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Rules Saturday Heroes Description - 2013

Discussion in 'Thread Archive' started by HackGolfer, Jul 11, 2012.

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  1. HackGolfer

    HackGolfer Administrator

    Jun 22, 2009


    Dynasty Description
    Saturday Heroes became the second installment of the TF Playstation Leagues right before the launch of NCAA 2010. The idea was to emulate the groundwork set in place by the founding fathers in the two original Xbox leagues, while growing into our own personality. Saturday Heroes has been able to make it through three NCAA releases thanks to the hard work of the members.

    For NCAA 2013, the Saturday Heroes will be taking a reverse approach to the Coaching Carousel feature. Starting as head coaches in the Big Ten, SEC and ACC, the users will be required to meet their goal to keep their AD happy, otherwise they could be packing their bags to a trip down to the MAC or C-USA. Who has what it takes?

    Name Team
    HackGolfer [​IMG]
    controllerabuser [​IMG]
    Cimmy24 [​IMG]
    BobJr [​IMG]
    BG [​IMG]
    ryty32 [​IMG]
    sdid22 [​IMG]
    H22APWRD94 [​IMG]
    NeuroticTruth [​IMG]
    onaradio34 [​IMG]
    pitt4life21 [​IMG]
    Blackattack87 [​IMG]

    General Rule Expansions from TF Rules

    TF Rules

    G.5.0 - Pass Commit and Run Commit are banned. This includes highlight a WR while on defense
    G.5.1 - Aggressive game planning on defense is banned. You are allowed to use aggressive settings on offense, but use at your own risk. The expectation is that you still use this situation-ally and do not just set it at the beginning of the game and leave it on for the duration.

    O.3 - Hurry Up Offense: All teams are allowed to run the "no huddle" offense in the game, only if it follows a play to which the clock continues to run. If there are more than two minutes left in the half, the offense must wait until the defense has become completely set (ie, switching to press coverage, manual moving user controlled player for better matchup) before snapping the ball. If you are under the two minute mark, you must only wait for the defense to pick their play and for all of their players to take their initial stance before snapping the ball.
    O.4 - Playclock Rule: We're all here to play football. Keep in mind we play 7 minute quarters in SH; not 15 like the NCAA. So please choose your plays as quickly as possible on offense and make every effort to do so before the play clock gets close to running out. We do realize, however, that certain situations in the game may require some extra time when choosing a play. You may run the game clock with under 4 minutes remaining in the 4th quarter. Or if your trying to prevent another possession within the last two minutes of the 1st half.
    O.4.1 - Chew the Clock: The Chew the Clock (Conservative Tempo) feature should only be utilized when you are otherwise allowed to run the playclock down.

    WG.3 - Player must leave game in progress - Please do not start a game if there's a chance you will not be able to finish it. In the case of an emergency situation where you are forced to leave the game, an agreement should be made between both players as to whether the game will be replayed from the start or simulated in the opposing teams favor.

    WG.4 - With SH on a “fast as we can go” schedule, missing games will be necessary at times. We simply asks that you make every effort to schedule and play your own games, but when that's not possible, we request the following:
    -- Notify your opponent via email or message board as early in the week as possible.
    -- Notify the commish that your opponent will need to play the CPU or that your CPU game will need to be simmed.
    * Failure to follow these guidelines will result in a sim loss to your team.

    WG.5 - We operate on a 48 hour soft-advance. Meaning that all games that have yet to be played within 48 hours of the previous advance will be simmed. Typically an additional soft advance will be put in place 24 hours after the last User v User game has been completed (only if the 24 hours doesn't extend beyond the original 48 hour deadline). Exceptions for dealine extensions can be made for User v User games or for extenuating circumstances. In either case, it should be brought to the comish's attention as soon as possible.

    WG.7 - Supersimming: You are expected to play your own games. Supersimming the last 3-4 minutes of a game that is decided is occasionally exceptable for extenuating circumstances. The commish should be notified immediately if this is the case. How much you simmed, the score before the sim, the final score and the reason for simming is all required information. If the results seem suspect, expect to have the game tossed and the game simmed from the start.

    Sliders & Settings
    Game Settings
    Difficulty: All-American
    Quarters: 7 mins
    Game Speed: Normal
    Speed Threshold: 40
    HFA Effect: On
    Ice the Kicker: On
    Recruiting Difficulty: Heisman

    Offsides 95
    False Start 95
    Holding 50
    Facemask 50
    O Pass Interference 100
    D Pass Interference 100
    KR/PR Interference 100
    Clipping 55
    Intentional Grounding 100
    Roughing the Passer 100
    Roughing the Kicker 100

    Offense Human CPU[/U][/B]
    QB Accuracy 10 10
    Pass Block 50 50
    WR Catching 40 40
    RB Ability 50 70
    Run Blocking 50 50
    Defense Human CPU[/U][/B]
    Pass Coverage 10 100
    Pass Rush 75 65
    Interceptions 30 30
    Running Defense 60 75
    Tackling 50 50
    Special Teams Human CPU[/U][/B]
    FG Power 50 50
    FG Accuracy 45 40
    P Power 20 20
    P Accuracy 40 75
    Kickoff Power 45 45

    Version 1.1

    Position Changes
    *** Note that position changes only apply to recruits being switched to position different from their natural positions. Players recruited as ATHs can be 10 lbs and 2 speed points away from the restrictions and still qualify. A petition can be made for an exception to an ATH who may be close to the restrictions and is not capable of playing other positions well. A post should be made in the forum explaining the situation with full attributes of the ATH and OVR ratings at different positions.

    Here is a list of the speed translations in the game from 40 times (Thanks Jello).

    Pos Notes
    QB: No Restrictions
    RB: No Restrictions
    FB: Restricted
    Weight restriction > 230 lbs
    Speed restriction < 84
    WR: No restrictions
    TE: Restricted
    Height restriction > 6'2''
    Weight restriction > 225lbs
    Speed restriction < 86
    OL: No restrictions
    DT: Restricted
    Weight restriction > 265 lbs
    DE: Restricted
    Height restriction > 6'2''
    Weight restriction > 240 lbs
    Speed Restriction < 83
    OLB: Restricted
    Weight restriction > 225 lbs
    Speed Restriction < 85
    MLB: Restricted
    Weight restriction > 235 lbs
    Speed restriction < 85
    DB: No restrictions
    RET: No Restrictions

    Players leaving
    A player will not be allowed to attempt to sway a player from the pro draft if he:
    • is > 95 OVR
    • is a JR that has won the Heisman
    • is a JR and has won a major award (Thorpe, Maxwell, Biletnikoff, etc) and is > 85 OVR
    Kickers and punters can be swayed from pro draft regardless of OVR and class.

    The amount of scholarships that can be offered at any given time will be dictated by the following formula:

    A = number of seniors on your team that will graduate
    B = number of underclassmen that qualify for pro draft with aforementioned rules.
    C = 70 - current amount of players currently on roster

    A + B + C + 2= total number of available scholarships.

    Note: Committed players count against your scholarship limit.

    Coaching Carousel Rules

    You may only accept jobs for the following conferences:
    • SEC (Max 4 Users)
    • ACC (Max 4 Users)
    • Big Ten (Max 4 Users)
    • MAC (Max 6 Users)
    • C-USA (Max 6 Users)
    *Note that if you are fired from one of the major conferences, you must take a position at either the MAC or C-USA. If you are not offered a job at any of those schools, you will be placed on the last place team from the prior year.

    You MAY NOT break two consecutive job contracts at any point in your career unless it is to go to your Alma Mater. If your contract expires, you are free to go wherever you receive an offer for.

    Example A:

    Coach HackGolfer starts his career as the OC for Army. After the first season, he breaks his 2 year contract to accept the OC position at Georgia Tech. His first season is mediocre and does not receive a coaching offer from Texas A&M. He must remain at Georgia Tech until his contract expires.

    Example B:

    Coach CA starts out as the DC for Louisiana Tech. After two seasons, his contract expires and he accepts a position as the HC at ULM. After his first season at ULM, CA breaks his contract to take the HC position at Vanderbilt. Vanderbilt wins the SEC his first season and LSU (alma mater) comes knocking on the door. CA would be allowed to break his contract to accept the LSU job.

    Custom Playbooks

    The Custom Playbooks feature will be allowed for Saturday Heroes.

    Dynasty History

    Thread Title Link
    NCAA 2012 Description Thread http://forums.traditionsportsonline.com/threads/saturday-heroes-description-2012.56006/
    ---------------------------- -------------------------------------------------------------
    NCAA 2011 Dynasty Wire Link http://www.easports.com/dynasty?_user_state=system#module=moduleDynastyHub&dynid=79951&sku=661A0001
    NCAA 2011 Description Thread http://forums.traditionsportsonline.com/threads/saturday-heroes-description-2011.22972/
    NCAA 2011 Record Keeping http://forums.traditionsportsonline.com/threads/saturday-heroes-history-archive-ncaa-2011.29506/
    ---------------------------- -------------------------------------------------------------
    NCAA 2010 Description Thread http://traditionfootball.com/forums/showthread.php?t=2632
    NCAA 2010 Record Keeping http://traditionfootball.com/forums/showthread.php?t=8040
    NCAA 2010 Radio Show http://traditionfootball.com/forums/showthread.php?t=19222
    Last edited: Sep 11, 2012
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