The Cradle Dynasty Description The Cradle is a MAC and CUSA dynasty that is highlighted by its "3 and out" coaching change system. We welcome users who expect to stay active, play fair sim-ball, and have a great time while doing it. General Rule Expansions from TF Rules O.4 - Playclock Rule: Please choose your plays as quickly as possible on offense and make every effort to do so before the play clock gets close to running out. We do realize, however, that certain situations in the game may require some extra time when choosing a play. You may run the game clock with under 4 minutes remaining in the 4th quarter. Or if your trying to prevent another possession within the last two minutes of the 1st half. O.4.1 - Chew the Clock: The Chew the Clock feature should only be utilized when you are otherwise allowed to run the playclock down. WG.3 - Player must leave game in progress - Please do not start a game if there's a chance you will not be able to finish it. In the case of an emergency situation where you are forced to leave the game, an agreement should be made between both players as to whether the game will be replayed from the start or simulated in the opposing teams favor. WG.4 - Autopilot policy: We simply asks that you make every effort to schedule and play your own games, but when that's not possible, we request the following: -- Notify your opponent via email or message board as early in the week as possible. -- Notify the commish that your opponent will need to play the CPU or that your CPU game will need to be simmed. * Failure to follow these guidelines will result in a sim loss to your team. WG.5 - We operate on a 72 hour soft-advance. Meaning that all games that have yet to be played within 72 hours of the previous advance will be simmed. Typically an additional soft advance will be put in place 24 hours after the last User v User game has been completed (only if the 24 hours doesn't extend beyond the original 72 hour deadline). Exceptions for deadline extensions can be made for User v User games or for extenuating circumstances. In either case, it should be brought to the commish's attention as soon as possible. WG.7 - Supersimming: You are expected to play your own games. Supersimming the last 3-4 minutes of a game that is decided is occasionally acceptable for extenuating circumstances. The commish should be notified immediately if this is the case. How much you simmed, the score before the sim, the final score and the reason for simming is all required information. If the results seem suspect, expect to have the game tossed and the game simmed from the start. Game-play Options Settings Skill All-American Quarter Length 8 Minutes Game Speed Normal Min Speed Threshold 35 Game Rules Settings Off-sides 95 False Start 95 Holding 50 Face-mask 50 O Pass Interference 100 D Pass Interference 100 KR/PR Interference 100 Clipping 45 Intentional Grounding 100 Roughing the Passer 100 Roughing the Kicker 100 Custom AI Hum CPU QB Accuracy 25 25 Pass Blocking 25 25 WR Catching 50 50 RB Ability 50 60 Run Blocking 30 95 Pass Coverage 50 100 Pass Rush 35 25 Interceptions 15 30 Rush Defense 30 100 Tackling 40 45 FG Power 35 35 FG Accuracy 45 60 Punt Power 35 35 Punt Accuracy 45 95 KO Power 35 50 (Sliders thanks to RMG&co.) Position Changes *** Note that position changes only apply to recruits being switched to position different from their natural positions. Players recruited as ATHs can be 10 lbs and 2 speed points away from the restrictions and still qualify. A petition can be made for an exception to an ATH who may be close to the restrictions and is not capable of playing other positions well. A post should be made in the forum explaining the situation with full attributes of the ATH and OVR ratings at different positions. Here is a list of the speed translations in the game from 40 times (Thanks Jello). Pos Notes QB: No Restrictions RB: No Restrictions FB: Restricted Weight restriction > 215 lbs Speed restriction < 85 WR: No restrictions TE: Restricted Height restriction > 6'2'' Weight restriction > 225lbs Speed restriction < 86 OL: No restrictions DT: Restricted Weight restriction > 265 lbs DE: Restricted Height restriction > 6'2'' Weight restriction > 240 lbs Speed Restriction < 83 OLB: Restricted Weight restriction > 225 lbs Speed Restriction < 85 MLB: Restricted Weight restriction > 235 lbs Speed restriction < 85 DB: No restrictions RET: No Restrictions Players leaving A player will not be allowed to attempt to sway a player from the pro draft if he: is > 95 OVR is a JR that has won the Heisman is a JR and has won a major award (Thorpe, Maxwell, Biletnikoff, etc) and is > 90 OVR Kickers and punters can be swayed from pro draft regardless of OVR and class. Scholarships The amount of scholarships that can be offered at any given time will be dictated by the following formula: A = number of seniors on your team that will graduate B = number of underclassmen that qualify for pro draft with aforementioned rules. C = One additional scholarship to provide a cushion. D = 70 - current amount of players currently on roster A + B + C + D = total number of available scholarships. Note: Committed players count against your scholarship limit.