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Discussion in 'The Deuce' started by I Peench, Jul 11, 2013.

  1. I Peench

    I Peench Caught in the hustle

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    Difficulty: Heisman
    Quarter Length: 7
    Speed: Normal
    Threshold: 30

    Game Play Sliders: User/CPU

    QB Accuracy: 5/5
    Pass Blocking: 15/35
    WR Catching: 40/40
    RB Ability: 50/50
    Run Blocking: 0/35
    Pass Coverage: 70/85
    Interception: 35/45
    Rush Defense: 55/100
    Tackling: 55/55

    Special Teams

    FG Power: 40/45
    FG Accuracy: 25/50
    Punt Power: 30/30
    Punt Accuracy: 60/60
    Kickoff Power: 10/30

    Offsides - 100
    False Start - 0
    Holding - 90
    Facemask - 40
    OPI - 15
    DPI - 15
    KR/PR Int. - 55
    Clipping - 50
    Int. Grnd - 75
    RTP - 54
    RTK - 54
     
    Last edited: Jul 12, 2013
  2. bringbackjimmy

    bringbackjimmy WTFWTTD

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    ASU 26
    ILL 38

    ASU
    27 1st
    556 Total O
    28-184-0 rushing
    29-42-3 passing
    372 passing yds
    4-7 3rd
    4TO
    2 each
    12:57

    ILL
    20 1st
    475 total
    37-152-1 rush
    23-31-4 pass
    323 pass yds
    8-12 3rd
    1TO fumble
    19:03

    73 - 63 totat plays
    game felt really long, but thats most likely due to asu running no huddle. wish we could turn that off.

    my qb was getting killed and alot of my yds came on quick passes esp early in the game. HB screens didn't work(if under center you don't have time to let the hb out before you get sacked ). I got zero pressure on the QB and that was with me bring at least a extra guy most of the time.
     
    Last edited: Jul 11, 2013
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  3. MartyWebb

    MartyWebb C.R.E.A.M.

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    Test One :

    North Texas(CPU) at Georgia Tech(Me)

    North Texas 24 - 20 Georgia Tech

    Offensive Plays : NT - 56, GT - 55
    First Downs : NT - 15, GT - 16
    Total Offense : NT - 371, GT - 238
    Rushes-Yards-TD : NT - 26-87-2, GT - 49-219-1
    Comp-Att-TD : NT - 20-30-1, GT - 2-7-0
    Passing Yards : NT - 284, GT - 19
    3rd Down Conv : NT - 4-12(33%), GT - 4-11(36%)
    Red Zone-TD-FG : NT - 3-3-0, GT - 4-1-2
    Turnovers : NT - 2, GT - 2
    Penalties : NT - 0, GT - 1-15yards
    T.O.P. : NT - 14:41, GT - 17:19

    The game played well for me overall. In the beginning, I shot myself in the foot with two costly turnovers, one of which they turned into a touchdown. The length of the game didn't seem to long as well, but for much of it, it was a stand still, I'd get two first downs and punt, back and forth.

    I did miss one FG, and North Texas missed 3, while I don't know if it's more of an issue of the power on the slider or just the bad AI knowing if they're out of range(no wind.)

    The NT QB started off hot, 6 for 6 if I remember right, but then he fell apart once my offense started playing well, throwing two interceptions in his own territory.

    The only sacks I managed to get were on their QBs bad scramble attempts(4 total,) but when I dropped back, which was very few times, and sometimes without play action, their D-line was all over my shit. They've got an 80, 79, 73 and 72 up there, so it's not FCS, and my offensive line is made to run block, but I feel like it might be a little overpowered. With the running attack, and the HUM Run Blocking where it is, I had ample oppurtunities with the Triple Option thus far. The bad plays were a result of a wrong read or a bad pitch, in all reality.

    I might not have deserved to lose this game, honestly, but North Texas didn't play themselves out of it too bad. They did have a super QB 2-minute drill to win it but you win some you lose some I guess.

    I Peench
     
    Last edited: Jul 11, 2013
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  4. PAgamer07

    PAgamer07 We're the ship without a storm

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    Why is pass blocking being lowered? Are you guys doing power moves with the D-linemen and DE? These are far too OP IMO and I feel pass blocking should go up, not down.
     
  5. I Peench

    I Peench Caught in the hustle

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    User or CPU? There haven't been many sacks, but it wasn't until 10 that I felt Clowney's presence.
     
  6. PAgamer07

    PAgamer07 We're the ship without a storm

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    Users. These sliders make it look like you want users to get more pressure. Lowering User pass block to 40. I'm averaging 3+ sacks per game with various teams with the power moves. Last night I had 6 as USF vs South Alabama with CPU Pass D up to 55.
     
  7. Timpegoose

    Timpegoose Walk On

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    With 1 player or as a team? I past iterations at least it's always seemed tough to get pressure on the CPU on heisman. I haven't played enough of this years game to know if its much different.
     
  8. I Peench

    I Peench Caught in the hustle

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    Oh, I don't do that cheesy user DL shit :)

    I'll test it out. Like both MartyWebb and bringbackjimmy said, they couldn't get much of a pass rush.
     
  9. PAgamer07

    PAgamer07 We're the ship without a storm

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    Whats weird is that the finesse moves are incredibly hard this year, ive always found success with them and not the power moves. This year I am having more success with power moves. 3 with a DE, 3 with a DT. Hell I am pushing the center back on top of the QB some times.
     
  10. PAgamer07

    PAgamer07 We're the ship without a storm

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    Im too old and have slow reactions, so controlling a MLB or S is worthless to me and just takes someone out of position. I can only user defensive linemen or blitzing linebackers.
     
  11. I Peench

    I Peench Caught in the hustle

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    Hahaha yeah nothing wrong with that. I'll give it a whirl and report back.
     
  12. Timpegoose

    Timpegoose Walk On

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    I honestly can't say I've ever controlled the D-Line. I just know that could be bad news if Shaun decides to cheese use his 47 overall DT.
     
  13. I Peench

    I Peench Caught in the hustle

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    Keep me posted on this issue. I have seen a pretty realistic kicking game thus far, but that concerns me.
     
  14. JFace907

    JFace907 Ron F'n Swanson

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    Believe in yourself Jesse! This is the same guy who could stop Jrue Holiday on a dime and hit a vicious pull up J! I can't wait to see you do that with him again in 2K14. Oh wait...
     
    Last edited: Jul 11, 2013
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  15. MartyWebb

    MartyWebb C.R.E.A.M.

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    Test Two :

    SMU (Me) at Oklahoma(CPU)

    SMU 14 - 41 Oklahoma

    Plays : SMU - 62, Oklahoma - 69

    First Downs : 18/21
    Total Offense : 319/518
    Rushes-Yards-TDs : 20-66-1/34-239-2
    Comp-Att-TD : 27-42-1/26-35-3
    Passing Yards : 253/279
    3rd Down : 3-10/7-13
    RedZone-TD-FG : 3-2-0/6-4-2
    Turnovers : 3/1
    Intercepted : 3/1
    T.O.P. : 19:20/16:27

    This game played out very much as I would think in real life. The play count climbed a bit, but part of that was Oklahoma controlling the ball at the end, to wind down the clock, and the fact they ran no huddle the entire game. My defense played great, up until the end of the third quarter, I eventually just got gassed and their running game went wild. Bell played how I expected him to, short passes, depending on his receivers to make the yards, which they did.

    The first half of the game the CPU pass rush was overpowering, but I was at OU. Once the crowd settled down, so did my offensive line it seems, and I had a little bit more time, although it all depended on what they were calling. If they didn't blitz, good pressure, if they blitzed, incredible pressure.

    So far my changes would maybe be bump up Pass Blocking to 15. I'm about to play a balanced matchup, so we'll see if there's anything else. So far it really seems like other than the pass rush, the sliders are fantastic. Still not getting much pressure on the QB, unless they start running around.

    As far as the FG issue, I missed another one that I thought I could make. It's not the accuracy, just the power, I seem to be a yard short, but it might be the kickers, didn't really look at their ability before I got out of the game.

    I Peench
     
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  16. MartyWebb

    MartyWebb C.R.E.A.M.

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    Test Three -

    Washington(CPU) at South Carolina(Me)

    I wanted to test out the running a little more, also seeing if Washington could generate a pass rush as strong as everyone else. I also wanted to see how effective/ineffective Clowney for me, letting the CPU control him throughout the game. I also don't have all the stats, because I had the tourney game I rushed into.


    Plays : Washington(running the no huddle) - 67, South Carolina - 68
    Final Score : Washington 21 - 23 South Carolina

    I had to score at the end of the game to win it, with about a minute remaining. The time issue, isn't an issue at all when it comes to play amounts unless you play those darn no huddle teams . Rushing, I had 115 yards on 27 carries and a touchdown.

    My pass rush had two sacks all game, Clowney dissapeared completely. So it might be a situation in which we lower the CPU's pass blocking by 5? I user'd the other DE and the Star DT, and still couldn't really get there. Maybe forced Price to throw a bad pass two times with my rush? I also ran about three screens, and with the User Pass Blocking at it's current state, I wasn't able to get a pass off unless I sprinted screen side to try and throw it to him.
     
  17. I Peench

    I Peench Caught in the hustle

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    PAgamer07 getting absolutely no pass rush at 40. I played as South Carolina vs UCF and got nothing usering Clowney at both end spots and their 90 overall DT. It definitely needs to be moved down, I think Marty and bbj agree.

    Updated: cpu pass rush -5, cpu kick acc +5, user run defense -5
     
  18. Timpegoose

    Timpegoose Walk On

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    Toledo (me) 0 - 24 Florida​
    14 First Downs 20​
    213 Total Offense 315​
    20-30-0 Rushes-Yards-TD 30-200-2​
    17-27-0 Comp-Att-TD 14-15-1​
    183 Passing Yards 115​
    4 Interceptions Thrown 0 ​
    1 - 42 Punts - AVG 2 - 48​
    48 Plays 47​
     
  19. broth262

    broth262 Dirty Terps

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    Enjoyed them, I have only a few thoughts. I would bump up CPU INT to 45, user run blocking to 0. The CPU dropped some easy INT's and I was able to move the ball way to easily, otherwise it was good.
     
  20. Timpegoose

    Timpegoose Walk On

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    I had the opposite experience. They intercepted 4 out of 6 passes they got their hands on.
     
  21. Drifterbub

    Drifterbub Help me hide a body?

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    I had the CPU drop a few INTs too. Didn't get a ton of pressure in the pass rush.

    RB ability needs to come down. They are too big of weapons, as much as I don't want to touch it. My RBs avg 7, 6.2 and 4.5 ypc.

    Run defense on both sides needs to come way up. CPU ran all over me with an inferior OL and RBs (7.2 and 5.2 ypc) and there isn't much I could really do.

    Teams got 62 and 55 plays in while running most of the game. Quarters probably need to come down to 7 mins.
     
  22. Timpegoose

    Timpegoose Walk On

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    :facepalm: Pretty sure I forgot to change quarter to 8 minutes. So uhhhh, don't mind my post.
     
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  23. broth262

    broth262 Dirty Terps

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    Difficulty: Heisman
    Quarter Length: 7
    Speed: Normal
    Threshold: 20

    Game Play Sliders: User/CPU

    QB Accuracy: 5/5
    Pass Blocking: 10/35
    WR Catching: 40/40
    RB Ability: 50/50
    Run Blocking: 0/35
    Pass Coverage: 70/85
    Interception: 35/45
    Rush Defense: 55/100
    Tackling: 45/45

    Special Teams

    FG Power: 40/45
    FG Accuracy: 25/50
    Punt Power: 30/30
    Punt Accuracy: 60/60
    Kickoff Power: 20/30

    Offsides - 100
    False Start - 0
    Holding - 90
    Facemask - 40
    OPI - 15
    DPI - 15
    KR/PR Int. - 80
    Clipping - 50
    Int. Grnd - 55
    RTP - 54
    RTK - 54
     
  24. I Peench

    I Peench Caught in the hustle

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    Who did you play? I agree on user run block, but not CPU. I'm in Week 9 and lead the nation in rush defense by a wide margin.

    As for RB ability, what exactly does this effect? I haven't seen too many broken tackles, and enjoy seeing the occasional highlight.

    Edit: I've had really good results with the sliders broth posted right above. Two changed I'd make would be moving user pass pro to 15, and threshold up a tad.
     
    Last edited: Jul 12, 2013
  25. bringbackjimmy

    bringbackjimmy WTFWTTD

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    Drifterbub
    anyway to turn no huddle off...games take forever with that shit esp when cpu qb's don't miss.
     

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