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Discussion in 'Thread Archive' started by Diddy81, Jul 22, 2009.

  1. Diddy81

    Diddy81 Walk On

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    Messages:
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    Settings

    Dynasty Acc. Disabled
    Skill Heisman
    Injuries/Fatigue On
    Quarter Length 7
    Play clock on
    HF Advantage on

    Penalties
    Offsides 75
    False Start 65
    Holding 50
    Facemask 50
    OPI 60
    DPI 100
    KR/PR I 60
    Clipping 50
    Int. Gro. 60
    Roughing passer 50
    roughing kicker 60
     
  2. Diddy81

    Diddy81 Walk On

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    Sliders

    Test them!!!!!!!!!!!!! between now and Friday!!!!!!!!!!

    Offense Hum/CPu
    Qb Acc. 20/10
    Pass Block 45/20
    WR Catch 50/50
    RB Ability 50/60
    Run Block 50/50

    Defense
    Pass Coverage 35/30
    Pass Rush 65/60
    INt 25/25
    Rush Def 30/40
    Tack 50/45

    Special Teams
    Fg Power 30/30
    FG Acc 40/40
    Punt Pow 50/50
    Punt Acc 50/60
    KOPower 55/60
     
  3. controllerabuser

    controllerabuser Purple People Eaters

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    Messages:
    9,759
    sdid, you might want to leave the sliders mainly at default...
     
  4. Diddy81

    Diddy81 Walk On

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    Michigan vs. Illinois

    ILL MICh
    score 26 21
    FD 15 9
    Total O 276 345
    Rush 29-33 22-38
    Co-Att 18-31-2 20-34-2
    pass yd 243 309
    3rd down 4-11 3-13
    TO 1 2
    Fum Lost 1 2
    Penalties will be tweaked around 6 holding calls in first half
    TOP 13:55 14:15

    Mich
    Tate Forcier 17-31 298 2 td's 0 int sacked 2

    Rushing
    B. Minor 16 -42 Long 10 2 BTK

    Receiving
    G. matthews 6 126 long 68
    J. hemmingway 4 107 1td Long 79

    8 Drops

    Defense
    9 TFL
    4 Sacks
    0 Int
    3 Pass Def
    2 FF 1 FR
    2 Safetys 1 on sack 1 on holding penalty in endzone

    Special teams
    averaged around 21 yards a KR

    Illinois
    J. willimas 18-31 243 2 td 0 int 3 sacked

    Rushing
    D. Dufrene 17-53 Long 10 2 BTK

    Receiving
    J. cumberland 6 -85 1 td
    J. fayson 4 -63

    Longest reception 41 yards

    3 drops

    Defense
    6 TFL
    2 Sacks
    0 Int
    2 Pass Def
    2FF 2 FR
    1 Def TD
     
  5. ZepHead

    ZepHead Futbol!

    Joined:
    Jul 19, 2009
    Messages:
    239
    Okay, I know this is late but if you are still looking for feedback, my 2 cents:

    I think user FG power and accuracy should be lowered to 20 and 40 respectively, and FG accuracy for CPU upped to 60. I still think its too easy for an average user kicker to nail a 45 yarder w/o wind.

    What is the completion % with these settings for the CPU? I get realistic numbers (55-65%) with these settings: cpu pass block should @ 15, cpu QB accuracy lowered to 10 preferably 5. Also lower human accuracy to 15 at least (pref. 10). I also think user rush defense should go down to 20 because the cpu still can't run especially if u use the run defensive keys.
     
  6. controllerabuser

    controllerabuser Purple People Eaters

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    in my honest opinion.. the game is much harder than last year on heisman. if you have the sliders the way they are right now.. it isn't going to be pretty.. granted i don't like when everybody wins most of the games with ease.. these sliders are much like the ones i posted and will be very tough. i wouldn't mess with the running sliders as it will mess up the kick off return game horribly.. read on os about that. then you have the pass coverage down and the robo qb is still there... it will shred the d.. the rush d and tackling down for the user will be crushed by the fact that you have the cpu rb ability up..
     
  7. mz1290

    mz1290 Guest

    I think the ones Cimmy has us using on "The Dream" dynasty work fine. But I dont know if thats just because they're weaker teams. I tried them out with an LSU vs Bama game and it worked fine. But either way ill give it a try.
     
  8. skipwondah33

    skipwondah33 Walk On

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    Jul 21, 2009
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    389
    Hopefully Colt still throws accurately like he should, haven't had the chance to test them
     
  9. Diddy81

    Diddy81 Walk On

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    Post them
     
  10. mz1290

    mz1290 Guest

    Settings:
    6 Minute Qrtrs
    Heisman w/ Sliders

    Sliders
    Offense Human CPU
    QB Accuracy 45 45
    Pass Block 60 35
    WR Catching 20 20
    RB Ability 45 50
    Run Blocking 50 45

    Defense Human CPU
    Awareness 45 50
    Knockdowns 25 60
    Interceptions 15 10
    Break Block 60 45
    Tackling 40 45

    Special Teams Human CPU
    FG Power 25 15
    FG Accuracy 15 20
    P Power 20 35
    P Accuracy 15 35
    Kickoff Power 50 50
     
  11. Dogslax41

    Dogslax41 Walk On

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    Jul 19, 2009
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    Run blocking on those look a bit high. have those of you using those seen a large number of kick return tds?
     
  12. Diddy81

    Diddy81 Walk On

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    No I haven't
     
  13. Cimmy24

    Cimmy24 Candy Ass Self

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    Jul 6, 2009
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    8,061
    Mine have changed a bit...mostly default. I will post shortly....I'm trying sdid's out right now with LSU @ South Carolina (me being SC). Going into the half, its LSU 21 SC 14. In my opinion...the settings are pretty solid. I like every game to be a challenge and i think these could make it that way. If you play sim football, you have to play smart/patient ball. Can't panic when you're down until its late. I was down 21-7 and with only 1:43 left in the half managed to drive the field and score with 9 secs to spare. This involved me throwing the ball away and not just throwing it up. I had 1 turnover so far, an interception off a bad pass due to pressure. Pressure on the pass can get to be a bit too much, but not obnoxious. If anything is change I would say MAYBE just USER pass defense up 1 notch and CPU pass rush down 1 notch....MAYBE. CPU RB Ability could show an abundance of kick return TDs, but I haven't seen a problem yet in my game...
     
  14. Diddy81

    Diddy81 Walk On

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    Sliders tweaked
     
  15. ZepHead

    ZepHead Futbol!

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    Messages:
    239
    Sdid22,

    Please check out my game stats. I'm not very impressed with the sliders. I am willing to replay my game if you decide to tweak the sliders and they feel realistic. Here are my thoughts:

    - Running is way too easy (I had 200+ with my starting RB), and I kept running because I didn't feel the need to pass - I never trailed.

    - Tackling is awful. I returned two kickoffs for touchdowns and my guy is a 91 speed, I think. Same with running game. Maybe it's because of run blocking changes?

    - Robo QB in full effect, and there is no user pass rush. They got a cheap 80+ yard TD on me, IMO. The cpu running is very good, but I shouldn't have to sit back every play, take away the deep ball, make the QB dump off after what feels like an eternity in the pocket and tackle the guy before the first down to force a three and out.

    Please let me know after you get feedback from the others if you would like me to suggest a slider set for you to test (very close to this). If not, I'll probably end up with a run dominated offense against the cpu at least and I hope that won't be considered cheesing.

    PS: Penalties look fine to me.
     
  16. Diddy81

    Diddy81 Walk On

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    I will be turning down qb accuracy on both sides and will work with the human pass rush. I will look at tuning running game. You weren't playing against a defensive force either though.
     
  17. ZepHead

    ZepHead Futbol!

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    True, but I just hope my "unbalanced" offense won't be viewed in a negative light. I kneeled near their goalline at the end and punted each time so I think I played a fair game. You are right about the BYU defense being bad and them running a 3-4 making it easier, but I didn't feel like I earned all those rushing yards. Good to know you're looking at the sliders. :)
     
  18. Diddy81

    Diddy81 Walk On

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    Thanks for your input

    This is what I'm rolling with I hope they work they will be in place for the next week.

    offense
    QB acc 10/5
    pass bl 45/15
    wr cat 50/50
    rb abil 50/50
    run blk 40/45

    defense
    pass cov 35/35
    pass rush 70/65
    INT 25/25
    rush Def 35/50
    tack 50/50

    special teams
    fg pow 25/25
    fg acc 30/40
    punt power 50/50
    punt acc 50/60
    KOP 55/60
     
  19. skipwondah33

    skipwondah33 Walk On

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    Jul 21, 2009
    Messages:
    389
    Settings changed much :eek:.

    Game with Colorado was wild. When Colt did have time to throw (very rare over 2 seconds) it was either overthrown badly or dropped and or underthrown. The Colorado pass rush was in my backfield in less than 0.5 seconds on numerous occasions, of which my best tackle was beat 3 times. They sacked me 5 times, to my sacking them twice which was at the end of the game. Should have had atleast 4 sacks, but their super athletic QB dodge and shook out of every one of them. I was 1-11 on 3rd downs, I would say half because I was sacked making it a long conversion, the other half were drops.

    My only beef if pass rush. Sub par defenders should not be getting into my backfield that quickly against a pretty good line, meanwhile I can't get to their QB for anything much less sack him, or only if I send a sellout blitz. I like it tough, but most of the times I passed I was either being hit or sacked. This just shouldnt happen as often as it did.
     
  20. Diddy81

    Diddy81 Walk On

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    Nope the cpu on Heisman picks games where they are just going to be relentless and if you don't have the right game plan it will be really difficult to get anything done. I see you scored 20+ points. I scored 13 against UK with Florida.
     
  21. skipwondah33

    skipwondah33 Walk On

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    Yea two were touchdowns, 1 on a 70-yd screen pass, threw the ball so fast they didn't have time to sack me. 2nd pass was a prayer and threw it off my back foot because the rush was in before I had time to read. The rest of my points came from 4 field goals because I couldn't score in the redzone because of sacks and drops.

    It was just insane how quick they got in, I mean it was hut, Colt catches the snap, sacked immediately. Then the errant passes, hell he was the most accurate QB last year.

    Ah well we'll take the W
     

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