I know I said we were just gonna roll with the current setup, but my 1st game reminded me of some of the more frustrating aspects of it. 1) CPU pass coverage is a little strong to me. CB's are fine, it's the LB's and D-lineman that are off. Frustrating when the CPU can bring heavy blitzes from the outside because LB's can blanket WR's. In my game against WMU, a DE dropped back into a buzz zone and covered a curl. I flipped it out to the flat only to have that DE meet the ball there and lay my HB out. Can't move this too far because of how bad the safeties already play. I'm not even gonna mention how every defender has better hands than Jerry Rice. 2) User tackling is too low. I use conservative on both tackling gameplay options and I will still rarely make a tackle with the first defender. I don't "bighit" either. I don't have the stick skills for that. I see combating these this way: For 1) Turn pass coverage down 5 and INT's down 10. For 2) Turn tackling up 10, CPU HB ability down 5 and CPU run blocking up 5. I don't see a big problem with human pass defense. I can get pressure when I need to and that helps my coverage. LongGone mentioned user pass coverage, anyone else agree? I really wish there was a slider for CPU bighits. I don't know what idiot thought it would be cool for there to be one every other play. Let me know what you all think.