So I did some slider testing tonight since the KC vs Philly game was boring as fuck. Anyway, i wanted to test both the pass defense and run defense. So to set up, i chose one offensive play and one zone and man defensive play to test pass defense. The sliders i changed were only reaction time and pass defense. My goal was to have offense run 20 plays, but the cpu attempt a pass. So if they get sacked or scramble, doesnt count towards my tally, only plays they actually attemped a pass that got to the WR. So i test curl routes only to keep things simple and that route is hard to stop. First defense i chose a off man (cb plays deep) cover 1 and a cover 3 zone Defense - Raiders Offense - 49ers Nickel Man Coverage Cover 1 25 reaction time (default on all madden practice mode) + 0 Pass Defense Results: Competions = 20 Incompletions = 0 Conclusion = pass defense sucks on this one 100 reaction time + 0 Pass Defense Results: Competions = 10 Incompletions = 10 Conclusion = Even, reaction time seems to improve pass defense 25 reaction time + 100 Pass Defense Results: Competions = 10 Incompletions = 10 Conclusion = Same result as 100 reaction time hmmmmm 100 reaction time + 100 Pass Defense Results: Competions = 17 Incompletions = 3 Conclusion = Now this one looks odd right? 100 pass defense and 100 reaction time should be mostly incompletes correct? Well in this test, they completed 17 passes out of 20. Now it isn't as clear as you think. The reason why they completed more is because on this settings, kaepernick CPU bullet pass every single pass so it got to the WR quicker, but the DB still was able to tackle. The other three settings kaepernick would not bullet the ball nor woudl he float it, it was a pretty normal pass. CPU adjusted by doing bullets to compensate for the higher pass defensive ratings which is why there was a higher completion rate ==================================================================' Now to Zone Nickel Cover 3 25 reaction time (default on all madden practice mode) + 0 Pass Defense Results: Competions = 10 Incompletions = 10 Conclusion = thought this was be 20-0 completion as well, but it was split. 100 reaction time + 0 Pass Defense Results: Competions = 8 Incompletions = 12 Conclusion = Similar result to above, curl just hard to stop using zone. 25 reaction time + 100 Pass Defense Results: Competions = 4 Incompletions = 16 Conclusion = The DB played the curl very good, but Kaepernick did not bullet the ball. He threw it normal. 100 reaction time + 100 Pass Defense Results: Competions = 10 Incompletions = 10 Conclusion: This is a split as well so four settings out of the 8 settings were 10-10 splits, so what does that mean? Is performance pre-programmed to equal out? Maybe? Maybe not? Final Conclusion: Well this is a very simple test with a lot of variable ignored. I tried to keep it as simple as possible picking the same offensive play and defense play throughout and only changing the Pass Defense and Pass reaction settings. I think the test if accurate shows that the higher the rating the better the pass defense. This may not mean much since this games defense sucks, especially with no ability to dive tackle. Right now we are set at 25 pass defense, that probably should be bumped up IMO. I am assuming sliders work user vs user in CFM. Which i believe it does.