Okay, that got your attention. Recently I know it has come up about free agency and people signing high end players to big contracts only to cut them the following season, free up that cash, and do it all over again. This exploits a loophole I put into our cap system: no cap hits for mandatory cuts. I did that, and fought for it, because I thought if the league was forcing teams to cut players that high in overall, why should we penalize those owners for that? I now see why. So, there are three pieces to this plan to eliminate some loopholes that have been in the system once and for all. They can all work separately; so if you like one idea but hate two, then by all means get the good one in here. But here is my three stroke plan of attack: 1. Eliminating the loophole for cap hits per yearly basis. -My plan around this is fairly simple, but flexible: After a certain week in the season, any cuts/signings go toward NEXT YEAR'S cap. So, let's say I set the bar at week 12. Any cuts after week 12 will go on the following year's cap books. So there is no more grace period to get rid of a cap hit. Basically, we add a few columns to the cap book for next year cap hits, and when a season ends, those cap hits move into the current year cap hits. Keeps the books fluid and eliminates a loophole that every owner, including myself, has used since day 1. 2. Force teams to spend more bonus money, AKA more cap hit money. This makes them spend smarter, ESPECIALLY if combined with idea 3. - Another idea that is simple: all players cannot be paid more than 3 million dollars in base salary. No matter the overall. 50 overall player you like? Can't go higher than 3 million dollars base salary. 99 overall player you like? Well, he's already at 3 million dollars.....so you have to increase the bonus now to get the player to come to your team. 3. ALL cuts incur a cap hit. - No more freebies for mandatory cuts. You cut any player, you incur a cap hit. I would be willing to be slightly flexible on this, but only in this way: Mandatory cuts take only the base bonus as a cut. No modifier is applied. It's either that or the whole thing like we do for normal players. This part I really, really hate. I don't think it's fair to penalize people for something the league is making them do. HOWEVER...if people are going to abuse the privilege, then, like any privilege, it will be taken away, at the detriment of all. Let me be frank - regardless of if you like/dislike any/all of these ideas, we should NOT implement them immediately. We should announce that, starting with season 3 and beyond (as long as we are using this cap system) we are implementing whatever rules we decide on (if any). I personally think all three of these ideas I have put up will work, work well, and be easy to implement. With the amount of people we have working on the cap, and doing it well, I think it will be easy to do. But it's up to you guys. I can make a recommendation, but it's up to the committee to put it in play.