(REVISED) OMFL OFFSEASON #1 - EVERYONE READ - DETAILS INSIDE

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  1. natedawg212000

    natedawg212000 New Orleans Saints

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    (REVISED) OMFL OFFSEASON #1 - EVERYONE READ - DETAILS INSIDE

    Ok, so the 1st ever PS3 OMFL Offseason is upon us.
    Here are some details and the place for you to ask your questions about how the schedule will be followed for this first offseason:

    OMFL OFFSEASON SCHEDULE:
    1 - The OMFL Offseason will start as soon as the OMFLBowl is completed. The NEW Salary Cap is 350 (+15 pts)

    2 - 3 days after advance to offseason all teams are required to post new cap numbers due to retirements and progresssion/regression. The only players this will not work for is fa's who are signed to their deals. If a fa progresses above their pay rating then a new rating is figured. if a fa regresses below or their rating is not equal their salary (fa's who signed large deals) then their pay stays the same as before. (see rule #27 below)

    3 - Immediately after posting your new cap numbers, you must then take an average of your top 20 players on the whole team. You cut one of those players above whatever your average is. You cut two of those guys below whatever your average is. No tags, these players are free agents and may be bid on by your team. Simple-easy-and allows for free agents to be added to the pool without killing teams. Also if a player is cut during the offseason there is no cap hit. This will help guys who are taking new teams are a newbie who had a owner do something to a player they dont like. This gives a loop hole to everyone, but still forces them to stick with their choices throughout the year.

    4 - 6 days after advance to offseason (next day after releasing and tagging of players deadline)- free agency open (see rule #6, 9, 9B, 10, 11, & 26)

    5 - 10-15 days after advance to offseason (4-9 days after free agency is opened)- We will hold the 1st annual OMFLDraft (see info below)

    6 - 3 days after OMFLDraft - Start of season 2. All free agents who are still deciding on deals and all trades not completed must wait until week 2 and are handled like normal regular season fa's and trades

    OMFLDraft Details:

    PRE-DRAFT:
    1. A full list of players is provided 48 hours before the draft. I would say a good amount of time is 48-72 hours before the draft. Ready now and can be found here: http://www.traditionfootball.com/forums/showthread.php?t=15565

    2. Any team NOT able to make the live draft MUST send in a "wish list" of players that they would like to see on their team drafted. It does NOT have to be a comprehensive list of all players like what I was talking about earlier, but maybe like a top 5 or 10 players per round they would like to get. This gives a board member/commissioner at least a small capability to draft a player that the owner wants.

    DAY OF DRAFT:

    1. Every owner logs into Mumble. I can organize the dividers that I set up for different things if necessary, but this program would be easiest to use I think. You can find our mumble server here: http://www.traditionfootball.com/forums/showthread.php?t=9356

    2. Commissioner announces start of draft. For the first three rounds, 60 seconds per pick. For the last four rounds, 30 seconds per pick.

    3. Failure to pick in time allotted results in commissioner/board member grabbing best available player by overall value.

    4. Any trade of draft picks on draft day is announced by commissioner. If team on clock traded draft pick, then new team gets full amount of time to get their pick in. (In other words, if I trade for pick of owner who is on clock in 2nd round, I get 60 seconds to make my pick, even if he only had 5 seconds left to pick)

    5. Board member must keep a list of draft by round/team/selection. A suggestion would be to type a chat log (which is available in mumble) when picks are made that the board member could easily keep up with. Maybe have one board member typing out the list while another one is writing down players and what not.

    END OF DRAFT:

    1. Commissioner sims entire draft on EA right after draft. All owners active on draft day then log into Madden and drop all rookies. Commissioner cuts rookies for absent teams.

    2. Owners then sign players won.

    Rules we are implementing for trading of draft picks during offseason.

    TRADING DRAFT PICKS:

    Rule 1: A team cannot have more than 10 picks in any 1 draft.
    Rule 2: A team can ONLY trade draft picks for the upcoming draft. NO TRADING OF DRAFT PICKS BEYOND THE UPCOMING DRAFT.
    Rule 3: Draft picks must be traded using this scale system:
    1st round pick is equivalent to a 10 point cap player
    2nd round pick is equivalent to an 8 point cap player
    3rd round pick is equivalent to a 6 point cap player
    4th round pick is equivalent to a 4 point cap player
    5th-7th round picks are equivalent to 2 point cap players

    Rule 4: Trading of draft picks counts as part of the 4 trades per team per year rule. A draft pick counts as a player for purposes of this.

    Rules to remember during offseason:

    6 - 53 Player Minimum
    It is the responsibility for the coaches in the league to manage and maintain your 53 man roster. This is to force teams to keep depth on their team and not spend the salary cap on the madden minimum of 45 players.

    If an owner fails to meet the minimum, the commishes will sign players for you and you may not like the result. Especially if cuts are involved to free cap space to make the signings. Rule of thumb, keep track of your rosters to avoid unnecessary problems.

    7 - Trades
    Trades are a big part in any good league. Freedom to make decisions about who to trade and what value challenges coaches in different ways. We don't want to stand in the middle of making deals for your squad, but we also have to watch and defend those who may not fully understand what value to get for that pick or player.

    So all trades made will be approved as long as both parties post the trade and accept it on the forums. All trades will be reviewed.

    If a trade is suspect, both parties will be informed directly and a vote will be made in our board room office forum by our rules committee.

    If a trade is rejected, both parties will be notified and explained why the trade is unacceptable.

    If changes are made, then the trade can go through. This way, there isn't one man responsible to oversee trades and three voices are always better than one.

    As of now, you may also NOT trade away draft picks. This may change if a system is available.

    7B - Trade Limits

    Each team in the OMFL will be held to 4 trades per season and will be allowed up to 4 players per trade. This will reset every offseason and count for the following season.

    8 - Position Changes
    You may only do position changes DURING the OFFSEASON. Here are the guidelines for valid position changes:

    QB (no subs - only qb's can play qb)
    HB (can sub to 3rd/4th/5th WR, but no WR's can play HB)
    FB (can play FB, HB, or TE)
    TE (can play any WR position, and a WR with 85 sp or lower can be a TE)
    WR (Can play TE if sp is lower than 85 and a HB or TE can play WR)
    All Oline Positions can be swapped and can play TE in depth chart.

    Defense
    D-line (can play any D-line position, DE's can be changed to OLB ONLY)
    LB's (can play any LB position, OLB can be DE's ONLY)
    SS,FS & CB (All are interchangebale.)

    KR/PR (Any player eligible)

    We are not discouraging package changes in the game, THAT IS ALLOWED.

    This is a coaches tool to use and do not find issues with them when calling packages during the game.

    Do not make moves with personnel before the game starts that puts a player in a position that is banned.

    So to clarify, you may package sub in game, but you may not sub in game or in depth a player who can not play that position.

    If your players are tired and the game auto-subs someone in then that is fine also.

    This also means if your player needs to play another position that is ALLOWED he may do so and swap back and forth, but you can only permanently swap them in the offseason.

    9 - Salary Cap
    OMFL Salary cap will be 335 and points wil be as follows:

    95+ OVR= 15 points
    90-94 OVR= 10 points
    84-89 OVR= 8 points
    78-83 OVR= 7 points
    70-77 OVR=6 points
    59-69 OVR= 4 points
    45-58 OVR= 2 points
    1-44 OVR= 1 points

    Each year the new cap will be figured after progression. It is your job to keep an eye on your own cap and to post changes in your team management thread.

    9B - Cap Hit
    OMFL will hold you to a cap hit in one of the following ways:

    1-If a free agent is signed for a minimum bid according to his overall and is released during the year that he was signed that, the team takes a cap hit of whatever point amount he was won at.

    2-If a free agent is signed for more than his minimum overall value and is released that year that team takes a cap hit of his overall rating point value.

    3-If a free agent is signed for minimum overall value and traded in that year the team getting the free agent carries a cap of his overall rating as if they had signed the free agent themselves.

    4- If a free agent is signed for more than his minimum value and is traded, the team sending the player takes a cap hit for the overall amount for the remainder of the year. The team receiving the player carries a cap hit of the bidded amount minus the overall value, OR the overall value of the player, whichever is higher, for as long as they carry that player

    EXAMPLE 1:

    T. Owens is a FA. The Saints sign him to a 30 point cap number. The Saints then trade him to the Bills. TO's overall rating cap is 10 (his overall rating is 91, worth 10 points). The Saints, by trading Owens, would have a 10 point cap hit (his overall cap rating if he weren't a FA), and the Bills would have a 20 point cap hit for as long as they keep him (His number after the overall is subtracted from his original cap signed number of 30). Now the Bills next year trade him to the Cowboys. The Bills would then take his overall cap hit (10) for that year, and the Cowboys would then have a cap hit of 10 for as long as they keep Owens. If the Cowboys then trade Owens to another team, both the team receiving and the Cowboys would take a cap value of 10, with the Cowboys taking the cap hit for the year, and the receiving team would take Owens' overall value on.

    10 - Free Agents
    To sign a Free Agent you go to the Waiver Wire Forum and post a thread this way:

    Thread Title:
    Free Agent's Name - Position

    On the thread, people post their bid. A bid is simply how many points you want to wager on that certain player. See the Salary Cap for Minimum Bids per overall. No nonsense posts, just numbers.

    All posted bids are final and can not be edited or deleted. There is no pulling out of a bid, and you MUST sign the player.

    24 hours after the final bid is posted the winning team is announced, the team may sign that player, and the thread is closed. You can post Free Agents as soon as the league starts play.

    Once a free agent is bid on and won, and that winning bid has been approved by a board member, the owner who wins the free agent has 48 hours from board member approval to sign the player.

    Failure to do so in that time allotted will result in the forfeiture of that player's rights. The player will then be put back up on the free agent market, where all teams may then bid for that player's services again, including the team who forfeited their rights the first time.

    If a player is bid upon and won above what their rating calls for - then that team MUST sign that player. If time alloted ends and the player is not signed, the the commish will make necessary movements to sign that player (you will NOT like them).

    If the player is bid upon, won, and not wanted, then the team must release said player (and can be immediately) and the signing team takes a cap hit.

    11 - Injured Reserve
    A team can place three (3) players per year on injured reserve. These players must have a season ending injury/career ending injury ONLY. The injured reserve works in the following way:

    1. The owner must report in the team front office thread that he is placing the player on injured reserve.

    2. The owner must ACTIVELY either sign a free agent or trade for the position of the player being put on IR. Example: If HB Stephen Jackson is on IR, the owner must trade for/sign a HB.

    3. The owner, after getting steps 1 and 2, can then CUT the player going on IR. This player, however, REMAINS on his cap figures, but NOT his roster numbers.

    4. Before every game, the team must list their players on IR in the front office thread AND game scheduling thread to let their opponent know who is on IR.

    5. ANY transactions must include how many, and who, is on IR right under cap and roster information. Failure to comply with rules 4 and 5 will result in forfeiture of the protection of the player from other teams via free agency (see below)

    At the end of the season, if all rules are followed, the owner may then resign the player on IR back to their squad WITHOUT a bid war ensuing.

    The owner is responsible for keeping up with the player(s) on IR. Not the cap book guy (me). And owners DO still have to pay the cap space for the IR player. There is no exemption for paying the cost of the player while on IR. So if a player is above/at the cap, then they cannot use IR. IR is ONLY for people under the cap or that can get under the cap.

    26 - Offseason
    Offseason OMFL

    First thing to do is owners take their top 10 players on offense and defense and figure the average value of just those 10 players. Here's an example from my team:

    Offense:
    Dwayne Bowe (87)
    Brendan Albert (84)
    Kerry Collins (79)
    Ryan Tucker (78)
    Earnest Graham (78)
    Naufahu Tahi (78)
    David Thomas (75)
    Melvin Fowler (74)
    Andy Alleman (74)
    Sean Ryan (72)

    Average of these players: 77.8 (round up to 78)

    Defense:
    Darren Sharper (87)
    Kyle Vanden Bosch (87)
    Derrick Johnson (83)
    Tyson Jackson (77)
    Brandon Flowers (77)
    Demorrio Williams (72)
    Zak DeOssie (72)
    Quentin Groves (70)
    Kendrick Clancy (69)

    Average of these players: 76.5 (round up to 77)

    Okay, now I look at each list and make the following decisions:
    1. CUT 3 players at or above the average top 10
    2. CUT 3 players at orbelow the average top 10, but in the top 10 (has to be a guy on the list below the average)
    3. These players are free agents, but they will have 2 Restricted and 1 Franchise Tag to hand out.
    4. 1 Franchise Tag is given to the player who is untouchable and is back on that team.
    5. 2 Restricted are handed out between the other 5 players. These 2 Restricted players are free agents and can be bid on. 24 hours after the winning bid the team who has the Restricted Tag on the player can match or decide to release the player.

    27 - Progression and Regression
    When the offseason begins, all progression and regression is already applied. When it comes to the salary of a free agent that was won or traded for the season(s) prior, these are the rules that apply for figuring out their salary cap number. If the player goes up in progression, and that player's salary was equal to his overall rating (see signing fa's rule), then you must re-adjust his cap number to equal his NEW rating. If the player was signed for a salary that was above their overall rating or if their new overall rating falls below what you signed them for, then the players salary stays the same. (much like old vets who have big deals and have to be cut in the real NFL)
     
  2. JerzeyReign

    JerzeyReign #BeatOhio

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    Sounds good. Good Luck to All the Playoff teams. Please Hurry Because I want to get off to a fresh start!!
     
  3. sammymitchell25

    sammymitchell25 Walk On

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    the averages for ur top ten, do we round up .5 or higher or we always round up, never down
     
  4. natedawg212000

    natedawg212000 New Orleans Saints

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    .5 and higher
     
  5. weblink21

    weblink21 Walk On

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    What if the average is 77.2? Do we round down to 77?
     
  6. Jeremy

    Jeremy The ONLY 2 time OMFL CHampion!!!!

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    round down
     
  7. Winuvas

    Winuvas OMFL Jets

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    Yes, round up if at .5, round down if below .5.
     
  8. TRudethaDude

    TRudethaDude Walk On

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    question.

    do we have to have 6 FA's for offense and 6FA's for defense or 6 FA's total between the two? if it is 6 per offense and 6 per defense then do we also have 1 franchise and to restricted for each as well?
     
  9. natedawg212000

    natedawg212000 New Orleans Saints

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    no. you release 6 total, and have 3 tags total. this gives a team to release all offense or all defense or a mixture. gives the owner more freedom.
     
  10. bigox1337

    bigox1337 Walk On

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    What is the cap, in the article above it says 330 but is that last years cap or the new re-figured cap number. Did we go down in overall cap? I thought last season was 335
     
  11. natedawg212000

    natedawg212000 New Orleans Saints

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    it was a mistake, but its fixed in the main rules and here.
     
  12. bigox1337

    bigox1337 Walk On

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    thanks for the clarifacation buddy.
     
  13. JerzeyReign

    JerzeyReign #BeatOhio

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    Question about Mumble: Which one do I download? Sorry I'm not too computer savvy and really worried about viruses.
     
  14. Jethro

    Jethro Walk On

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    Can we bid on our own free agents?
     
  15. natedawg212000

    natedawg212000 New Orleans Saints

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    yes jethro. salutations, i am not sure, winuvas will have to answer that.
     
  16. bigox1337

    bigox1337 Walk On

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    Where do we post our tags and releases and whatnot for the offseason? I saw the thread Nate had for the restricted FAs. Do we PM you our list or just post in the year 2 team management threads
     
  17. natedawg212000

    natedawg212000 New Orleans Saints

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    everyone please re-read the adjusted offseason plan and fix your teams accordingly
     
  18. drowsike

    drowsike Go DAWGS

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    Oh man..that is so much better...good job guys
     
  19. coachgaddy

    coachgaddy Mega 49ers, OMFL Pats

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    Not posting to compare both Mega and OMFL they are two separate leagues. The late change to the offseason plan comes off shady. That what I'm saying. More homework should have been done prior to the start of the offseason rather than waiting till last min. The questions is who are we saving?
     
  20. natedawg212000

    natedawg212000 New Orleans Saints

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    We aren't saving anyone and I don't appreciate you calling us out. A ton of homework went into the offseason and you have no clue. This was a last min change NOT due to the board but due to many owners coming to us complaining that it was forcing them to cut too many good players from their team. I think its pretty crappy of you to come here and run off at the mouth when we have killed ourselves to make a great league here. I am not quite sure what your issue is, but this is a better overall plan for the league. You have no right to call anyone out or compare the leagues, and I for one don't appreciate it at all. Your a very good owner here, but I don't appreciate your comments at all. I have a board that helps run the league, I didn't want or make this decision on my own, and we are all doing the best we can to have the best offseason possible.
     
  21. Winuvas

    Winuvas OMFL Jets

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    To the Mumble question: this is the website to download mumble from:

    http://mumble.sourceforge.net/

    I'm assuming you have Windows, so the version to download is 1.2.1 (stable). It is a safe site, no viruses.
     
  22. natedawg212000

    natedawg212000 New Orleans Saints

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    just bumping for the top
     

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