Season 2 Slider Discussion

Discussion in 'The Experience' started by Archie Griffin, Sep 20, 2009.

  1. Archie Griffin

    Archie Griffin Walk On

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    Season 2 Slider Discussion

    We should do this while the post seasons stuff is taking place.

    My thoughts:

    We never bumped the CPU run like we were going to. I think we should. I got run over by Penn State, but that doesn't change the fact that no one else ran on me at all.

    CPU Defense - I think they need a small bump. I scored about 36 a game last year. It's just a touch high.

    Perfect World Scenario (for me, at least):

    CPU Defense bump.
    CPU run offense bump

    Here's the biggie:

    8 minute quarters. Now, while we scored pretty well, we didn't put up crazy stats this year. Some of us have a six play rotation that gives our studs big numbers, but I think that will have to stop as guys start to transfer out. Eventually, we'll have to call a seventh play, and start spreading the ball around. Maybe we'll even get up to ten.

    I noticed in the end of year stats that we are just on the outside looking in. I think, if we run about ten to fifteen more plays a game, our numbers will come up a tad, making us competitive, but without the 60+ scoreboards. Remember, the CPU progression is like ours, so teams are going to be good. If we up the CPU D to the right level, I think we should have just about the right number of plays per game to be about even with the CPU simmed games.

    I think it would be a more accurate representation of a real game - but only if the CPU D is right. If it isn't, then a change would just be like permission to score more points.

    Anyway, that's my case. With many of us scaling back on the number of league we play, we could make this kind of change without overburdening anyone ... I think.

    What do you guys think?

    AG
     
  2. DatNDaz

    DatNDaz Walk On

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    I agree with all of this.

    The biggest downside to 8 min quarters is prolonging the blowout wins, but now with the burn clock feature it's not a problem.
     
  3. Shaun Mason

    Shaun Mason Somebody you used to know.

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    I think all of these are good ideas.
     
  4. jello1717

    jello1717 "Those who stay will be champions." -- Bo

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    Today I'll try to post the sliders and results from my 1st offline dynasty. I played on AA. I went 9-4 as Michigan with a bowl game win (as opposed to 11-0 against the CPU in this OD). The biggest thing I loved about it is that I had at least a few backs run for over 100 yards against me (in season 2, freakin' Armando Allen of ND put up about 250 I think). In every OD I'm in, my rush defense is in the top 5 of the country I think. In my offline dynasty I think I was about 80th in rushing defense (so maybe I overdid things a little, but probably not). I've also toned down my rushing numbers (I'm one of the top rushing offenses in the country in every OD I'm in). I have a hell of a time getting any back to sniff 100 yards, so I definitely overdid that, but I'm going to take it 1 slider tick at a time to try to raise those.
     
  5. jello1717

    jello1717 "Those who stay will be champions." -- Bo

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    Some thoughts on AG's stuff.
    In my offline dynasty, I came to the same conclusion so I went from 7 to 8 minute quarters. I was getting a good number of points, but all of my offensive stats were too low. On the other hand, my defensive ones were good (in our OD, I had a player lead the Big Ten in tackles, TFL, sacks, and interceptions). After a couple of games, I came to the conclusion that 8 minute quarters was too much so I went back down to 7.

    I've found that I clearly play differently than the majority of other ODers. I call a hell of a lot more than 6 different plays (if that's what you're saying above). I probably call 20-30 different plays during a game.
     
  6. Shaun Mason

    Shaun Mason Somebody you used to know.

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    I am interested in seeing your sliders jello.
     
  7. Shaun Mason

    Shaun Mason Somebody you used to know.

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    I also call more plays than 5 or 6.

    Who calls 5/6 plays anyway?
     
  8. jello1717

    jello1717 "Those who stay will be champions." -- Bo

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    Here are my sliders:

    All American
    7 minute quarters

    OFFENSE:
    Column 1 Column 2 Column 3
    Slider user CPU
    QBA 20 15
    PB 40 20
    WRC 45 45
    RBA 45 60
    RB 50 55*

    *I was never able to get a decent CPU rushing game with Run Blocking less than 55. It can get frustrating because you end up with a lot of defenders on their asses, but I just couldn't get them to have success with it at 50 or below.

    DEFENSE
    Column 1 Column 2 Column 3
    Slider user CPU
    PC 60 60
    PR 75 60
    INT 20 15
    RD 15** 85**
    T 50 55

    ** This is also crucial to getting the CPU to stop my run and for the CPU to run on me. I've gone as low as 5 rush defense for me but then the CPU was running all over me. 15 might be too high but it still seems to work for me. Having the CPU at 85 is lower than what I had. I had that at 95, but it was extremely difficult for me to get anything outside the tackles (where I do most of my running). At least half of the stats below were with this setting at 90-95.

    ST
    Column 1 Column 2 Column 3
    Slider user CPU
    FGP 0 0
    FGA 20 50
    PP 50 50
    PA 25 100
    KOP 40 50


    Here are my results from the season.

    Column 1 Column 2 Column 3 Column 4 Column 5 Column 6 Column 7 Column 8
    Opponent Result score My rushing yds Their rushing yds My top rusher Their top rusher
    Western Mich W 49-6 330 190 11-136 30-140
    Notre Dame W 34-22 140 47 12-31 22-67
    Eastern Mich W 62-0 237 -7 13-68 9-41
    Indiana W 21-16 123 -2 11-46 8-41
    @ MSU W 17-10 155 229 9-126 29-259!!!
    @Iowa L 3-14 115 145 16-67 28-158
    Navy W 52-28 169 316!!! 9-104 12-159
    Penn St L 28-48 77 196 7-44 20-211!!!
    @Illinois L 27-30 119 109 11-50 16-101
    Purdue W 24-17 85 61 10-45 22-71
    @Wisconsin W 20-10 103 137 16-93 24-126
    aOSU L 21-31 179 62 16-99 26 58
    vs. Texas A&M W 41-35 257 29 22-96 12-33


    So it looks like I had 7 opponent RBs rush for over 100 against me.

    I can't see my national ranks so I'll give my Big 10 ranks:
    Column 1 Column 2 Column 3
    Stat Value Rank
    PPG 30.6 #2
    Rushing O 2089 #2
    Passing O 2121 #11
    Total O 4210 #10
    Rushing D 1512 #10
    Passing D 2826 #11
    Total D 4338 #10
    Points 267 #9


    Compared to my numbers from this OD (which includes 2 user games)
    Column 1 Column 2 Column 3
    Stat Value Rank
    PPG 35.0 #3
    Rushing O 2241 #2
    Passing O 2241 #9
    Total O 4594 #4
    Rushing D 665 #1*
    Passing D 3032 #10
    Total D 3697 #4
    Points 243 #4

    *My rushing D was #1 in the entire country. If you don't include user games, no back rushed for more than 78 yards against me and only a few had 50+ against me (vs. the 7 100+ yard rushers and 2 200+ yards rushers in my offline dynasty)

    Also of note is the fact that, outside of goal line situations, I don't call a single play from under center. Those of you with power running formations will likely have more success running the ball than I will. I do, however, run multiple D on defense (just like I did in our OD) so my rushing defense shouldn't be skewed from other users.
     
  9. JOEDESIGNS

    JOEDESIGNS Walk On

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    None of us here I think. I know my playbook is used, the whole thing. Now if I run a play and you can't stop it, I'm gonna keep it going until you fix the problem. Which is what most coaches do.
     
  10. DatNDaz

    DatNDaz Walk On

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    Jello, I'll give you sliders a shot, but looking at them and thinking about the AA sliders we had before, I think I'm going to torch the D through the air with these. These might be perfect for the running game, and you might not notice that the passing is too easy since you're a run-heavy offense and you've said before that you struggle with the heavy rush / passing game. But I'll give them a shot and see.

    Our first set of tweaked passing sliders looked like this I think. We torched it, and then lowered QB ACC to compensate. The result was difficult passing, but only because it made guys like Clausen miss receivers by like 20 yards on a regular basis. It was a complete crapshoot every time you tried to throw. It truly sucked.

    If we can get the CPU pass rush and our passing game feel similar to what it is now, and achieve the goals Archie mentions in his first post, I don't care how we get there. But I don't want to trade one for the other.
     
  11. jello1717

    jello1717 "Those who stay will be champions." -- Bo

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    I don't see why we'd need to take one entire slider set over another. Since the various things (user rushing, cpu passing, etc) should be independent of each other, we should be able to take what each does well and combine it with what others do well. Since they're on different difficulty levels, however, I'm not sure if that'd work. But, in theory, we should be able to take what mine does well (CPU rushing game, user rushing game) which would be user and CPU run ability, run blocking, rush D and maybe tackling and combine it with what you like about the current sliders (user and CPU QBA, WRC, PB, PC, PR, INT).
     
  12. Archie Griffin

    Archie Griffin Walk On

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    The only thing I really want to make sure we preserve is the D-Line pressure. This is the best way to take away the deep ball, or at least keep it in check. Give me time, and a decent QB, and I'm going to read the coverage and bomb away. I need a guy in my face so I can't wait on deep routes to develop, or at least not every time. 5 steps, read, maybe make one or two checks (if you get the extra second, which you shouldn't always get) and get rid of it. If you have time to watch the post route cross the center of the field, you have too much time.

    Past that, I don't care what we do. I don't really like the fact that we can't run up the middle from a single back set, and draws, especially shotgun draws, aren't really part of the game anymore, but I can live with it I think.
     
  13. JHeb

    JHeb Sooner Magic

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    Maybe it's just me but I had a really hard time running the ball...Even when I still had Bradford and Gresham it was hard for me to run using DeMarco Murray and Chris Brown (both 1000 yard rushers in real life in '08)...Seeing this, I pretty much moved to a pass heavy playbook for Landry Jones to use...Then, I felt the passing was pretty easy. Jones came right out of the gates with an easy 300+ yards every game and even had over 300 in the first half of one game, ending with around 425 or so and 6 TD's.

    Anyway, having said that, I'll adjust to whatever the majority wants to do. I have no problems bumping a few things up or down here and there but overall it seems our stats were pretty tame. The CPU probably does need to be able to run better on us but I'd like to see our RB ABI upped a notch too.

    My 2 cents...

    Edit:

    Here are my game by game rushing totals for Murray and Brown all season long, just to show you what I mean.

    * = Bruce80 Controlled Oklahoma

    *Wk1-BYU in Dallas:
    Murray 21-153-7.2-2
    Brown NA

    *Wk2-Florida (Norman)
    Murray 9-55-6.10
    Brown NA

    *Wk3-Tulsa (Norman)
    Murray 20-206-10.3-3
    Brown 3-12-4.0-0

    Wk4 BYE

    Wk5-Miami (Miami) (Colemanchu)
    Murray 19-93-4.8-0
    Brown 8-32-4.0-1

    Wk6-Baylor (Norman)
    Murray 15-21-1.4-4
    -Brown 7-7-1.0-0

    Wk7-Texas (Dallas)
    Murray 21-58-2.7-0
    Brown 1-3-3.0-0

    Wk8-Kansas (Lawrence)
    Murray14-19-1.3-1
    Brown 12-31-2.5-2
    Calhoun 11-33-3.0-0

    Wk9-Kansas St. (Norman)
    Murray INJ
    Brown 14-51-3.6-1

    Wk10-Nebraska (Lincoln)
    Murray INJ
    Brown 14-30-2.1-1
    Clapp 7-24-3.4-1

    Wk11-Texas A&M (Norman)
    Murray INJ
    Brown 16-23-1.4-0

    Wk12-Texas Tech (Lubbock)
    Murray 19-36-1.8-1
    Brown 4-12-3.0-0

    Wk13-Oklahoma State (Norman)
    Murray 9-15-1.6-2

    Big XII Championship v. Nebraska
    Murray 18-42-2.3-1

    Fiesta Bowl v. West Virginia
    Stats Unavailable

    SEASON STATS:
    Murray 180-734-4.0-14TD
    Brown 81-200-2.4-6TD

    As for passing stats, here are my game by game raw passing yards only (Bradford and Jones combined):
    249* (Bruce)
    200* (Bruce)
    229* (Bruce)
    238 (User game v. Cole)
    367 (Realized I couldn't run, so let the air games begin...)
    310
    389
    386
    351
    359
    448
    416
    324

    This put Oklahoma as the #1 passing team in the country, just ahead of Central Michigan (by 14 yards)...I promise I would not have passed for so many yards had my runners had any chance of working things out on the ground. I love a good running game. Ask Jello, in the OFFL MM my Southern Miss team runs all over the place, but then again, we're a Spread Bone team over there (mix of FleXbox One and Spread).

    I just wanted to provide easy info. for anyone making decisions.
    _________________________________________________________________

    Sorry for the looooong post, but yeah, looking over the Team Defense stats, all of the top run stuffing D's are users. Out of the first 7 you can see when you pull up that stat, 6 of the teams are users (MICH, NDame, FL, OU, WIS and ALA).
     
  14. jello1717

    jello1717 "Those who stay will be champions." -- Bo

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    JHeb--

    If those are from our OD, then I saw different stuff. As I've said, I dont' run any plays under center and here are my best rushing performances of the season by rushing yards:

    Column 1
    Year Game Player AC YR ATTatt YDSDescyds AVGavg_yds_carry TDtd LONGlong_run After 1st Hitafter_first 20+twentyplus Brkn Tklbrkn_tkl FUMBfumb
    2009 Wisconsin Brandon Minor SR 22 142 6.5 2 26 29 1 0 0
    2009 Eastern Michigan Brandon Minor SR 12 131 10.9 2 67 79 1 2 0
    2009 Michigan State Brandon Minor SR 24 121 5.0 2 17 32 0 1 0
    2009 Ole Miss Brandon Minor SR 15 108 7.2 2 17 28 0 2 1
    2009 Purdue Michael Shaw SO 4 101 25.2 0 64 8 2 0 0
    2009 Indiana Brandon Minor SR 17 101 5.9 1 14 32 0 1 0
    2009 Purdue Brandon Minor SR 20 88 4.4 3 12 36 0 1 0
    2009 Illinois Brandon Minor SR 15 83 5.5 1 14 44 0 1 0
    2009 Western Michigan Tate Forcier FR 10 75 7.5 0 32 44 1 4 0
    2009 Iowa Martavious Odoms SO 2 74 37.0 1 64 2 1 2 0
     
  15. Archie Griffin

    Archie Griffin Walk On

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    I don't think those stats are out of hand for a pass heavy team. I'm just surprised they were the top in the nation. TTech and Kansas and C. Michigan, and there are more, should have been right there. But, you were only number one by 14 yards, which is probably about right for a team that talented abandoning the run.

    However, we can up the pass D a bit also. I'm up for anything.

    AG
     
  16. JHeb

    JHeb Sooner Magic

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    Yeah, those stats are from this dynasty Jello...

    Heck, who knows, maybe I'm doing something wrong...Must be I guess. I have the same team Bruce had and he ran well with Murray...I did not. Maybe I just need to reevaluate what I'm doing.

    Who knows?
     
  17. Shaun Mason

    Shaun Mason Somebody you used to know.

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    Haha, go check out how Army did.:)

    My QB passed for <50%, 5 TD's and 12 INT from memory.

    I didn't have a 1,000 yard rusher.
     
  18. Archie Griffin

    Archie Griffin Walk On

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    Just to clarify, I tend to exaggerate for effect.

    What I mean is, some of us have a base set of plays we call - 2-3 sets, 3-4 plays per set - and we know these plays so well we run them over and over and over, especially against each other. I've played a number of guys who run the ball 25-30 times, yet only call about three or four run plays, one or (maybe) two for each of the 3-4 sets they play out of.

    Just thought I'd clear that up. Nobody's getting called out or anything. Some if us just find a few things that work, and do little else. The CPU doesn't watch film, so we never have to adjust. We should have to adjust.
     
  19. JHeb

    JHeb Sooner Magic

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    Maybe we should take more advantage of the "Scouting Reports" section we have here in the E...Post your thoughts on your user games. Tell us all what you saw when you played User A, User B and User C. What were his tendencies? How did he get big plays? Who did he lean on in crunch time? Ya know, things like that...
     
  20. Basis4aDay56

    Basis4aDay56 Walk On

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    I like this idea. I always kind of wondered how this came to be ONLY for recruiting -- that forum has lots of possibilities.
     
  21. Colemanchu

    Colemanchu GOAT SPLITTER

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    I guess the only thing I can say about the sliders is...
    with 3 Big 10 user controlled teams, a cpu contolled Penn St. won the conference title. I'm pretty sure that is as about as unsuspected as it gets. We can lose any week, but at the same time if we play our asses off we can blow teams out. I think we have a very realistic set as it is and I dont want to make any drastic changes.
     
  22. jello1717

    jello1717 "Those who stay will be champions." -- Bo

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    This is true, but:
    1. PSU only had to play 2 users
    2. My only Big 10 loss was to a user
    3. Wisconsin's only 2 Big Ten losses came to users (1 of which he didn't get to play)
    4. Of the 3 Big 10 teams, our conference record against the CPU was (18-1)
    5. Of the 3 Big 10 teams, our overall record against the CPU was (27-1)
    6. While having aOSU go 8-1 against the CPU is fine, having Michigan go 11-0 against the CPU and Wisconsin go 9-0 against the CPU is not fine.
    Again, maybe I'm out of the norm, but that's not at all how I play. My playbook has 17 formations. Off the top of my head, I know that I call plays out of 14 of those formations and that I will have called at least 1 play out of 14 formations in probably 90% of my games (unless my offense is just sucking and I don't have the ball long enough for that).

    EDIT:
    Also thought I'd comment on your "The CPU doesn't watch film, so we never have to adjust" comment. That right there is one of the main things I don't like about playing on varsity. It can be a little hazy to know what the actual differences are between the skill levels, but adaptive AI is one of the things that EA has come right out and said changes by skill level.

    From an EA Madden blog:
    From my own experience, I know that the CPU starts stopping plays that you've called in the past a lot sooner on AA than they do on varsity.
     

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