TF: Rise to Glory Rules and Regs

Discussion in 'Thread Archive' started by Cimmy24, Jun 29, 2010.

  1. Cimmy24

    Cimmy24 Candy Ass Self

    Joined:
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    Messages:
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    TF: Rise to Glory Rules and Regs

    Rise to Glory Rules and Regulations


    Sliders & Settings
    Difficulty: All-American
    Quarters: 7 mins
    Game Speed: Normal
    Speed Threshold: 40
    HFA Effect: On
    Ice the Kicker: On
    Recruiting Difficulty: All-American


    Penalties
    Offsides 95
    False Start 95
    Holding 50
    Facemask 50
    O Pass Interference 100
    D Pass Interference 100
    KR/PR Interference 100
    Clipping 55
    Intentional Grounding 100
    Roughing the Passer 100
    Roughing the Kicker 100


    Sliders
    Offense Human CPU
    QB Accuracy 30 30
    Pass Block 50 60
    WR Catching 50 50
    RB Ability 50 50
    Run Blocking 30 60
    Defense Human CPU
    Pass Coverage 45 65
    Pass Rush 45 55
    Interceptions 15 30
    Running Defense 30 60
    Tackling 50 55
    Special Teams Human CPU
    FG Power 40 55
    FG Accuracy 15 60
    P Power 40 55
    P Accuracy 25 95
    Kickoff Power 50 50


    Position Changes
    QB: No Restrictions
    RB: No Restrictions
    FB: Restricted
    Weight restriction > 220 lbs
    Speed restriction < 90
    WR: No restrictions
    TE: Restricted
    Weight restriction > 220 lbs
    Speed restriction < 90
    OL: No restrictions
    DT: Restricted
    Weight restriction > 265 lbs
    DE: Restricted
    Weight restriction > 225 lbs
    Speed Restriction < 90
    OLB: Restricted
    Weight restriction > 210 lbs
    Speed Restriction < 92
    MLB: Restricted
    Weight restriction > 215 lbs
    Speed restriction < 92
    DB: No restrictions
    RET: No restrictions


    Players leaving
    A player will not be allowed to attempt to sway a player from the pro draft if he:
    is > 95 OVR
    is a JR that has won the Heisman
    is a JR or SO(RS) and has won a major award (Thorpe, Maxwell, Biletnikoff, etc) and is > 90 OVR
    Kickers and punters can be swayed from pro draft regardless of OVR and class.

    Gameplay Rules and Conduct

    We play sim football here, we don't glitch, cheese, cheat or disrespect our opponents. If winning is your biggest priority, leave now.... If being an ass to everyone is part of your personality, leave now... If your here to just play your games and not participate in the forums and community leave now.... if you don't it won't take us long to find you and weed you out. We've been doing this A LONG TIME, and it's become easy to find the odd bird that doesn't want to go along.

    If your still here, that means you might be the kind of coach we are looking for. We want to create an environment of friends first who take the game back to the way it is suppose to be played... like your on the couch with a buddy battling it out. The only way to do that is to take an active role in your community. You will be alot less tempted to abuse any aspect of gameplay if you feel like you might be disrespecting someone you have gotten to know.. that's just a fact.

    Here are the basic rules that we started with in TTI..... do these have to be memorize, engrained and followed without fail every snap of the ball... probably not, but the intent and spirit of the rules should be adhered to as much as possible...

    PRE-GAME AND GENERAL RULES

    1.0 Depth chart changes are not permitted before the opening kickoff. Each owner is responsible for setting their depth charts weekly in the franchise. You are allowed to make a depth move during the game

    A. If a player is struggling.
    B. If you are trying to prevent an injury.
    C. If the game is a blow out.
    D. Formation subs are permitted before the opening kickoff and are limited to the following:

    QB (no subs)
    HB (can sub to 4th/5th WR in a 4/5 WR set)
    FB (can play FB, HB, or TE)
    TE (can play any slot WR position)
    WR (no subs)
    OLine can play any OLine position
    Dline can play any Dline position
    Lb's can play any Lb position
    SS or FS (are interchangeable)
    CB (no subs)
    KR/PR - Any player eligible

    2.0 Controlling Players: You cannot pick plays and let the computer run them. Nor can you utilize the Ask Corso feature. You must control your QB throws and RB/RS movement at all times.

    3.0 Audibles: When calling an audible, you must allow the defense to adjust and be set for at least one second before snapping the ball.


    OFFENSE

    4.0 - Going on 4th Down: We encourage straight play in this league, however, we do not want to limit players to the point where they cannot play aggressively. With that in mind, there will be a simple rule on 4th downs:

    A. Whenever you are past the 50 yard line with 1 yard or less to go, you are permitted to for it on 4th down.
    B. If you are behind by two touchdowns or more in the second half, you can go for it whenever you like.
    C. If you are the losing team in the 4th quarter, you can go for it whenever you like.

    5.0 - Motioning: Motioning by backs and receivers is allowed. If the defense audibles before your motion is complete you must wait for the defense to get reset before snapping the ball, when possible. Otherwise, you are free to snap the ball when the Motion man reaches their spot on the field and the motion is complete.

    6.0– Hurry Up Offense: All teams are allowed to run the "hurry up" offense in both two minute drill situations. Any team losing in the 4th quarter is permitted to hurry up as often as they like. When using the hurry up offense, please allow your opponent to set their defense before snapping the ball. Purposely trying to cause offsides penalties is obviously prohibited.

    7.0 - Playclock Rule: We're all here to play football. Keep in mind we play 8 minute quarters in TT; not 15 like the NCAA. So please choose your plays as quickly as possible on offense and make every effort to do so before the play clock gets close to running out. We do realize, however, that certain situations in the game may require some extra time when choosing a play. You may run the chew clock with under 3 minutes remaining in the 4th quarter. Or if your trying to prevent another possession before the half.

    8.0 - Playcalling, Mixing It Up, Play Action: Owners are expected to mix up plays on both offense AND defense. If your team falls behind early in the game, it's understandable if you become a one-dimensional offense with your passing game. As long as the game is close, we expect all box scores to reflect a concerted effort at reasonable play calling.
    Also, keep in mind it is unrealistic to call a PA Pass when it is 3rd down and more than 10. You may call a designed PA play and audible your RB to block or go into a pattern to stop the Playaction. Overuse of this or any other plays/patterns will be frowned upon.

    9.0- QB Scrambling: Unrealistic QB scrambling/sprinting is frowned upon on pass plays, including screens. Constantly dancing from sideline to sideline, running straight backwards or well behind the line of scrimmage without being under pressure is not realistic. This does not include option plays, designed QB runs or broken/pressured play situations.

    10.0 - Running Up the Score: Good sportsmanship is a major part of TT, so running up the score on user opponenets will not be tolerated. Please use good judgment when leading by a large margin, even when playing the CPU.. I don’t want to see multiple 70-80 pt scoring games.


    DEFENSE

    11.0– Moving Players before snap: On defense, shifting linebackers and the defensive line is permitted. However, if you move a individual defensive player before the snap you must control that player at the snap of the ball. This includes moving a player to cover an assignment.
    Constantly spreading or pinching your DL or LBs falls under the rules for mixing up your playcalling.

    12.0 – Blitzing: While blitzing is certainly a part of the game, please be realistic when doing so, and do not use it excessively. Any attempt to confuse the AI when blitzing is prohibited (ie. spreading your defensive line then shifting your LB's to create AI holes). This also falls under the rules for mixing up playcalling.


    SPECIAL TEAMS

    13.0 - Fake Punts and FG’s: Any fake punt or field goal must follow the same rule used when going for it on fourth down. If you are allowed to go for it on 4th down in that situation, you can also fake the punt or field goal. Faking a FG or punt is part of the game and provides "the element of surprise," but please be realistic. These are utilized in NCAA but on a limited basis, so please keep that in mind.

    14.0– Onside Kicks: Onside kicks are permitted at any time by the losing team in the 4th quarter only.


    WEEKLY GAMEPLAY

    15.0 - Pausing: NCAA allows a limited number of pauses during the game, so please keep that in mind. If it's ever necessary to pause the game, please provide a quick explanation to your opponent if your not utilizing your headset at that time. Pausing the game to show poor sportsmanship will not be tolerated. Please do not start a game if you know something will interfere with your playing time.

    16.0- Disconnects: Games will disconnect from time to time for various reasons. It will be up to the players involved to figure out a resolution; with the choices being to either replay the game from the beginning or simulate for an obvious winner. If you cannot reach a resolution, contact the commish. TT expects all owners to have a reliable, high-speed ISP. If you are having any type of Internet trouble, please do not start the game until the problem is resolved.

    17.0- Player must leave game in progress - Please do not start a game if there's a chance you will not be able to finish it. In the case of an emergency situation where you are forced to leave the game, an agreement should be made between both players as to whether the game will be replayed from the start or simulated in the opposing teams favor.

    18.0 - With TT on a “fast as we can go” schedule, missing games will be necessary at times. TT simply asks that you make every effort to schedule and play your own games, but when that's not possible, we request the following:
    -- Notify your opponent via email or message board as early in the week as possible.
    -- Notify the commish that your opponent will need to play the CPU or that your CPU game will need to be simmed.
    * Failure to follow these guidelines will result in a sim loss to your team.

    19.0 - There will be NO restarts on your user vs. cpu games. If I see a restart I will discuss it with you to see if there was an extenuating circumstance, but most likely any restart = automatic simulation of your game. The 2nd time.. = a simulation loss. There is no shame to losing to the CPU.. our difficulty and sliders will be targeted towards realistic challenge levels based on the caliber team the CPU is controlling… ie: CPU Ohio St will be a bitch… CPU Duke won’t…

    SCHEDULING REQUIREMENTS

    20.0 - All user teams are required to play 4 user vs. user games each season. They must play all conference user opponents and fill in any remaining open games with non-conference user controlled teams. You can schedule a 5th user game if you desire, but it is not required. You can schedule no more than 5 user games in any one season. Home and Home series are encouraged.
    21.0 - You cannot have more than 2 additional home games over the amount of road games you play in a season, and that is only if there is a scheduling conflict keeping you from a 50/50 split.
    22.0 - You must post [within 48 hours of last advance] in the Weekly Game Schedules when you intend to play your game, whether it be against another user or the CPU. This will help the commish know whether the week can be advanced within 72 hours (or less) or if someone needs additional time for a reasonable excuse. If your game must be simmed with a failure to communicate, the following guidelines will apply:
    * Game Simmed with a pre-notifed excuse to the commish - No Penalty
    * First Offense - Loss of 5 hours recruiting
    * Second Offense - Loss of 10 hours of recruiting
    * third Offense - Booted from League

    GAME RESTARTS

    23.0 - Game disconnects against another user happen from time to time. As long as the two user's can come to an agreement, their game should either be replayed or simmed. If the two cannot reach an agreement, it is the responsibility of the commish to make the decision.
    24.0 - Game restarts against the CPU are not allowed. There will be times, where forces out of your control will cause you to drop out of a game, and must be notified to the commish ASAP! Since it is impossible for the commish to tell whether a natural cause or personal reason cause the game interuption, this is the guideline we will be following:
    * First Offense - The game will be simmed (Unless the commish decides the offense is more/less serious)
    * Second Offense - The game will be simmed and the user will lose 5 hours of recruiting effort.
    * Third Offense - The game will be a sim-loss and the user will lose all of his recruiting effort.
    * Fourth Offense - Booted from the League

    LATE PITCHES

    Often times, late pitches can determine the outcome of a game...even if they don't go for big plays..it is very frustrating to deal with, and can change the defenses strategy.

    We've had a few instances with the pitches, and Im tired of everyone getting all fired up about it.

    If there is ever an issue with a user save the video and send me the link!

    *NEW RULE* - If you get off a late pitch that is unrealistic, you are to run the ball out of bounds AT or BEHIND the line of scrimmage upon receiving the pitch.

    No one in this dynasty is trying to abuse the AI - I know that.

    Here are some pitches that I video taped...they don't cover all the issues, but I can point out a few things from them...try to ignore the crap written in the middle of the video.

    Pitch #1: good
    [YOUTUBE]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/cKybyiQzvtE&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/cKybyiQzvtE&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/YOUTUBE]

    - This is perfectly fine, the QB does not need to take a big hit for the option to be successful.

    -----------------------------------
    Pitch #2: absolutely rediculous
    [YOUTUBE]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/gs3FJQKyfVI&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/gs3FJQKyfVI&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/YOUTUBE]

    - This should never happen, the QB should just take the yards. If you have a question as to why this isn't acceptable then you have some issues. This should be ran out of bounds for a loss by the running back (new rule).

    -----------------------------------
    Pitch #3: borderline
    [YOUTUBE]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/i-qO9U7rpbA&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/i-qO9U7rpbA&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/YOUTUBE]

    - This is one to not get too worked up about, but can be frustrating if it happens multiple times in a game. The fact is, sometimes when you press the pitch button BEFORE the initial tackler...the QB still won't pitch it until AS he is getting hit. Although, the ball should be pitched where the video is paused the end since there is no one outside on the pitch man anyways.

    -----------------------------
    Pitch #4: not okay
    [YOUTUBE]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/l9R_NfA5NRc&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/l9R_NfA5NRc&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/YOUTUBE]

    - This is completely unacceptable. The only way this can happen is if you press the L trigger for about a second after you are wrapped up. This is a major flaw in the game because everyone collapses on the initial ball carrier because he shouldn't be able to pitch at that point.

    ------------------------------




    PLEASE REPLY HERE TO LET US KNOW THAT YOU UNDERSTAND THE SPIRIT OF THE RULES AND WILL DO YOUR VERY BEST TO ABIDE BY AND NOT INTENTIONALLY BREAK THEM.
     
  2. DC

    DC Shake n Bake

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    Got it
     
  3. T-bone

    T-bone Walk On

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    holla!
     
  4. DoomsDayD1978

    DoomsDayD1978 Walk On

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    Sounds good!
     
  5. xXPHACTR

    xXPHACTR Banned

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  6. bigtubb_

    bigtubb_ Walk On

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    nice break down...
     
  7. Kapono

    Kapono Walk On

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    Sounds good, but are we going to change the hurry-up rules now that ncaa 11 made hurry-up more realistic
     
  8. Cimmy24

    Cimmy24 Candy Ass Self

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    Possibly...again...the rules may change after release...I will make a post regarding that
     
  9. Cimmy24

    Cimmy24 Candy Ass Self

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    Have only heard from half of the league...

    Waiting word from
    ThePaw
    einstein
    huskers4life
    ajkube
    capp
     
  10. capp34

    capp34 Say Hello to the Bad Guy!

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    Im good with the rules.
     
  11. DC

    DC Shake n Bake

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    We waiting on


    Thepaw
    Einstein
    Huskers
     
  12. ThePaw

    ThePaw I'm so seasonal it hurts, baby!

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    Looks good, i'm down with the rules.
     
  13. DC

    DC Shake n Bake

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    Glad to see u made it paw. Be sure and post in the team selection thread too
     
  14. ThePaw

    ThePaw I'm so seasonal it hurts, baby!

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    Will do :)
     
  15. ForeTheGlory

    ForeTheGlory Walk On

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    The rules look good to me.
     
  16. JDBattleMC

    JDBattleMC Order in the Court

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    I understand and will obey.
     
  17. einstein313

    einstein313 Walk On

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    read understood and signed
     
  18. leonidasplaya

    leonidasplaya roman soldier

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    run the optiom
    n thats great to know
     
  19. SDO2288

    SDO2288 Walk On

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    Got it. Just wondering if you have a WR that can throw if you can put him at #2 on the depth chart for QB. And say you want a change of pace play and package sub him on a shotgun run. Im guessing this is not ok?
     
  20. titangator

    titangator Walk On

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    i wouldnt think so... but i do not know, someone like cimmy or paw will have to answer that for ya
     
  21. Cimmy24

    Cimmy24 Candy Ass Self

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    Bump.

    Just for the guys that are new to the league and haven't yet signed this. Just want you guys to let me know you read the rules so questions don't come up in the future. Thanks.
     

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