Just so everyone knows where I'm coming from - I genuinely enjoy seeing players (on the field, not users) put up stats relative to their attribute levels. I love seeing highly rated WRs with the most catches, the most athletic players with most of the return TDs, and elite pass rushers (by attribute) with the most sacks. I've noticed that we have a few user-team players with a boatload of sacks - and pretty terrible pass rushing attributes (Power Moves, Finesse Moves). My first question to Wyrmreaver is this: Does the below rule apply only to D-linemen, or to any pass rusher? Defensive Line Play – Coaches controlling defensive lineman must first engage an offensive lineman on any pass rush or running play. Use of the 'loop' technique is not permitted in any TF leagues (for those who are unaware, the 'Loop' refers to user controlling the DL or LB and attempting to run yards around the OL to get at the QB). In general, when controlling a defensive lineman, you should always engage an opposing lineman and use rush moves to get clear. Obviously, I haven't seen the games where the sacks are gained, but just looking at a player's pass rushing skillset against their production makes me a little concerned. Talent level caveats apply, but the players in question all had a decent schedule. Now, I don't rush the passer on defense, so I'm not too sure how much more effective usering a pass rusher is. However, average players (on the field, not talking about the guys on the sticks) throwing up 15+ sacks a season seems a bit off to me. So, my questions to all of you: 1) Do you see the attribute/production parity as a problem? I'm not calling anyone out (because I haven't seen you play), and honestly, I'm giving everyone the benefit of the doubt, so I'll assume each sack was generated legitimately. I just personally think that only players with 90+ in at least one of power or finesse moves should even be sniffing 15+ sacks, let alone have 20+ sacks. Jarvis Jones led the nation last year with 14.5 in 14 games. The flipside of the coin is that the user'd player will always play above their attributes (due to the user controlling them) - I could have a 70 OVR running back run for 1500 yards and 15 TDs if I wanted to. 2) If so, how do you think we can alleviate it? My first inclination is sliders, but that would all but eliminate sack production from the not-so-elite pass rushing teams (Cal included). My leading sacker is a DT at 4.5 through 13 games...and I spent about 80% of my time on defense defending passing plays (NOTE: My front is built to stop the run, so we do legitimately suck at pass rushing). Adjusting it to make it harder for user teams would probably push my own sack production to paltry levels, along with some others. Again, this is a discussion, not an accusation.