Should sliders in online dynasties be "sim based, challenging, or both? Please explain reasoning behind your answer. Also, please define sim based sliders. A commissioner from another site and I have been butting heads over this thru texting. When I asked him to explain should sliders be sim or challenging, he said sim. I asked him to define sim, he refused to do so. He thought I was trying to trap him, honestly I can see why, but I wanted to know. The original sliders in the dynasty I am talking about were too easy, weak user teams like EMU were beating Ohio State. My WKU team kept Ohio State close. The second set of sliders, my WKU team could not get a HB out of backfield, only run play that worked was read option without a spy involved. This game was vs SJSU. Any help would be appreciated.