Dynasty Description Shake 'N' Bake is back! The majority of our 2011 dynasty was run over at Operation Sports, but we have moved over to TSO to help ourselves grow and be in a better, and sim, environment. This season, we're running a 1 star, open, coaching carousel dynasty. Starting from the bottom, working towards your ultimate, dream head coaching job. Shake 'N' Bake advances on a 48-72 hour interval, unless someone requests more time due to real life issues or to schedule user games. Extensions of more than 24 hours will not be granted, and your game will be simmed. If all games are completed in less than 72 hours, the dynasty will advance. League Roster Gamertag User Name Team LeGeNd RiPs LeGeNd RiPs San Jose State IrishBearcat IrishBearcat FIU breezyBROWN34 matthew34brown Army HovaTheGodMC Hova EMU mboda mboda UL Lafayette L2 -Balla- Western Kentucky Mother Rat Da Rat Washington State fuzzyl0gic fuzzyl0gic Buffalo Papa Perry Papa Perry FAU MaslerBoros16 Masler Western Michigan UofCWildcat UofCWildcat UAB Kaizer2310 Kaizer2310 New Mexico Commissioner Name Role LeGeNd RiPs Commissioner Settings & Sliders Difficulty: Heisman Quarters: 7 mins Speed Threshold: Normal/20 Sliders (will be updated for 2014) SLIDERS USER CPU[/U][/B] QB Accuracy 10 5 Pass Blocking 35 45 WR Catching 50 50 RB Ability 45 45 Run Blocking 45 40 Pass Coverage 20 20 Pass Rush 30 25 Interceptions 25 25 Rush Defense 20 20 Tackling 40 50 FG Power 45 45 FG Accuracy 40 40 Punt Power 45 45 Punt Accuracy 40 40 Kickoff Power 45 45[/B][/U] Position Changes Pos Notes QB: No Restrictions RB: No Restrictions FB: Restricted Weight Restriction > 220 lbs Speed Restriction< 89 WR: No Restrictions TE: Restricted Weight Restriction > 220 lbs Speed Restriction < 89 OL: No Restrictions DT: Restricted Weight Restriction > 260 lbs DE: Restricted Weight Restriction > 220 lbs Speed Restriction < 89 OLB: Restricted Weight Restriction > 205 lbs Speed Restriction < 93 MLB: Restricted Weight Restriction > 210 lbs Speed Restriction < 93 DB: No Restrictions RET: No Restrictions If a player comes in at a position but is under/over the requirements, they are allowed to stay at that position. Athletes are going to be free game this year for positions as long as they come within 90% of the required weight for the position. Reset Rule Players will be allowed NO restarts. If power goes out during a game, or unforeseen circumstances occur, your game will be simmed. If it happens a 2nd time, you will be on probation. If it happens a 3rd time, you will be booted. No questions asked. If a game was being played and it was noted that you were losing at time of reset, your game will be simmed and you will be put on probation. If you are caught restarting a second time, you will be booted. If a disconnect occurs in a User vs User game when a player is losing, the player who had been leading will be given the choice of starting the game over or playing the CPU. We understand that disconnects happen, but it is obvious when some are user initiated. Scoring Limits We will not have any true scoring cap on games. But starters will be removed from any game when leading by 35+ in the first half, 28+ in the 3rd quarter, and 20+ in the 4th. If the opponent closes the gap to less than these limits after starters are removed, they will be allowed to go back in until the cap is passed again. Chew clock will be turned on in any of these situations as well to quicken the game and reduce the amount of plays ran. Running the ball will also be required (except for in first half). Players leaving A player will not be allowed to attempt to sway a player from the pro draft if he: is > 95 OVR Is a First Round draft pick Is a 2nd or 3rd Round draft pick and is > 90 OVR is a JR or SO(RS) that has won the Heisman the previous season is a JR or SO(RS) and has won a major award (Heisman, Mackey, O'Brien, Biletnikoff, etc) and is > 90 OVR Kickers and punters can be swayed from pro draft regardless of OVR and class. Scholarships The amount of scholarships that can be offered at any given time will be dictated by the following formula: A = Number of graduating seniors on your team. B = Number of walk-ons on your team, who may be cut after any season when replaced by a recruit. C = Three additional scholarships. D = 70 - current amount of players currently on the roster. E = Amount of players who leave early/transfer -3 (cannot go negative. Ex: 5 leave, -3 = 2 extra. 2 leave, -3 = 0 extra) F = Transfers count as a scholarship. Subtract 1 for every transfer. A + B + C + D + E - F = total number of available scholarships. Note: Committed players count against your scholarship limit. To clarify the scholarship rules: A: Obvious. B: Obvious. C: Obvious. D: Obvious. F: Obvious. E: It's simple. If you have more than 3, every number above 3 is an additional scholarship to keep you at a full roster. You ALREADY get the bonus 3 from C no matter what. That's why 3 or less guys leaving early won't give extra scholarships.