Rules! Everyone read and sign off!!! D & K Dyansty The D&K Dynasty is a SIM dynasty, meaning as close to the real thing as we can get. It is geared towards adults and members who have other things to do besides play xbox all day. We will advance every 3-4 days, with exceptions being granted for legitimate reasons. We will advance faster if the pace dictates we do so. The main objective is to have fun in a competitve, football minded atmosphere. Difficulty-TBD Quarter Length-TBD(6 or 7 min) Sliders-TBD Column 1 Members Team1-lilmaggie- Maryland Team2-HovatheGod-Georgia Team3- beazus christ- Clemson Team4- txshrns- Tennessee Team5- xtincupx- Ole Miss Team6-Hokie Effect- Virginia Tech Team7-bfruchey- LSU Team8- jello1717-North Carolina Team9- GoGators- Florida Team10-DJ391- FSU Team11- killajo- Alabama Team12- Quagmire34- Miami Rules These are the rules as best as I can make them at the present time. These are subject to be ammended after we play a few games and notice things about the game. First of all, act like adults, no whinning and bitching about other players on the board. If you have a problem then talk to me. I know most of you will play SIM all the way, but we will have a few new guys so we will have to make sure that they are the type players we want in the league. Absolutley no cheesing will be tolerated. - Do not run up the score on the CPU, 70 points max. Take a knee if have to but don't score over 70. Hopefully with slider adjustment, we won't be able to score like that, but against some lesser team it is possible. -4th down = punt on your side of the field. Exception, 4th and 1, trailing in the 4th quarter. When on opponant's side of the 50, it's your call. Just keep it realistic. -if you gain a speed advantage by substitution, then it is illegal. In other words no hb's at FB, WR'S at TE, SS'S at LB, etc -No adibling down on defense, in other words calling a dime and then adible to a 4-3 to get safties @ LB or DE. The only time you can do this is when your opponent is running the hurry up. It is legal then. -No hurry up unless trailing in the second half. Or the last 2 min. of each half. In either case, NO hurry up after a dead ball. If the clock is stopped=then NO hurry up. -NO GOALLINE OFFENSE except inside your or your opponents 5 yard line. -You can only move 1 defensive player before the snap, and he has to be the player you are controlling at the snap. -All manual shifts are OK -You cannot move a defensive lineman off the line before the snap, nor can he be moved outside the offensive line -Scrambling or sprinting straight back with the QB is not allowed unless it is done to avoid a sack. NO sprinting as soon as the ball is snapped - No defensive keys(run left, run right, pass) keying on a particular player is ok. -NO RESTARTS period. 3 of these and I will ask you to leave. 1st restart: Top 3 players suspended for the next game. 2nd Restart: Top 3 players suspended for the next 2 games. 3rd restart: You will be relieved of your coaching duties. After a restart, I will list your players suspended for the next game, it will be the 3 highest rated on your team. -Disconnects: Games will disconnect from time to time for various reasons. It will be up to the players involved to figure out a resolution; with the choices being to either replay the game from the beginning or simulate for an obvious winner. If you cannot reach a resolution, contact the commish. -All Rules are subject to be ammended after the game releases -Please reply that you have read and agree to follow the rules. Recruiting Rules Position Changes Pos Notes QB: QB Only RB: No Restrictions FB: Restricted Weight restriction > 220 lbs Speed restriction < 90 WR: No restrictions TE: Restricted Weight restriction > 220 lbs Speed restriction < 90 OL: No restrictions DT: Restricted Weight restriction > 265 lbs DE: Restricted Weight restriction > 225 lbs Speed Restriction < 90 OLB: Restricted Weight restriction > 210 lbs Speed Restriction < 92 MLB: Restricted Weight restriction > 215 lbs Speed restriction < 92 DB: No restrictions Scholarships Recruiting Rules 1. Any underclassman that is 95 or greater cannot be talked into staying. 2. You are only allowed to sign (4) 5-star players. 3. 73 players are the most you can have at any time, you will have to cut down to 70. Recruting Violations-For each infraction of these rules, you will lose (2) 5 star recruits for the following season. Then after that, you will start to lose your 4-star recruits. The amount of scholarships that can be offered at any given time will be dictated by the following formula: A = number of seniors on your team that will graduate B = number of underclassmen that are 95 or better C = Three additional scholarships to provide a cushion. D = 70 - current amount of players currently on roster A + B + C + D = total number of available scholarships. Note: Committed players count against your scholarship limit.