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SEC Speed League Description

Discussion in 'Thread Archive' started by jdrhammer, Jan 18, 2010.

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  1. jdrhammer

    jdrhammer S E C Speed

    Oct 29, 2009
    SEC Speed League Description

    SEC Speed

    Dynasty Description
    12 USER, ALL-SEC Dynasty

    TF SN GamerTag Team
    jdrhammer Same - Ole Miss
    fordtuff504 - - LSU
    itsnotagame - - Arkansas
    nkmi1984 - - Auburn
    drowsike - - UGA
    fsupenguin - - Florida
    BigSmooth33 - - South Carolina
    theprogram - - Kentucky
    Sublime321 - - Tennessee
    THEiv - - Vandy
    - - Miss. St.
    - - Bama

    Waiting List

    Sliders & Settings
    Column 1 Column 2
    Difficulty: Heisman
    Quarters: 7 mins

    Offense Human CPU[/U][/B]
    QB Accuracy 25 25
    Pass Block 60 60
    WR Catching 35 35
    RB Ability 45 45
    Run Blocking 50 50
    Defense Human CPU[/U][/B]
    Pass Coverage 35 35
    Pass Rush 40 40
    Interceptions 5 5
    Running Defense 45 45
    Tackling 45 45
    Special Teams Human CPU[/U][/B]
    FG Power 0 0
    FG Accuracy 20 50
    P Power 50 50
    P Accuracy 20 60
    Kickoff Power 55 55

    Version 1.6

    Position Changes
    Pos Notes
    QB: < 85 spd, minimum THP 80, THA 70 when moving an ATH or other Position Player to QB. If a QB runs > a 4.52 (85) you may recruit and sign him.
    RB: No Restrictions
    FB: TE or LB; HB restrictings
    Weight restriction > 220 lbs
    Speed restriction < 85
    WR: No restrictions
    TE: Restricted
    Weight restriction > 220 lbs
    Speed restriction < 85
    OL: No restrictions
    DT: Restricted
    Weight restriction > 265 lbs
    Speed Restriction < 75
    Strength Restriction > 80
    DE: Restricted
    Weight restriction > 235 lbs
    Speed Restriction < 85
    OLB: Restricted
    Weight restriction > 215 lbs
    Speed Restriction < 85
    MLB: Restricted
    Weight restriction > 220 lbs
    Speed restriction < 85
    DB: Any S - S move is fine. No S to CB Pos. Change but can use a S at CB in Depth Chart
    RET: No restrictions

    Players leaving
    A player will not be allowed to attempt to sway a player from the pro draft if he:
    • is > 95 OVR
    • is a JR that has won the Heisman
    • is a JR or SO(RS) and has won a major award (Thorpe, Maxwell, Biletnikoff, etc) and is > 90 OVR
    Kickers and punters can be swayed from pro draft regardless of OVR and class.

    The amount of scholarships that can be offered at any given time will be dictated by the following formula:

    A = number of seniors on your team that will graduate
    B = number of underclassmen that qualify for pro draft with aforementioned rules. So underclassmen that are 90+ and have won an award.
    C = number of walk-ons on your team. Walk-ons may be cut at any time.
    D = 70 - current amount of players currently on roster

    A + B + C + D = total number of available scholarships.

    Note: Committed players count against your scholarship limit.

    Recruiting Zones:

    -Any SEC State
    -Any State that borders your State not in the SEC (i.e. Arkansas gets Texas and Missouri but others don't unless a Pipeline is established.)
    -Any Pipeline State not in the SEC's territory
    -Any player who is initially interested in your school not in the above States (i.e. A Coach may not go to California and target any player he wishes if CA is not a Pipeline. If a player is interested "Green Dot" he can be recruited. This allows a slower, more gradual approach to developing Pipelines.) You may not place a recruit on your board nor offer a scholarship to him if he isn't interested and isn't in one of the recruiting zones or pipelines. EX. being: You want a QB from CA but CA isn't a pipeline. If he isn't interested on his own, you may not place him on your board or offer him a scholarship. You can't call him either. To do this you would have to really be sneaky and place him on your board, call him to unlock pitches, and then remove him each week. This is cheating, SMU back in the day style...or you could say it's cheating SEC modern day style... lol

    Make sure your recruits meet the above mentioned criteria!

    We want to compete for players to make it more realistic.

    Dynasty History
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