Sliders Yesterday Shadow posted this link from HackGolfers dynasty thread. http://www.traditionfootball.com/forums/showthread.php?t=9860 the thread breaks down what sliders do and how they really work. I would vote to use these that they came up with with 2 tweaks. I set those settings up and played multiple games with them. They make the game 100 times better. As is posted most sliders are animation triggers and the animations at these settings look 100 times better. defense plays better especially pass coverage. Ratings actually affect the game more. I played New Mexico St @ LSU Colorado VS Colorado St and i suggest guys load these up and try them. Stats come out what you expect LSU had 435 yds and NMS had 241. LSU won 31-0 and had control the entire game. But the key was it was not nothing, nothing, nothing, then robo QB. NMS made consistent plays and effort had 12 first downs and got to the redzone once. They just were not as good as LSU. alot of passes defended but no picks. A couple of big plays but mostly drives and planed execution drives. When you test sliders you should spam plays, run plays flipping mass subs and testing non money or glitch plays. these did the best on all test i have played on NCAA 10. The score could have been worst but i was testing plays there are still 2 issues to the set thats posted that i think needs tweaking. The defense defends pass way better than you have seen, but they dont react to the ball as much as react to the receiver. you get in the way of lots of passes and knock the ball lose but you dont go for many ints. The animations wont let you user control in time when u switch player control to go for the ball. not that you drop many picks. You dont go for it. you hit the wr or you get in the way of the pass. now the avg team picks 1.5 pass off a game in real life, so stats wise its ok, but LSU should pick the NMS qb 2 times if he throws 25 passes like he did. he ended up 13 for 25 for 160 yds. easy fix up int slider from zero to 10 HB are still slower than there ratings. Scott had 110 on 10 carries and he broke some and he got stopped. he broke a 50 yard run and got caught from behind not by angle, so 9 carries for 60 yards is what he had before that. The issue was Holiday could only just get the edge for 3 or 4 yards. I ran him 15 times and he only had 67 yards and the issue was his 99 speed did not out run the 88 speed LB to the edge any time, even when he had one on one to the outside, the LB stay with him. again easy fix move user RB ability up to 20 from 15, which is what the CPU is set at. The NMS RB ran 17 times for 64 yards vs LSU. I would vote to use these even though they are all American sliders. I think guys should try these. and use a good team vs a scrub team and 2 good teams. the settings make the game play and look, very good. You will see some animations you had not seen. Saw a cb and safety sandwich a wr on a slant with double big hits. The dline is alot better with better pressure. I played a dominant DE and he was killin me. I have a 2015 Colorado dynasty that i advanced only to test progression, and CSU's DE had 3 sacks in first half and i had to gameplan around him. He ended with 5 sacks and i could not block him. In the same game i user stunted to the middle , Did a Reggie White hump move and big hit the QB who fumbled and ran it in. Won that rivalry game 30-24. CSU QB tried to make plays and drove to my 30 and the pass d MADE 3 straight pass break ups to seal the game including a ball to the endzone at the gun.