TBL Rules & Regs Please review the rules for this League below and post that you have read and understand them. All rules are subject to change. PRE-GAME LINEUP AND GENERAL ROSTER RULES 1.0 PRE-GAME LINEUP CHANGES â€“ You must announce your starting pitcher in the Game Scheduling Forum, so that the other user can prepare to set his lineup accordingly. You are not permitted to change your SP for the game after it has been posted on the forums. You are permitted to change your lineup in the game for the following circumstances: A player is struggling The game situation realistically calls for a pinch runner The game situation realistically calls for a pinch hitter (ie. Pitcher slot due up, and you have a RP/SU/CP coming into the game the next inning) You are making a pitching change A starter has been injured/preventing an injury to a starter You have a large lead 2.0 POSITION CHANGES â€“ Players should be utilized as they are intended.. (i.e. a 1st baseman should not be playing catcher, a pitcher should not be playing RF, etc..) Some of the players have both a listed Primary and Secondary position that they can play, while others only have a Primary position. You may not use a player for another position other than his Primary or Secondary (if available) other than what is listed below: Primary Position Can also play as 2B 3B, SS SS 2B, 3B 3B 2B, SS LF CF, RF CF LF, RF RF LF, CF 3.0 POSITION MIN/MAX - You are required to keep a minimum and maximum amount of active players per position on your roster at all times. Those numbers are outlined in the table below: Position Min Max Infielder (per position) 1 NA Outfielder (per position) 1 NA Catcher 1 NA Starting Pitcher 4 6 Relief Pitcher (RP, SU, CP) 6 NA OFFENSE We encourage straight play here, however we do not want to limit players to the point where they cannot play aggressively to set up scoring opportunities. With that in mind, here are a few simple things to remind yourself while playing a game: 4.0 BUNTING â€“ You should only be bunting in realistic situations of a game, and not at every at bat you can. The typical situations in which a batter would elect to bunt are: You have a runner on first or second that you wish to advance into better scoring position You have a speedy batter at the plate You have a pitcher at the plate Suicide Squeeze 5.0 HIT & RUN â€“ Hit & Runs are a great way to advance a player quickly to the next 1 or 2 bases depending on how well they are executed. The typical situation in which a hit & run should be called are: You have a runner on first or second that you wish to advance into better scoring position You have a runner on first and a ground ball type hitter at the plate and wish to try and avoid the double play 6.0 POWER HIT â€“ The power hit button will be allowed, however it should not be your base swing for every pitch or for every player (i.e. you pitcher should never have a power swing). Please be conservative with the use of this feature, otherwise it may lead to being banned altogether. BASE RUNNING 7.0 STEALING â€“ Stealing should also only be considered in realistic game situations. Below is a list of typical situations in which you can expect a steal attempt: You have a runner on first or second that you wish to advance into better scoring position You have a speedy batter on a base A hit & run attempt Batter has full count with 2 outs in the inning 8.0 ROUNDING FIRST â€“ The CPU will automatically control the baserunnerâ€™s path to first base on a hit, however you as an user can elect to advance the runner to the next base. You also have the option of returning the runner back to the bag after rounding a base if you feel you will get thrown out by continuing . Note that rounding first should not be used every time you reach base safely to take advantage of a lag error that allows you to easily get to second if the throw timing gets delayed. If the ball is already in the defenderâ€™s glove by the time you reach first, run through the bag â€“ If the ball is still rolling on the ground/in the air, use your discretion on whether to advance to the next base, round the bag and return or to run through First Base. 9.0 LEADING OFF BASE â€“ The CPU will automatically lead of the base runner a predetermined amount. You can elect to shorten or extend this lead to assist your game situation. Note that extending the lead too far will actually make the runner steal during the pitch, so make sure you do not go too far if you are not in a realistic steal situation. PITCHING 10.0 ROTATION â€“ New to this yearâ€™s game is player fatigue, so your Ace Pitcher cannot start every game and be 100%. Before the start of the season, every owner must establish a 4 or 5 man Starting Rotation. Owners must follow this rotation in the order of games played. An owner is entitled to change his rotation. 11.0 MAXIMUM INNINGS PITCHED â€“ With fatigue new this year, this may not be as big of a factor. But be realistic with your pitch count/innings pitch by the type of pitcher you are using. Refer to the table below: Pitcher Min Innings Max Innings Max Pitch Count SP 0.1 10 ~100 (unless throwing shut out, no hitter, perfect game) RP 0.1 5 ~ 65 SU 0.1 3 ~35 CP 0.1 2 ~25 12.0 MIXING UP PITCHES/BALL/STRIKES â€“ The goal of this league is to be as sim as possible. This means pitching a fair game. If you throw nothing but curveballs into the dirt, you will be booted. You should be mixing up the variety and location of your pitches throughout the game. The guidelines below are what are expected from a fairly pitched game: We will be implementing a rough 60/40 strikes-to-balls ratio for the League. This means that no more than roughly 30% of your pitches should be a ball during a game. Consistently throwing pitches way outside the zone is frowned upon, and is grounds for termination from the League with no prior warning. Pitchers must realistically mix up their types of pitches throughout the game. It is unacceptable to throw a complete game with nothing but junk balls and off-speed pitches. The general rule of thumb to be applied is the 60/40 rule (Off-Speed/Fastball), where no more than 60% of your pitches in a game should be an off-speed pitch. Going beyond this limit is also heavily frowned upon, and is grounds for termination from the League with no prior warning. Knuckle Ball pitchers are allowed the exception of 65/35 rule (Off-Speed/Fastball), where no more than 75% of your pitches in a game should be off-speed pitches. No quick pitching will be allowed to catch the other user off-guard for an easy strike. Allow a few seconds between pitches, in both the wind-up or set positions, to adequately give the other user time to get set. 13.0 PITCHOUTS, INTENTIONAL WALKS, PICKOFFS â€“ These three items are great features of the game. But please do not over use them, otherwise the length of the game will drag on too long. There is no need to Pitch Out unless the other user has a possible steal situation. If the user does not extend his base lead, the CPU base running will automatically get him back in time to the bag during a pickoff attempt. If you donâ€™t see the user extend his lead, donâ€™t bother wasting the game time. DEFENSE 14.0 DEFENSIVE ALIGNMENTS - Changing your defensive alignment to set up for the bunt, double play, power hitter, etc.. is a big part of the game that equally has its share of risk and reward. You are encouraged to use the defensive schemes in the game per the given game situations, but they are not required. This rules is subject to change pending any faulty glitches/AI found as we progress. Trades Trades are a big part in any good league. Freedom to make decisions about who to trade and what value challenges coaches in different ways. I don't want to stand in the middle of making deals for your squad, but we also have to watch and defend those who may not fully understand what value to get for that pick or player. So all trades made will be approved as long as both parties post the trade and accept it on the forums. All trades will be reviewed. If a trade is suspect, both parties will be informed directly and I will be evaluating what needs to be done to make the trade "fair." If a trade is rejected, both parties will be notified and explained why the trade is unacceptable. If changes are made, then the trade can go through. Trade Limits Each team in the TBL will be held to 4 trades per season and will be allowed up to 4 players per trade. This will reset after every season. Free Agent Negotiation Bidding System Every team can be in talks with no more than five (5) Free Agents at any giving time period. The following process explains how to properly negotiate with a Free Agent and how the bidding process will go. Go to the Waiver Wire Forum and post a thread as follows: (If a thread already exists skip this step) Thread Title: Free Agent's Name - Position Next, inside the thread, post that you are in talks with this player such as " LA Dodgers are in talks with this player" You are then to email salary offer for that FA to TBLAGENTS@gmail.com. Offers can be any amount that is at least equal to that players salary. Example: SP - John Smoltz "LA Dodgers are in talks with this player" A player will only be open for negotiation 24 hours after the FIRST INITIAL offer was placed on that player. Once the initial 24 hr negotiation period is over only the owners which have placed an offer will be eligible to win that player. If an owner does not send in a bid,he will be force bid the minimum amount BUT the offer on this player will still be considered active until player is awarded. If only one (1) owner has placed a claim,the player is awarded to that team for the minimum starting salary. ONLY ONE (1) offer is to be sent per player in this stage. Once 24hr claiming period is up, a few things will happen. For bidding involving 2 or 3 owners, the highest offer will win the player. If tied, owners will have the option of sending in another offer. For negotiation involving four (4) or more owners, the top three (3) offers will be asked to submit new offers and the highest offer of those three will win the player. If tied, just those owners will have the option of sending in another offer. Regarding Negotiations: Each team can have a MAXIMUM of five (5) players they are negotiating with at any one given time. A offer is considered active UNTIL one of the following happens to the claimed player: (a) Player is awarded to a team. (b)An owner's highest offer was beat by another team. A team can sign as many Free Agents as they see necessary but cannot have more than 5 active negotiations placed at any one time. If an owner exceeds his 5 maximum active negotiations all negotiations will be considered null and void. Step by step: 1. Free agentcy is opened. 2. You see a player. 3. You check to make sure that player was not involved in a trade or negotiation 4. If the player is a free agent you go to the waiver wire 5. If there is NO thread opened on the board, then you must start one. 5B. The title must list POSITION FIRST, then PLAYERS NAME. In the body you must list your team name and that you are negotiating with the player. EX: RF - Elijah Dukes - body would say: LA Dodgers in talks with this player. 5C. If there IS A THREAD on the player, and that thread is still OPEN (all thread close after 24 hours of initial offer is placed) then you may place your offer on that player by replying to the body with your team name and what tag you are in talks with that player. 6. After placing an offer on the player you then must send an email to the following email account: TBLAGENTS@gmail.com The email must state the following EXACTLY: Subject: SP - John Smoltz Body: LA Dodgers offer 8M 7. After sending your offer you are then done and must wait 24 hours from the time the thread was opened on the player. 8. If more than 3 teams placed a tag on the player, then the bid will be updated with the top 3 teams (in no order) who are still in the bidding. Teams then have 24 hours from that post to place a 2nd bid IF THEY CHOOSE TO DO SO. 24 hours after that the winning offer will be announced and the player can be signed. 9. If 3 or less teams place a bid on a player, then the 2nd 24 hour period will be skipped and the top offer will be the winner. 10. After you have won or not won the player, you will receive your negotiation back and may place that on another player the moment the negotiation period is over or you are out of the bidding. 11. YOU MAY NOT RETRACT ANY OFFERS. Once a offer is sent, it is final.