Scheduled patch

Discussion in 'Thread Archive' started by Goose, Jul 31, 2012.

  1. Goose

    Goose Walk On

    Jul 20, 2010
    We will be addressing the following issues that we have seen from our telemetry and heard about from our community:
    • Gameplay
      • Zone Defense has been updated.
        • We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
        • Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
        • Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
      • No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
      • Receivers weren’t looking for hot-read passes.
      • CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
      • Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
      • Route running near sideline was causing issues especially on comeback routes.
      • Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
      • Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
      • Drive summaries should now reset after each scoring drive.
    • Dynasty
      • Once a promise becomes active, it was duplicating after each week advance.
      • Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
      • Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
      • In the off-season, post season games were not shown to have been played.
    • Custom Playbooks
      • Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
      • Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
      • Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
    • Increased the stability of the product by fixing various crashes.
    In addition, we will be adding a "Uniform Store" to the game. In the past, we have had a cut off of mid-April for uniform submissions from schools in order to get them onto our disc in time. Sometimes those came in after the deadline and we would have to wait until the following year in order to get those default uniforms in. The "Uniform Store" will allow us to give you updated uniforms during the season. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available.

  2. Shaun Mason

    Shaun Mason Somebody you used to know.

    Feb 9, 2009
    Featured Threads:
    As far as I know, these are patch 2 notes.
  3. mmullen8

    mmullen8 Walk On

    Jul 12, 2010
    I throw enough INTS, dont fix the zone
    • Like Like x 1
  4. G Morg

    G Morg Walk On

    Jun 25, 2012
    You and me both...

    Some of these changes would gave changed 1 game for me but oh well...NEXT SEASON.
  5. Pro

    Pro Walk On

    Aug 30, 2011
    I have the market cornered on INTs, both of you should be paying me royalties.
    • Like Like x 1
  6. G Morg

    G Morg Walk On

    Jun 25, 2012
    That's funny!

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