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Shake 'N' Bake: League Description

Discussion in 'Thread Archive' started by Roggie, Jun 17, 2011.

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  1. Roggie

    Roggie Back 2 Back

    Jun 14, 2011
    Featured Threads:


    Dynasty Description
    Shake 'N' Bake is back! The majority of our 2011 dynasty was run over at Operation Sports, but we have moved over to TSO to help ourselves grow and be in a better, and sim, environment.

    This season, we're running a 1 star, open, coaching carousel dynasty. Starting from the bottom, working towards your ultimate, dream head coaching job.

    Shake 'N' Bake advances on a 48-72 hour interval, unless someone requests more time due to real life issues or to schedule user games. Extensions of more than 24 hours will not be granted, and your game will be simmed. If all games are completed in less than 72 hours, the dynasty will advance.

    League Roster
    Gamertag User Name Team
    LeGeNd RiPs LeGeNd RiPs San Jose State
    IrishBearcat IrishBearcat FIU
    breezyBROWN34 matthew34brown Army
    HovaTheGodMC Hova EMU
    mboda mboda UL Lafayette
    L2 -Balla- Western Kentucky
    Mother Rat Da Rat Washington State
    fuzzyl0gic fuzzyl0gic Buffalo
    Papa Perry Papa Perry FAU
    MaslerBoros16 Masler Western Michigan
    UofCWildcat UofCWildcat UAB
    Kaizer2310 Kaizer2310 New Mexico

    Name Role
    LeGeNd RiPs Commissioner

    Settings & Sliders
    Difficulty: Heisman
    Quarters: 7 mins
    Speed Threshold: Normal/20

    Sliders (will be updated for 2014)
    QB Accuracy 10 5
    Pass Blocking 35 45
    WR Catching 50 50
    RB Ability 45 45
    Run Blocking 45 40
    Pass Coverage 20 20
    Pass Rush 30 25
    Interceptions 25 25
    Rush Defense 20 20
    Tackling 40 50
    FG Power 45 45
    FG Accuracy 40 40
    Punt Power 45 45
    Punt Accuracy 40 40
    Kickoff Power 45 45[/B][/U]

    Position Changes
    Pos Notes
    QB: No Restrictions
    RB: No Restrictions
    FB: Restricted
    Weight Restriction > 220 lbs
    Speed Restriction< 89
    WR: No Restrictions
    TE: Restricted
    Weight Restriction > 220 lbs
    Speed Restriction < 89
    OL: No Restrictions
    DT: Restricted
    Weight Restriction > 260 lbs
    DE: Restricted
    Weight Restriction > 220 lbs
    Speed Restriction < 89
    OLB: Restricted
    Weight Restriction > 205 lbs
    Speed Restriction < 93
    MLB: Restricted
    Weight Restriction > 210 lbs
    Speed Restriction < 93
    DB: No Restrictions
    RET: No Restrictions

    If a player comes in at a position but is under/over the requirements, they are allowed to stay at that position. Athletes are going to be free game this year for positions as long as they come within 90% of the required weight for the position.

    Reset Rule
    Players will be allowed NO restarts. If power goes out during a game, or unforeseen circumstances occur, your game will be simmed. If it happens a 2nd time, you will be on probation. If it happens a 3rd time, you will be booted. No questions asked.

    If a game was being played and it was noted that you were losing at time of reset, your game will be simmed and you will be put on probation. If you are caught restarting a second time, you will be booted.

    If a disconnect occurs in a User vs User game when a player is losing, the player who had been leading will be given the choice of starting the game over or playing the CPU. We understand that disconnects happen, but it is obvious when some are user initiated.

    Scoring Limits
    We will not have any true scoring cap on games. But starters will be removed from any game when leading by 35+ in the first half, 28+ in the 3rd quarter, and 20+ in the 4th. If the opponent closes the gap to less than these limits after starters are removed, they will be allowed to go back in until the cap is passed again. Chew clock will be turned on in any of these situations as well to quicken the game and reduce the amount of plays ran. Running the ball will also be required (except for in first half).

    Players leaving
    A player will not be allowed to attempt to sway a player from the pro draft if he:
    • is > 95 OVR
    • Is a First Round draft pick
    • Is a 2nd or 3rd Round draft pick and is > 90 OVR
    • is a JR or SO(RS) that has won the Heisman the previous season
    • is a JR or SO(RS) and has won a major award (Heisman, Mackey, O'Brien, Biletnikoff, etc) and is > 90 OVR
    Kickers and punters can be swayed from pro draft regardless of OVR and class.

    The amount of scholarships that can be offered at any given time will be dictated by the following formula:

    A = Number of graduating seniors on your team.
    B = Number of walk-ons on your team, who may be cut after any season when replaced by a recruit.
    C = Three additional scholarships.
    D = 70 - current amount of players currently on the roster.
    E = Amount of players who leave early/transfer -3 (cannot go negative. Ex: 5 leave, -3 = 2 extra. 2 leave, -3 = 0 extra)
    F = Transfers count as a scholarship. Subtract 1 for every transfer.

    A + B + C + D + E - F = total number of available scholarships.

    Note: Committed players count against your scholarship limit.

    To clarify the scholarship rules:

    A: Obvious. B: Obvious. C: Obvious. D: Obvious. F: Obvious.
    E: It's simple. If you have more than 3, every number above 3 is an additional scholarship to keep you at a full roster.
    You ALREADY get the bonus 3 from C no matter what. That's why 3 or less guys leaving early won't give extra scholarships.
    Last edited by a moderator: Dec 5, 2013
    • Like Like x 1
  2. Roggie

    Roggie Back 2 Back

    Jun 14, 2011
    Featured Threads:
    Updated for NCAA 2013.
    • Like Like x 1
  3. HarkTheSound

    HarkTheSound Walk On

    Jun 14, 2011
    Updated for 2014.
  4. LeGeNd RiPs

    LeGeNd RiPs Is it football season yet?

    Nov 21, 2009
  5. LeGeNd RiPs

    LeGeNd RiPs Is it football season yet?

    Nov 21, 2009
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