Slider Baseline

Discussion in 'TMFL' started by Shaun Mason, Aug 24, 2012.

  1. Shaun Mason

    Shaun Mason Somebody you used to know.

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    Anyone up for playing some user games so I can have a baseline for sliders?
     
  2. Shaun Mason

    Shaun Mason Somebody you used to know.

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    Just to let you know, a couple of the things I am personally looking for when I start messing with settings:

    • Games that have as close as possible to the right number of plays, without going over an hour per game (on average).
    • Backups that rotate in due to fatigue.
    • Injuries occur with realistic frequency. (May reevaluate since I don't think there is IR or PUP)

    All three of these items tie to the fact that progression is based on production. In order for defenders to reach their goals we need to have the appropriate amount of plays.

    Also, I would prefer it per play averages stay in line with reality. That might mean I make it harder to run the ball and throw it deep.
     
  3. TEClemson53

    TEClemson53 Walk On

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    I'll download the early release tonight when I get home. I probably wont get home until midnight or so tonight though. I'll have the morning & afternoon tomorrow to play a few games if anyone wants to.
     
  4. PAgamer07

    PAgamer07 We're the ship without a storm

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    Shaun.. remember what happened with NCAA? If you have full version, you probably can't play any early release noobs.

    Also.. are you gonna get a league description/rules thread up at some point? Let me know if you want any assistance.
     
  5. bawvu97

    bawvu97 Let's Goooooo Mountaineers

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    Will it get posted rigt at midnight?
     
  6. TEClemson53

    TEClemson53 Walk On

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    I think 6:00 pm EST tonight is the season pass release
     
  7. bawvu97

    bawvu97 Let's Goooooo Mountaineers

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    Sweet
     
  8. Shaun Mason

    Shaun Mason Somebody you used to know.

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    I need to play the game before getting rules up. CCM enforced a lot of the stuff, like roster limits, cap, etc.
     
  9. Shaun Mason

    Shaun Mason Somebody you used to know.

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    Yea, I know. That's why I'm asking for volunteers, I can't play anyone.
     
  10. Big Suge Knight

    Big Suge Knight Walk On

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    I should be able to get my ass handed to me some tonight. Shaun Mason anything you'd like us to start with?
     
  11. Shaun Mason

    Shaun Mason Somebody you used to know.

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    Just default All Pro
     
  12. PAgamer07

    PAgamer07 We're the ship without a storm

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    On default all-pro only thing I adjusted was speed threshold to 35, game play to slow, quarter length 7 minutes, clock runoff turned off. Number of plays was solid, gameplay felt good. AI Pass defense really good. Pass rush felt good. Everything actually felt pretty nice. Granted that was only 2.5 games. Tried 8 minute quarters with no runoff and it felt a bit long. Plays were 70+ per side which seemed like a lot.

    Would like to try like 10 minutes with some clock runoff. I so wish there was a chew clock option in Madden!!
     
  13. Shaun Mason

    Shaun Mason Somebody you used to know.

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    Try 10 minutes with 20 second runoff.
     
  14. PAgamer07

    PAgamer07 We're the ship without a storm

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    Perfect. Just got done playing one. Plays were both around 60 per side. Game was a hair less than an hour long.
     
  15. Shaun Mason

    Shaun Mason Somebody you used to know.

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    Good, that's in line with:


    NFL Average Statistics 2011
    (single-game)

    ********************

    Plays per game (inc. special teams): 128
    Points per team: 22
    Total offensive yards per team: 347

    Rushing attempts per team: 27
    Rushing yards per team: 117
    Rushing yards per carry: 4.3

    Passing attempts per team: 34
    Passing completions per team: 20
    Passing completion percentage: 59%
    Passing yards per team: 230
    Passing yards per completion: 11.5

    QB sacks per team: 2
    Interceptions thrown per team: 1
    Fumbles lost per team: 0.6

    Punts per team: 5
    Average gross punt yards: 45
    FG attempts per team: 2
    FG conversion percentage: 80%

    Penalties per team: 6
     
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  16. I Peench

    I Peench Caught in the hustle

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    I can play some tonight if anyone is down.
     
  17. PAgamer07

    PAgamer07 We're the ship without a storm

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    Im gonna be honest... Outside of pass protection everything seems good on All pro.
     
  18. Cheez

    Cheez TSO's 1,000,000th Poster

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    I will try to be around a tv later tonight to help with tuning...
     
  19. Dru50

    Dru50 Still Chicago's #1 son

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    Is pass protection too good or not good enough?
     
  20. PAgamer07

    PAgamer07 We're the ship without a storm

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    Im having trouble getting pressure with 2 solid pass rushers. Same issue as NCAA. Unless you send 5+ rushers or get a coverage sack, youre not getting to the QB often.
     
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  21. I Peench

    I Peench Caught in the hustle

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    Definitely getting a lot of pressure with the Giants front 4 on default. It's just coming from teh right side though, which still bugs me so much
     
  22. PAgamer07

    PAgamer07 We're the ship without a storm

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    I keep trying Harrison and Woodley either usering them or not, and after 6 games I have maybe 2 sacks between them?
     
  23. I Peench

    I Peench Caught in the hustle

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    That's pretty weak. I'll grab my stats for the season after I"m done this game
     
  24. I Peench

    I Peench Caught in the hustle

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    PAgamer07 through 3 games JPP has 5 sacks and Tuck has 3. I'd like to see how other people are doing.

    Also, what do you think about the interception slider? Leave it alone?
     
  25. PAgamer07

    PAgamer07 We're the ship without a storm

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    I've only played one user game, the rest CPU. It seems ok to me. Still seeing drops which is good. Although #7 did have a game where he threw 4 and the CPU didnt drop a thing. Think it was an anomaly. What do you think?

    Also.. are you playing on 35 threshold, slow speed?
     

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