The Evolution Dynasty Description - 2011 Dynasty Description Anybody can play with a BCS powerhouse. It takes real skill and strategy to win and succeed with a Non-BCS squad. Here in TF: The Evolution we will try to win our respective conferences while stirring up the BCS race. Do you have what it takes to be the next Utah or Boise State? Stay tuned as the Cinderellas of college football hit the National spotlight. Starting in 2010, Evolution will be implementing a Hire/Fire System. The outline for this can be found here. LEAGUE ROSTER LOGO TEAM COACH PRESTIGE CONFERENCE Rice Owls T2Express ConfUSA UCF Knights Soxandgators ConfUSA UAB Blazers IndyBallin22 ConfUSA UTEP Miners Ryty32 ConfUSA Hawaii Warriors bamagrad WAC Utah State Aggies Emmdotfrisk WAC Louisiana Tech Bulldogs BOBJR0526 WAC Nevada Wolfpack Zikry WAC Colorado State Rams H22APWRD94 MWC San Diego State Aztecs Big-Bear MWC Wyoming Cowboys NdColts1979 MWC UNLV Runnin' Rebels Cimmy24 MWC Waiting List Name 1. Open 2. Open General Rule Expansions from TF Rules O.4 - Playclock Rule: We're all here to play football. Keep in mind we play 7 minute quarters in Evo; not 15 like the NCAA. So please choose your plays as quickly as possible on offense and make every effort to do so before the play clock gets close to running out. We do realize, however, that certain situations in the game may require some extra time when choosing a play. You may run the game clock with under 4 minutes remaining in the 4th quarter. Or if your trying to prevent another possession within the last two minutes of the 1st half. O.4.1 - Chew the Clock: The Chew the Clock feature should only be utilized when you are otherwise allowed to run the playclock down. WG.3 - Player must leave game in progress - Please do not start a game if there's a chance you will not be able to finish it. In the case of an emergency situation where you are forced to leave the game, an agreement should be made between both players as to whether the game will be replayed from the start or simulated in the opposing teams favor. WG.4. DEADLINES/TIME TABLES A. We will try to get in twelve (12) seasons in our online dynasty. This should be very enjoyable as three (3) entire different groups of classes will go through your programs and that should give each coach enough time to go through the ups and downs that are experienced in real life. B. I will never "move up" a deadline. However, if all of the coaches can stay ahead of schedule we will go as "fast" as everyone is willing to go. C. I have broken each season into seventeen (17) "weeks" or segments 1. Week 1/Pre-Season/Recruiting (2 Days) 2. Week 2/Recruiting (2 Days) 3. Week 3/Recruiting (2 Days) 4. Week 4/Recruiting (2 Days) 5. Week 5/Recruiting (2 Days) 6. Week 6/Recruiting (2 Days) 7. Week 7/Recruiting (2 Days) 8. Week 8/Recruiting (2 Days) 9. Week 9/Recruiting (2 Days) 10. Week 10/Recruiting (2 Days) 11. Week 11/Recruiting (2 Days) 12. Week 12/Recruiting (2 Days) 13. Week 13/Recruiting (2 Days) 14. Week 14/Recruiting (2 Days) 15. Week 15/Conference Championships (2 Days) 16. Week 16/Bowl Games (2 Days) 17. Week 17/Off-Season/Recruiting (2 Days) 18. Complete Season in 34 days D. Of course, not everyone will have games in every week but it may be difficult if not impossible to schedule our bye weeks at the same time to speed up the process. Also, I have tried to think of ways to allow for extra time to hum v. hum weeks. If we are going to allow extra time to get those weeks in, we will need to limit those weeks to EARLY on each season. If we advance each week in a 2 day/48 hour time spans, we should be able to get in at least 11 seasons which is our goal. Another issue is going to be the five weeks of off-season recruiting. The best way I can think of to get through this portion of the season is to make it a requirement to sit down in one sitting together and knock it out. I will always try to make the time convenient for everyone (i.e. a night or weekend). I will always post our deadlines in the dynasty forums. WG.5 - Exceptions for dealine extensions can be made for User v User games or for extenuating circumstances. If you know ahead of time you are not going to be able to meet a deadline (for whatever reason) please let me know ASAP. This way, we can simply simulate your game/recruiting and keep the dynasty moving along nicely. WG.6 - Supersimming: You are expected to play your own games. Supersimming the last 3-4 minutes of a game that is decided is occasionally exceptable for extenuating circumstances. The commish should be notified immediately if this is the case. How much you simmed, the score before the sim, the final score and the reason for simming is all required information. If the results seem suspect, expect to have the game tossed and the game simmed from the start. Sliders & Settings Column 1 Column 2 Difficulty: All-American Quarters: 7 mins Sliders Offense Human CPU[/U][/B] QB Accuracy Pass Block WR Catching RB Ability Run Blocking Defense Human CPU[/U][/B] Pass Coverage Pass Rush Interceptions Rush Defense Tackling Special Teams Human CPU[/U][/B] FG Power FG Accuracy P Power P Accuracy Kickoff Power Position Changes Here is a list of the speed translations in the game from 40 times (Thanks Jello). Pos Notes QB: No Restrictions RB: No Restrictions FB: Restricted Weight restriction > 230 lbs Speed restriction < 84 WR: No restrictions TE: Restricted Height restriction > 6'2'' Weight restriction > 225lbs Speed restriction < 86 OL: No restrictions DT: Restricted Weight restriction > 265 lbs DE: Restricted Height restriction > 6'2'' Weight restriction > 240 lbs Speed Restriction < 83 OLB: Restricted Weight restriction > 225 lbs Speed Restriction < 85 MLB: Restricted Weight restriction > 235 lbs Speed restriction < 85 DB: No restrictions RET: No Restrictions Players leaving A player will not be allowed to attempt to sway a player from the pro draft if he: is > 95 OVR is a JR that has won the Heisman is a JR and has won a major award (Thorpe, Maxwell, Biletnikoff, etc) and is > 90 OVR Kickers and punters can be swayed from pro draft regardless of OVR and class. Scholarships The amount of scholarships that can be offered at any given time will be dictated by the following formula: A = number of seniors on your team that will graduate B = Two additional scholarship to provide a cushion. C = 70 - current amount of players currently on roster A + B + C = total number of available scholarships. Note: Committed players count against your scholarship limit.