Salary Cap Breakdown SALARY CAP --- EDITED 8/18/10 The salary cap is set at 250 dollars. This is the maximum amount you can spend on players during each season. SALARIES All players will have a salary figure represented in dollars based on their OVERALL RATING at their position. QBs are more valuable than punters, so QBs will cost more against your cap. The breakdown is as follows: QBs Elite (93-99)- 14 dollars Great (86-92)- 10 dollars Good (77-85)- 7 dollars Average (65-76)- 4 dollars Below Average (55-64)- 2 dollars Poor (54-Below)- Free RBs Elite (90-99)- 9 dollars Great (82-89)- 7 dollars Good ( 75-81)- 5 dollars Average (67-74)- 2 dollars Below Average (56-66)- 1 dollar Poor (55-Below)- Free WRs Elite (92-99)- 10 dollars Great (86-91)- 6 dollars Good (78-85)- 4 dollars Average (66-77)- 3 dollars Below Average (55-65)- 1 dollar Poor (54-Below)- Free TE/FBs Elite (89-99)- 6 dollars Great (80-88)- 5 dollars Good (73-79)- 3 dollars Average (66-72)- 2 dollars Below Average (56-65)- 1 dollar Poor (55-Below)- Free OLs Elite (94-99)- 12 dollars Great (87-93)- 8 dollars Good (77-86)- 6 dollars Average (65-76)- 3 dollars Below Average (57-64)- 2 dollars Poor (56-Below)- Free DLs Elite (92-99)- 12 dollars Great (82-91)- 9 dollars Good (75-81)- 6 dollars Average (66-74)- 3 dollars Below Average (58-65)- 1 dollar Poor (57-Below)- Free LBs Elite (89-99)- 10 dollars Great (81-88)- 7 dollars Good (74-80)- 4 dollars Average (64-73)- 2 dollars Below Average (57-63)- 1 dollar Poor (56-Below)- Free CBs Elite (93-99)- 12 dollars Great (84-92)- 8 dollars Good (75-83)- 5 dollars Average (65-74)- 2 dollars Below Average (55-64)- 1 dollar Poor (54-Below)- Free Ss Elite (91-99)- 8 dollars Great (81-90)- 6 dollars Good (75-80)- 4 dollars Average (66-74)- 2 dollars Below Average (58-65)- 1 dollar Poor (57-Below)- Free Ks/Ps Elite (90-99)- 4 dollars Great (82-89)- 3 dollars Average (75-81)- 2 dollars Below Average (62-74)- 1 dollar Poor (61-Below)- Free NOTE: These are MINIMUM salaries for all free agents (except during the auction period), draft picks, and players you want to resign. You can, of course, choose to pay more to a certain player. For example, during the free agency auction period, which is discussed later. CONTRACT LENGTH: All players are signed for specific amounts of time depending on their OVR rating. The breakdown is as follows: 99-95: Six Year Contract 94-85: Five Year Contract 84-76: Four Year Contract 75-68: Three Year Contract 67-59: Two Year Contract 58-Below: One Year Contract Veteran Players (30 years old and above) 99-86: Three Year Contract 85-66: Two Year Contract 65-Below: One year Contract Before the VERY FIRST SEASON, each team has to assign each player a contract length based on their OVR rating. Also, ONLY THE FIRST YEAR, each team has to choose 2 players rated 70+ OVR and make their contract length 1 year. This is so that the free agent pool is full after year one. You can choose which players are on 1 year contracts. SIGNING BONUS: Signing bonuses are applied only when you re-sign a player before he is released into the FA pool. Signing Bonuses are based on OVR rating. They are added to the player's salary cap number. If you release a player, their signing bonus still counts on your cap, even though their salary does not. Signing Bonus System 99-93: 6 dollar S.B. 92-84: 5 dollar S.B. 83-75: 4 dollar S.B. 74-66: 3 dollar S.B. 65-58: 2 dollar S.B. 57-50: 1 dollar S.B. 49-Below: Free EXAMPLE: Tom Brady is a 97 OVR. His salary is 14 dollars. If you want to resign him during the season to another full contract, you will have to pay him a signing bonus of 6 dollars. Tom Brady will count 20 dollars against your cap. If you release him the next day, you can subtract 14 from your cap for his salary, but the signing bonus STAYS ON YOUR CAP for the rest of that season. You must pay signing bonus the players first season. Example: You resign Tom Brady for 14 dollars with a 6 dollar signing bonus for 3 years. When you release him the next day, you must still pay the six dollar signing bonus. The advantage of resigning a player and paying the signing bonus is that you don't lose them to free agency. Retired players are wiped off your salary cap, they do not count against your cap. RELEASING A PLAYER After releasing a player you are still responsible for half of the players salary + half the the sign bonus (if applicable), for the remainder of the players contract. Example: If Brady signed his 5 year deal and got cut before year three his contract would look like this if we used half of the total sb and salary, 15, 10, 7.5, 7.5, 7.5. This way like a real NFL team a bad mistake could follow you for awhile or if there was no SB paid out the contract would be 10, 10, 5, 5, 5. TRADING PLAYERS In the event of a trade, you will accept the new players contract while giving up the old players contract. Years and salary will not change, and no signing bonus penalty will be enforced. This is for the easy of book keeping as well as promoting trades in the league. DRAFT All rookies that get drafted are on 3 year contracts. The price of that contract is determined by their overall rating just like everyone else. Signing bonus rules will be in effect for all rookies but will have a slightly different table to represent the value of a 1st overall as opposed to a 31st overall pick. This signing bonus is added to their salary as soon as you draft the player, and is applied to your cap if you release the rookie as normal. The table for the rookie signing bonus is as follows: 1st round / picks 1-5 - 5 dollar signing bonus 1st round / picks 5-10 - 4 dollar signing bonus 1st round / picks 11-20 - 3 dollar signing bonus 1st round / picks 21-32 - 2 dollar signing bonus 2nd round / all picks - 1 dollar signing bonus 3rd round and after - No signing bonus. Salary Cap Rules Regarding Trades If you trade a player, that players salary is completely transferred to the other teams salary. The only exception is if you trade a guy in the first year of his contract and you owe him a singing bonus (ie, you signed him before last season FA). In this case the signing bonus will be paid that first year, then he'll be removed from your sheet. Max $ Max $ is governed by the players production. A list below is an explanation of how a player's salary will be affected by his production. 1) A few players salary will be affected by there stats: a) Players salary with respect to his teammates. If during the player's current contract if he leads the team in any of the following target categories*, then come sign/resign time he will want to be the highest paid player on the team, for that position, plus the signing bonus of the player he's trying to one up. b) Players salary with respect to the league. If during a player's current contract he leads the league in any of the target categories, then he will demand the Bonus and salary of the highest paid player, in his position, in the league, when it's time for him to sit down with his GM and ink his new contract. c) Team and league leaders that have to be released into FA. Any player demanding high dollar released back into FA will still demand that salary for days 1+2 of the offseason FA, but fall back to original value on day 3. *Target Categories (min. stat for increase salary demands) Passing yds (2,500) Passing TDs (25) ** Rushing TDs (12) Rushing yards (1,200) Receiving yards (800) Receiving TDs (8) Sacks (10) ** Tackles (30) Ints (6) ** ** Indicates Categories in which the player will not be satisfied with the top salary in his position, instead he'll demand to be the top payed player on his side of the ball (Offense/Defense), of the team or the league, depending on whether he leads the team or the league. How to keep track of this? On your spreadsheet for Madden'11 Bold green will indicate that he lead the league during his contract, bold red will indicate that he lead the team. You will also look up the highest paid player for that corresponding category and put the salary in the MAX $ column on your spreadsheet. ************ So basically at the end of the regular season check to see the your leaders, see if they meet the minimums, then bold green/red their names and put the salary of the highest paid player that he's "one upping" n the Max $ column. EX. #1 Steve Smith leads the team in receiving TDs with 10. He meets the minimum requirement and therefore he wants to be the highest paid WR on the team. So Carolina looks up the highest paid WR on the team and it's... Steve Smith. At this point you bold red is name and put his current salary in the Max $. This will be the salary that he will want when his contract is up, even if he regresses to a lower salary. EX. #2 Matt Moore leads the team in Passing tds with 25. Carolina looks up the highest paid player on offense (remember that's a special catagory), and it happens to be Steve Smith. So I bold his name in Red and put Steve Smiths Salary in his Max $ column... then trade Moore's ass before his contract is up. EX. 3 Deanelo Williams leads the league in Rushing yards with 2,156 yards. I then look up the leagues highest paid RB, only to find some jack wagon picked up Shane Makino for $20 a year, way higher then a 99 ovr RB. Well I bold the name in green and put $20 in the Max $ column and go kick the "Al Davis" in our league in the nuts. EX. 4 Jon "The Beast" Beason, leads Carolina in ints with 5. Beason does not hit the minimum for that category and therefore is not bolded and the Max $ is left blank. Two special notes: 1) If a player leads the team/league in two categories, the category with the highest Max $ will be chosen. 2) Trading guys - Max $ will be reset when trading guys, so if you have a guy at the end of a contract that is claiming he's the best in the league and wants that contract, and you're un willing/unable to pay him, trade his ass. By allowing you to get something from the guy, and the other team not to get hit as hard with a cap penalty, this should increase trades with players in their last year of their contract, something that we did not see in last year's Ten Year War.