quitting a Game: - Please do not start a game if there's a chance you will not be able to finish it. In the case of an emergency situation where you are forced to leave the game, an agreement should be made between both players as to whether the game will be replayed from the start or simulated in the opposing teams favor.

    WG.5.0 - Restarts: There will be NO restarts for user vs. cpu games.But In the unlikely event that you experience a problem/emergency during your game, notify me the commissioner immediately. If restarts become a trend you will be dismissed from the dynasty.

    
    Recruiting Offering Scholarships: you can give out all 35 of your yearly Scholarships
    

    Dynasty Description
    This is an Coaching Carousel Dynasty.

    Everyone in the Dynasty starts off as a one star team and work their way up too the next job offer if you have a bad season with your "1 star team or 2star team" then you will have to stay 1 more year, then leave.

    reason being is because no coach in the ncaa gets a job offer after going 2-10 or 4-8 or 5-7 or even 6-6.

    an 7-5 to 12-0 season by your 1star team or 2star team will get you a new job offer at seasons end.

    You can now just take what ever job offer comes in the offseason but everything esle will be the same
     
  2. LB Fitted

    LB Fitted Walk On

    Joined:
    Jul 17, 2009
    Messages:
    863
    sounds good...cant wait to get started!
     

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