The Tradition Over the course of the next week when NCAA releases I'd like for us to test sliders so we can have a solid set when we officially start the dynasty. I think we are better served to play on Heisman difficulty this year and if it plays anything like the demo the speed threshold needs to be lowered. Any other suggestions to give us a good starting point with slider testing?
I've only played the demo a couple of times, so I don't really have a good baseline to go with. I'm sure once the 5th hits and I'm able to download the game that I'll check some items out. I'll report back if I see anything that I have an opinion on.
If its like the past, the demo and game will play/feel very different. Changing speed threshold one way or another is fine with me. I just dont want it to be extreme to the point where acceleration or speed ratings dont matter any more.
Agreed--we need to make sure we are using the final copy for testing. From what I've been hearing, the Demo and Gold Copy play much differently this year (as usual).
Ha ha. I have been testing sliders a lot on the demo. I'm not in this league but, this is what I have so far. http://www.operationsports.com/foru...3-charter04s-ncaa-14-demo-slider-testing.html Try them out and please give some input. I'm trying to get it ready for the trifecta. I'm sure there will be some differences in the retail version too. Don't hold back on the criticism. It's easier when others are trying things out.
Can't talk. Playing. Just a couple quick thoughts. I currently suck at this version (insert joke here). I've been playing on everything Heisman, so maybe that's it. Probably just take some getting used to. I'm currently an interception machine, and not in a good way. It seems like you're going to have to work harder to beat the better teams (at least from my experience) and not make mistakes--especially at Heisman level. The only thing I can say I do not like right now is the player acceleration once they get the ball (i.e., kick returner getting the ball or HB getting the handoff). Other than that, I'm having fun with it so far. Recruiting is going to take some big thought, too. Looking forward to firing this season up!
Pass blocking definitely needs to be turned down a bit. You can't really get pressure with your front your under default settings.
The Tradition Guys try these sliders out O/D Skills - Heisman Quarters - 7 minutes Game Speed - Normal Threshold - 35 User / CPU QBA - 10 / 10 Pass Block - 35 / 40 WR Cat - 45 / 45 RBA - 45 / 45 Run Block - 35 / 40 Pass Cvrg - 55 / 55 Int - 25 / 25 Rush D - 55 / 55 Tackle - 50 / 35 FGP - 40 / 40 FGA - 25 / 40 Punt Power - 40 / 60 Punt Acc. - 25 / 75 Kickoff - 45 / 50 The biggest thing is to balance out the running game, it feels like it's too easy to run. I bumped up pass coverage and lowered pass blocking so that should make passing a little more challenging because under default settings it feels like you can sit in the pocket a day long.
The Tradition I'll create a test OD so we can play games under the settings O/D Skills - Heisman Quarters - 8 minutes Game Speed - Normal Threshold - 25 User / CPU QBA - 10 / 10 Pass Block - 35 / 40 WR Cat - 45 / 45 RBA - 45 / 45 Run Block - 35 / 40 Pass Cvrg - 55 / 55 Int - 35 / 35 Rush D - 60 / 60 Tackle - 50 / 40 FGP - 40 / 40 FGA - 25 / 40 Punt Power - 40 / 60 Punt Acc. - 25 / 75 Kickoff - 45 / 50
Played part of a game with Cal. It was against an FCS school, so I let the CPU sim most of the game. As for playing an FCS team, it felt like it should. I was easily better than them, but not to the point when I could score on every single play.
I'll create a test OD so we can play games under the settings O/D Skills - Heisman Quarters - 8 minutes Game Speed - Normal Threshold - 25 User / CPU QBA - 10 / 10 Pass Block - 35 / 40 WR Cat - 40 / 40 RBA - 45 / 45 Run Block - 35 / 40 Pass Cvrg - 65 / 60 Int - 35 / 35 Rush D - 65 / 60 Tackle - 50 / 40 FGP - 40 / 40 FGA - 25 / 40 Punt Power - 40 / 60 Punt Acc. - 25 / 75 Kickoff - 45 / 45Well CPU QB is basically money every play so the only thing left to counter this is turn WR catch down or turn QBA to 5 which I'm a little hesitant to do. I'm going to test it out today to see if that can put a stop to the CPU going 22-25 every game. I also upped user run D 5 points and user pass D to 65.
The Tradition Updated 7/10/14 O/D Skills - Heisman Quarters - 8 minutes Game Speed - Normal Threshold - 25 User / CPU QBA - 10 / 5 Pass Block - 35 / 40 WR Cat - 40 / 40 RBA - 45 / 45 Run Block - 35 / 35 Pass Cvrg - 60 / 65 Int - 35 / 35 Rush D - 60 / 60 Tackle - 50 / 40 FGP - 40 / 40 FGA - 25 / 40 Punt Power - 40 / 55 Punt Acc. - 25 / 75 Kickoff - 45 / 45 These sliders game me some good games vs the CPU. The QBs were not automatic like previous versions of the slider set however they still can put together great drives. The next thing I'm working on is to get the running game handled. It still feels like the run blocking is too strong for both users and CPU. Any feedback would be appreciated guys.
FINAL BASE SETTINGS AS OF 07/11/13 GAMEPLAY-(Offense-Varsity/Defense-Varsity) HFA-Off For Human Player Only (No Switch Rule on Defense renders best results pick a defender & stick with him while your AI mates handle their own business) PENALTIES-ALL PENALTIES MAXED ACCEPT: Holding-60, Facemask-60, Off PI-50, Clipping-56, Intentional Grounding-50, Roughing Passer-50 Game Speed-Slow Threshold-40 9 Minutes QTR's OFFENSE-(Human/CPU) QBA-5/5 PASS BLK-5/45 WR CATCH-40/50 RBA-5/70...............................(If U need to increase CPU Running Game boost this slider up to RBA 95) Run Block-5/30 DEFENSE-(Human/CPU) Pass Coverage-30/30 Int-70/70 Run Defense-5/70..................(If U need to increase CPU Run Defense boost this slider up to 95) Tkl-5/30...............................(This will smooth out the Running game an you'll see some terrific looking interaction plays with the ball carriers on both sides plus there's less arcade hits) SPECIAL TEAMS FG POWER-20/45 FGA-30/30 PUNT POWER-20/30 PUNT ACC-45/70 KICK OFF POWER-20/45 AUTO SUBS OFFENSE QB OUT-65 QB IN-70 RB OUT-85 RB IN-90 WR OUT-65 WR IN-70 FB/TE OUT-65 FB/TE IN-70 OL OUT-20 OL IN-25 DEFENSE DT OUT-85 DT IN-90 DE OUT-85 DE IN-90 LB OUT-65 LB IN-70 CB OUT-65 CB IN-70 S OUT-65 S IN-70
Not sure if anyone in the dynasty test has checked, but is the commish (HotRod) the only one getting XP? Read where that was an issue.