3rd and shorts have been my achilles heel. Most people will blitz, so you have to call runs away from the blitz or have a quick hit pass play. When in the red zone, you have to try and score as soon as possible. Cause when youre on the goalline, you only have so much room to work with.
I know all that. Vs whygod every gap is filled regularly in one yard situations. Every single gap. I get hit by 3 or 4 free defenders, which often happens in the run commit. This often results in a HUGE hit fumble, also a common feat of the run commit. Again, not particularly mad if he uses it, just want to know if that has something to do with it or if it's just his line whipping mine year in and year out on every one yard sitch. Even if I use engage 8 blitz, they simply do not get there against him the way his guys get to me. I wouldn't be so wary of these situations, but I ran the ball pretty well in any other situation, even against the blitzes he sent.
Auburn - 34 Florida - 28 The weirdest, craziest finish to game yet. The last 4 minutes went like this: Auburn up 27-21 inside the Florida 10 yardline looking to put the game away throws a pick. I was guessing blitz and got it but made a poor throw on the slant. So Florida drives the length of the field. 4th and 1 from the Auburn 6 or 7 and the Gators get stuffed on an outside run play. So, the score is still 27-21 Auburn with about 25 seconds left in the game. Auburn runs the ball twice and brings up a 3rd and 5. Counter play and Wallace gets outside and possibly gets the first down but he is smacked by a Gator defender and coughs up the football. Florida scoops it up and runs it in for the go ahead score. Florida 28, Auburn 27. Ballgame right? Wrong. The Gators kickoff is a short high one that Auburn returns 89 yards for the TD with 5 seconds to play! The amount of broken tackles on the return were insane. In a nut shell I went from comfortably winning this game a few times, to losing in gut wrenching fashion, then back to winning when all hope was lost. Good game SatansAngel1104 It was a fun one for sure.
I never use run commit. This being the first time I have used it, the 3-3-5 seems to be pretty good against the run. I usually can not run much on Missouri, unless I go 4 wide. I think Controlling the MLB also helps get penetration from the MLB but also other players if the CPU comes after the user player. Honestly, a hand full of times I was just running into the hole for the RB with my MLB, not getting blocked at all and knocking the snot out of the ball carrier. One time it was PA so I hit the qb instead.
The goal line fumble was in the game that didn't count . It was a goal line blitz where I user controlled my big hitting MLB and basically ran unblocked into the backfield and hit the RB during the exchange. I will almost never run against goal line defense if I can help it. Also fullbacks are a must have on the goal line because the D-linemen match the OLine in numbers, if your blitzing LBs get through there is no one to block them. Even if you have a fullback they miss there block half the time especially on anything off tackle.
Well dang it I had hoped you were cheating. My O-line is the problem then against you and I'll need to come up with a different strategy. Also, this fumblitis happens every year against either you or Mexi when I play LSU.
I fumble against both of those teams too..... maybe they have their defense set to aggressive in the coach settings (the % slider, not the in game adjustments) so they get more CPU big hits. Doesnt hurt that both are good at user big hits too. I've tried to run the ball in the past and struggled, only recently having success. My line is much better than it was in the first four or five seasons, so that helps, but I am also doing a much different scheme than I was back then.
I personally make most of the big hits by switching and sticking. Which backfires sometimes. I have noticed that the CPU usually follows suit, when I miss big hits, the CPU players seem more likely to make big hit. I could be wrong about that. I don't turn big hits on aggressive, and I thought you could tell if someone did. There use to be a strategy bonus that shows up after a big hit fumble. Also holding the sprint button with your RB makes you get hit a lot harder. Previous years I have had some really powerful defenders. Last year when running the 3-4, I think 3 of my LBs had 95+ hit power. This year its just my MLB(99 hp).
Nother possible newb question... Do we have to sprint? I thought there is some setting that has auto sprint on or something.
Turn that off. Your running game and moving in the open field is greatly improved if you can learn to not sprint until there is a hole, then sprint, let off to change direction or cut back and then sprint again. Also, if you let off and cover up before big hits it reduces fumbles.... I need to be better at that.
I don't know if it'll do much versus the play you're trying to guard against - the LB shooting the gap hitting your HB right in the backfield.
Not that situation, just in general. I've been better but I am pretty sprint happy when I should be setting up blocks. Afraid I'll be caught from behind or something.
In this case, you have to not hit sprint and just hit cover up...... I am guilty of hitting sprint and then juke or truck which makes it even worse because you are more likely to fumble in a "move" animation..... I have gotten pretty good at setting up blocks, the one thing that occasionally happens though on outside runs is that the DE will break off his block and drag me down, since I'm not sprinting I don't zip past him..... If I sprint on those plays I tend to outrun the DE but also my sprint allows the LB to avoid the lineman or TE and the Safety usually comes up faster if you are sprinting.... SO the DE doesn't get me but I get walloped by the LB or safety. Also, is it just me or are all of the toss plays complete garbage this release? Every once in a while I can get one if the defense is crashing inside or in man cover 2 and their alignment is off. Usually for me, the lineman that pulls lets a guy in and the pitch is so slow to develop that that guy is eating my lunch, if I sprint away from him the pursuit gets outside too quick and there are no lanes or seal. Power and Stretch seem to be the only outside plays that work, especially because both can be cut upfield off tackle or between the tackle and guard if the D overpursues.
I have a couple and actually scored a TD on one against LSU from inside the 5. I rarely use them and usually when I do it is a loss