Slider testing

Discussion in 'The Trifecta' started by charter04, Jul 4, 2013.

  1. charter04

    charter04 Walk On

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    Hey guys I've already been working on sliders in the demo. I don't know what will change in the retail but, I hope we can get a good start. Please try some games with these and give feed back. What you like. What you don't like.
    Here are the updated sliders I'm working on.

    Difficulty: Heisman

    Quarter Length: 7-9 minutes (9 gives a realistic number of plays)

    Play Calling: Optional (I always call my own plays)

    Speed: Normal

    Threshold: 50

    Game Play Sliders: User/CPU

    QB Accuracy: 10/10
    Pass Blocking: 35/40
    WR Catching: 45/45
    RB Ability: 50/55
    Run Blocking: 50/50
    Pass Coverage: 30/50
    Interception: 30/30
    Rush Defense: 25/50
    Tackling: 35/35

    Special Teams

    FG Power: 50/50
    FG Accuracy: 30/50
    Punt Power: 50/50
    Punt Accuracy: 50/50
    Kickoff Power: 50/50
     
    Last edited: Jul 6, 2013
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  2. the bigg dawgg

    the bigg dawgg Walk On

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    played my first game with the sliders and the cpu is dumbed way down but I can understand that. I went from playing normal sliders to yours and went from having close games where the cpu had a chance to a 24-3 drudging of texas A&m. obviously this is only one game so I will play a couple more. biggest thing I noticed was the amount of pressure that I was getting without blitzing. this caused a "problem" because johnny football got happy feet and took off often. also the cpus defense was barely existant. 18 rushes for 132 and 9-15 for 112 passing. as to the aforementioned pass rush. I had 6 sacks by my left end and two by my DT. this was without blitzing. like I said I will play a couple of more games and let you know if maybe all this was a fluke
     
  3. charter04

    charter04 Walk On

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    I just posted the sliders here so no one has to go to another site. Lets test the heck out of these so we can be ready. I think user v user games could be All-American. Since we can have seperate difficulties.
     
  4. charter04

    charter04 Walk On

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    Yea
    I was having the same problems. Made a lot of changes. Hope it helps
     
  5. charter04

    charter04 Walk On

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    Man this game is really fun to me. Here is were I'm at on sliders after playing the Retail. Give them a shot.

    Difficulty: Heisman

    Quarter Length: 8

    Speed: Normal

    Threshold: 42

    Game Play Sliders: User/CPU

    QB Accuracy: 10/10
    Pass Blocking: 35/50
    WR Catching: 40/40
    RB Ability: 50/55
    Run Blocking: 50/50
    Pass Coverage: 35/50
    Interception: 30/35
    Rush Defense: 25/50
    Tackling: 40/35

    Special Teams

    FG Power: 50/50
    FG Accuracy: 30/50
    Punt Power: 35/45
    Punt Accuracy: 50/50
    Kickoff Power: 50/50

    I haven't messed with Penalties yet.
     
  6. Hokie Effect

    Hokie Effect Whats a Hokie?

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    How is the retail playing on default AA and Heisman? I just got the game and haven't been able to play much.
     
  7. charter04

    charter04 Walk On

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    It's not bad on default but, there are few areas that need some work. QB accuracy is crazy high on default. I'm going to start a slider test online dynasty and send everyone an invite.
     
  8. the bigg dawgg

    the bigg dawgg Walk On

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    playing the first game and I can tell you the passing is too easy the running is too hard and the cpu offense sucks lol. first half stats
    Auburn 3 Louisville 31
    rushing 10 for 40 19 for 56
    passing 1 of 5 for 8 17 of 20 for 278 3tds

    one of the incompletions I had was a throw away. I dunno how to fix any of it but you asked for feedback so there ya go. ill play the second half maybe itll change
     
  9. charter04

    charter04 Walk On

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    QB accuracy is tough this year. at five it's pretty terrible. At ten it can be too easy. We also might have a problem with the running game. The read option is too easy with these sliders but, normal running can be harder. On default the read option is money. You can just run it the whole time. Its too overpowering this year. I have been able to run pretty good myself though. I see how the other guys fair.
     
  10. 1ke

    1ke D.I.L.L.I.G.A.F.

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    Did you send the invites?
     
  11. charter04

    charter04 Walk On

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    What's your Xbox gamer tag?
     
  12. 1ke

    1ke D.I.L.L.I.G.A.F.

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    Kid Robotz
     
  13. the bigg dawgg

    the bigg dawgg Walk On

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    I ended the game with 190 on the ground. Second half they were either tired or keying on the pass but I killed em
     
  14. charter04

    charter04 Walk On

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    I'll send it in a minute.
     
  15. charter04

    charter04 Walk On

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    I tried to send it and it says you don't have an EA account
     
  16. 1ke

    1ke D.I.L.L.I.G.A.F.

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    Ahhh. I haven't turned it on yet. Only thing I can think of. Try again tomorrow I guess.

    charter04
     
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  17. charter04

    charter04 Walk On

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    I will wait and see how a few others fair but, I have some changes that I can make to add difficulty. What I don't want is for us to have trouble against terrible teams. I don't want the difficulty so high that everyone is hard to beat. I want our teams talent to matter. I want a challenge of course I just don't want the CPU to play like the 85 Bears no matter how good the team is.
     
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  18. Burrcat2277

    Burrcat2277 Walk On

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    Just a few suggestions based off my experience so far.

    QB Accuracy: 10/10 - I'm fine with this although cpu seems more efficient so maybe 5 for them?
    Pass Blocking: 45/35 - Cpu has no problem rushing the passer but on the flip side anything above 40 for cpu here makes it extremely difficult to rush the passer. Time and time again Clowney was a no show rushing the QB. (If he can't do it who can?)
    WR Catching: 40/40 - fine here
    RB Ability: 50/55 - Ok with this although 50 for cpu could be slightly better. I don't think they need much help offensively.
    Run Blocking: 50/50 - fine here
    Pass Coverage: 70/60 - Biggest change here. The previous setting allowed way to much down field consistently. It seemingly didn't matter what look I would give or who I was facing, my secondary was obsolete. Have had much better results with these.
    Interception: 30/35 - OK with this although it could be bumped up because I'm tired of seeing dropped picks.
    Rush Defense: 50/50 - Helps balance out the defense.
    Tackling: 40/35 - Ok here

    I have found with these that playing a good team will present a challenge. The threat of a loss is actually there. I played 3 games with these all with South Carolina playing a different mix of teams. I beat Michigan 27-17. Had a close one with Texas, edging them 32-28 and beat Louisiana Tech 34-17. Tech started well with their up tempo offense scoring 10 in the 1st but a couple turnovers and the talent disparity did them in as they game went on. Let me know what you guys think.
     
    Last edited: Jul 14, 2013
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  19. Twister18

    Twister18 I aint got time to bleed!

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    Yeah, my biggest thing is I can't generate a pass rush.
     
  20. charter04

    charter04 Walk On

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    It's hard because every year we want certain things and every year we end up beating the CPU every time. Do we want it to be that way again or are we going to live with possibly losing to the CPU? I will make the changes and advance the week and see how it goes. If anyone wants to be in the slider test dynasty let me know. 10 for CPU and user accuracy is too high to me. We will see tons of 80% completion games from both sides on that setting. I'll post the two sets I've got on here too.
     
  21. charter04

    charter04 Walk On

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    Here is the first one. It has been test a lot on Operation Sports slider forums. Pass block could be lowered.

    Difficulty: Heisman

    Quarter Length: 7-9 minutes.

    Speed: Normal

    Threshold: 40

    Game Play Sliders: User/CPU

    QB Accuracy: 5/5
    Pass Blocking: 30/45
    WR Catching: 40/40
    RB Ability: 45/55
    Run Blocking: 45/50
    Pass Coverage: 35/50
    Interception: 30/40
    Rush Defense: 25/50
    Tackling: 45/50
    *I have Included some tips for increased difficulty at the end of this post.

    Special Teams

    FG Power: 50/40
    FG Accuracy: 30/50
    Punt Power: 25/45
    Punt Accuracy: 50/50
    Kickoff Power: 50/50


    Penalties

    Offside: 50
    False Start: 50
    Holding: 50
    Face Mask: 55
    OPI: 50
    DPI: 50
    KR/PR Inter: 50
    Clipping: 55
    Int Grounding: 100 (I'm still testing this. If it messes stuff up go with 50)
    RTP: 54
    RTK: 50
     
  22. charter04

    charter04 Walk On

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    This is the Set that I am really loving right now. I did this one totally based on player ratings. I created 99 overall players and very low overall players. I changed sliders to make those guys be as good and as bad as they should be. The idea being that other player should play to their ratings too. The thing to keep in mind is if your controlling the player some ratings don't matter so overall is not what you should go buy. Your the awareness, ball carrier vision, pursuit, ect. so you could have a 78 overall RB that is still good because he has raw talent but, low awareness. He would still be really good if your using him.

    Difficulty: Heisman

    Quarter Length: 8 minutes

    Speed: Normal

    Threshold: 50

    Game Play Sliders: User/CPU

    QB Accuracy: 5/5
    Pass Blocking: 45/40
    WR Catching: 35/35
    RB Ability: 60/80
    Run Blocking: 40/50
    Pass Coverage: 50/55
    Interception: 30/45
    Rush Defense: 30/45
    Tackling: 45/50

    Special Teams

    FG Power: 45/40
    FG Accuracy: 5/35
    Punt Power: 20/45
    Punt Accuracy: 50/50
    Kickoff Power: 50/45
     
  23. charter04

    charter04 Walk On

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    I will enter the second set in our test dynasty to see how it goes. I am getting great results. I lost 42 to 17 to Oregon with Missouri. Oregon had over 300 yards rushing. D. Thomas had over 200.
     
  24. 1ke

    1ke D.I.L.L.I.G.A.F.

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    I'm on now so I'll take a invite.
     
  25. charter04

    charter04 Walk On

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    I sent it
     

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