Rules We Need To Decide On oing on 4th Down: We encourage straight play in this dynasty, however, We do not want to limit players to the point where they cannot play aggressively. With that in mind, there will be a simple rule on 4th downs: A) Whenever you are past the 50 yard line with 1 yard or less to go, you are permitted to go for it on 4th down. B) If you are behind by two touchdowns or more in the second half, you can go for it whenever you like. C) If you are the losing team in the 4th quarter you can go for it whenever you like. NO HUDDLE OFFENSE: You can run the no huddle in the last 2 minutes of the 1st half and if you are down by 2 TDs in the 2nd half. Any team losing in the 4th quarter is permitted to no huddle as often as they like. When using the no huddle offense, please allow your opponent to set their defense before snapping the ball. Purposely trying to cause offsides penalties is obviously prohibited. QB SCRAMBLING: Unrealistic QB Scrambling/Sprinting is frowned upon on pass plays, including screens. Constantly dancing from sideline to sideline, running straight back wards or well behind the line of scrimmage without being under pressure is not realistic. This does not include option plays, designed QB runs or broken/pressured play situations. MOVING PLAYERS BEFORE THE SNAP: On defense, shifting linebackers and the defensive line is permitted. However, if you move an individual player before the snap you must control that player at the snap of the ball. This includes moving a player to cover an assignment. Constantly spreading or pinching your DL or LBs falls under the rules for mixing up your play calling.(This rule is on hold until we play the game and see how the AI reacts to different blitzes. If the AI can adjust than this rule can be more general like saying anything that is considered cheesing or exploits weaknesses or glitches is prohibited. If the AI cannot adapt a rule similar to the one above will probably be needed) BLITZING: While blitzing is certainly a part of the game, please be realistic when doing so. Any attempt to confuse the AI when blitzing is prohibited (spreading your Dline then shifting LBs to create AI holes). This also falls under the rules for mixing up play calling.