Should Run/Pass Commit Be Allowed? With these features working properly this year I don't have a problem with using them in NCAA '11. They have helped me in some spots and have burned me in others. Can't really ban them in CPU games so the best bet is to allow them in CPU games, that way if you do use them you don't feel guilty. But the main reason I bring this up is for user games. Should they be allowed? Not on every play but in certain situations. Examples of times it should be allowed: 3rd/4th and short: Run commit should be allowed. With the new blocking scheme its hard to stop certain runs unless you use gameplan. On your opponents 3 yard line or closer: Run Commit should be allowed. That option is hard to stop near the goal line. RC could make the O switch up their playcalling and maybe try a bootleg or something else creative. 3rd and Long(10 yards or more): Pass Commit should be allowed. It'll make people not run a 4 verticals on 3rd and 27 and maybe play the field position game with a draw. Its frustrating watching your CB get beat deep even though everyone knew it was a pass except for him. It'll keep a realistic approach to the game. Once your opponent has torched you for 300 yards or more: If your opponent has grabbed you for 300 yards on 6 min quarters you need some help. PC could help you and it'll make your opponent use more strategy than flingingg the rock everywhere. Once your opponent has surpassed 150 yards with one player: It'll help contain the brutal onslaught and force the other player to stop running f'n Clay up the damn middle!! lol. Don't know if any of you have played a user using Wisconsin but that kid always falls forward. Thoughts? Opinions?