Slider Discussion

Discussion in 'Thread Archive' started by fuzzyl0gic, Jan 13, 2011.

  1. fuzzyl0gic

    fuzzyl0gic No new friends

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    In the other TF league I'm in, I think the sliders are a bit more challenging. I was thinking of trying them out for week 1 of season 5. What do you think?

    Gameplay Options

    Game Speed - Normal
    Quarter Length - 8 minutes
    Skill - All American




    Penalty Sliders

    Clipping - 45
    Def. Pass Interference - 95
    Facemask - 55
    False Start - 80
    Holding - 50
    Intentional Grounding - 100
    KR/PR Interference - 95
    Off. Pass Interference - 95
    Offsides - 80
    Roughing the Kicker - 100
    Roughing the Passer - 85



    User Gameplay Sliders*

    QB Accuracy - 40 (-5)
    Pass Blocking - 50 (-5)
    WR Catching - 50 (+10)
    RB Ability - 50 (+5)
    Run Blocking - 40 (-5)
    Pass Coverage - 50 (+5)
    Pass Rush - 50 (0)
    Interceptions - 15 (+5)
    Rush Defense - 40 (+10)
    Tackling - 45 (-5)
    FG Power - 40 (-10)
    FG Accuracy - 25 (-25)
    Punt Power - 40 (-10)
    Punt Accuracy - 25 (-25)
    KO Power - 35 (-15)



    CPU Gameplay Sliders
    QB Accuracy - 40 (-15)
    Pass Blocking - 55 (+5)
    WR Catching - 50 (+10)
    RB Ability - 50 (-10)
    Run Blocking - 70 (+15)
    Pass Coverage - 80 (+25)
    Pass Rush - 45 (0)
    Interceptions - 30 (+15)
    Rush Defense - 70 (+15)
    Tackling - 45 (-10)
    FG Power - 45 (-5)
    FG Accuracy - 60 (+10)
    Punt Power - 45 (-5)
    Punt Accuracy - 95 (+45)
    KO Power - 50 (0)

    *(+/- n) where n = delta of our sliders compared to these.
     
  2. CharlestonUSC

    CharlestonUSC Walk On

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    wow FG power and accuracy are way down. i know special teams shouldn't be guaranteed but can you even hit from 35yds out with an average kicker with those sliders?
     
  3. Keller

    Keller The enemy of my enemy is my friend.

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    Fuzzy, post our current sliders so I can compare them. :)
     
  4. fuzzyl0gic

    fuzzyl0gic No new friends

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    Yeah kind of useless without our current sliders for comparison. I'll post it up shortly.

    edit: @Keller compare away my friend.
     
  5. fuzzyl0gic

    fuzzyl0gic No new friends

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    I will put the delta from these sliders compared to our current sliders as such:

    User Gameplay Sliders

    QB Accuracy - 40 (-5) < - - This means the accuracy for the new proposed sliders is 5 points less than the current sliders we are using. Hopefully that is easy enough to understand.
     
  6. fuzzyl0gic

    fuzzyl0gic No new friends

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    There we go. As you can see, not much changes for the user, but a LOT of alterations going on in for the CPU. I think the kicking attribute bumps would help with horrible CPU kickers. With the pass coverage bumped up, its much harder for the Hovas to throw 600 yards a game.

    No point in putting the delta beside the penalty attributes, our current ones are ALL at 50.
     
  7. broth262

    broth262 Dirty Terps

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    Have there been problems with clipping calls? Usually I have those set around 0. I cant think of the last time a clipping call was made in football.
     
  8. Keller

    Keller The enemy of my enemy is my friend.

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    I like that WR catching is going up, lol. I'm iffy about the changes to the running game - I struggle enough as it is against similarly rated teams. I like that the CPU run game is getting changed, better blocking but less broken tackles, that should be a good change I think. I'm not sure how I feel about their pas coverage going up, but I know a lot of people think its too easy to pass so I guess thats fine. I just hope that the bump n run isn't even worse. I think CPU FG accuracy probably needs to go up even more.
     
  9. Bl0ndeRedHead

    Bl0ndeRedHead Official TSO Pothead

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    I like the slider changes. Don't listen to Keller
     
  10. Masler

    Masler Moderator

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    I'm not quite sure how raising Pass Interference will work....do you get flagged alot for that in your other league fuzzy?
     
  11. Bl0ndeRedHead

    Bl0ndeRedHead Official TSO Pothead

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    I have yet to be called for PI in a league where we had it at 100
     
  12. Masler

    Masler Moderator

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    Cool. Not a problem then. I've been in a league where holding was at 100, flag every other snap, pissed me off royally.
     
    • Like Like x 1
  13. Keller

    Keller The enemy of my enemy is my friend.

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    only time ive seen it flagged is if i literally hit stick the receiver before the ball gets there

    it could be at zero and that would be called
     
  14. Bl0ndeRedHead

    Bl0ndeRedHead Official TSO Pothead

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    Ya holding gets iffy at anything over 70. Just wish they'd have some realistic animations for holding where the lineman hold to get you away from an oncoming blitzer or when you leave the pocket. Not just randomly
     
  15. JCspartan2

    JCspartan2 Sparty Party

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    Sliders felt great!!

    I had trouble running the ball but I'm not built to run with this Oline so its probably not the sliders.

    The only thing that needs to be changed is the facemask slider. There were at least 8 of them in my game.
     
  16. fuzzyl0gic

    fuzzyl0gic No new friends

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    That is fairly excessive, I will bump it down a bit. Anyone else have any input on the sliders?
     
  17. CharlestonUSC

    CharlestonUSC Walk On

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    I had quite a few facemasks in my last game but it could've just been a fluke. I'll keep an eye out for it in next week's game week 3 and see if it is still a problem.
     
  18. fuzzyl0gic

    fuzzyl0gic No new friends

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    I forgot to bump it down for this week, thanks for nothing.
     
  19. CharlestonUSC

    CharlestonUSC Walk On

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    What?
     
  20. fuzzyl0gic

    fuzzyl0gic No new friends

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    Haha, I meant to write: "thanks for noting". Sorry about that.
     
  21. CharlestonUSC

    CharlestonUSC Walk On

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    I was like "what the hell did i do?!" Figured you might have still been pissed about losing two guys already this week.
     

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