1. If you haven't seen already, TSO is now powered by Discord! This means that we will eventually be disbanding the embedded chat on the main forum page. Head to this page to learn more on how to integrate your TSO account with discord! https://traditionsportsonline.com/wiki/discord-integration/

The Evolution Rules

Discussion in 'Thread Archive' started by T2, Nov 23, 2009.

  1. T2

    T2 Smarter than your average bear!

    Jul 26, 2009
    The Evolution Rules

    Dynasty Description
    Hello, to all newcomers! First off, The Evolution is a Contract league, which means this dynasty will mostly be made up of low tier teams until you meet your goals to advance.. This dynasty is a "Coaching Contract" type of dynasty, by that I mean, we will start out with teams that are 1or2 star prestige or under.

    Your goal as a head coach is to meet your team goal or build your current school into a powerhouse, while at the same time building your integrity and legacy as a coach. You will be expected to post write ups and updates on how your team is doing on the year, etc. Now, I understand that sometimes we won't always have time for this, but when it comes down for it...you signed up for a realistic league and this is as realistic as it gets. Have fun with the write ups, learn your players names and watch them progress, and make sure you are checking in on your leaguemates blogs too!

    This is a league of respect. If someone begins to cross the line, they will be warned. If the problem persists and can make an accurate judgement of the situation I will not hesitate to remove someone from the dynasty in order to keep things running smoothly for everyone else.

    READ: Important info expected from users in THIS dynasty

    * You are expected to be ACTIVE in the forums, that is what sets TF apart from other dynasties!
    * Cheese will NOT be tolerated in any shape or form. DO NOT DO IT!
    * Remember if you see it REGULARLY on saturdays... and its the correct situation its ok, USE YOUR BRAIN POWER
    * There will be "recruiting limits" that you will need to understand and abide by, this is likely something new to you so feel free to ask questions.
    * Like posted above, you are expected to keep some sort of BLOG or TEAM SUMMARY (some go more in depth than others).
    * There will be no SUPER SIMMING of your game allowed during gameplay.
    * We will advance on a 72 hour cycle, or as soon as possible.
    We are trying to simulate the game of football as closely as possible. With that being said, we have put the rules in place to prevent future problems from coming up. If ever there is a need to discuss a rule, or something along those lines, don't hesitate to bring it to my attention.

    Pre Game Adjustments: Depth chart changes are not permitted before the opening kickoff. Each owner is responsible for setting their depth charts at some point during the week. You are allowed to make a depth move during the game if:
    A) A player is struggling
    B) If you are trying to prevent an injury
    C) The game is a blowout

    1. When calling an audible, you must allow the defense to adjust and be set for at least one second before snapping the ball.
    2. Players are prohibited from audibling into formations that give them advantages. For example, coming out in a 4 WR set and audibling into a 2 TE set.

    Sportsmanship: Please do not taunt or act like an idiot in a user vs user game. In general, just respect each other. If there is some kind of inside joke that someone pulls at the end of the game, out of friendship, than that is acceptable.

    Scoring Cap: 70 points. I do not want to see excessive running up of the score. It can screw up the statistics and looks bad. Needless to say, if your opponent scores big, you can always score bigger.

    4th Down: Going on 4th Down: We encourage straight play in this league, however, we do not want to limit players to the point where they cannot play aggressively. With that in mind, there will be a simple rule on 4th downs:
    A) Whenever you are past the 50 yard line with 1 yard or less to go, you are permitted to for it on 4th down.
    B) If you are behind by two touchdowns or more in the second half, you can go for it whenever you like.
    C) If you are the losing team in the 4th quarter, you can go for it whenever you like.

    Motioning by backs and receivers is allowed. If the defense audibles before your motion is complete you must wait for the defense to get reset before snapping the ball, when possible.

    Hurry Up/No Huddle: Can be used any time in the 2nd half when you are trailing considerably (14+) or when it's late in game (at least the 4th QTR) when you are trailing (1+) or need to score to break a tie. It is never allowed after an incompletion.

    Play Clock/Chew Clock
    : Killing clock is allowed. The main reasons for killing clock should be:
    1. To have the last possession of the 1st half or 2nd half. You may use the chew clock feature once the game clock reaches 4 minutes.
    2. To close out a quarter. You may use the chew clock feature once the game clock reaches 1 minute for the quarter.
    3) If you have a large lead and it's in latter half of the 4th quarter. Run the ball. Stay in bounds.

    Play Calling, Mixing It Up: Coaches are expected to mix up plays on both offense AND defense. If your team falls behind early in the game, it's understandable if you become a one-dimensional offense with your passing game. As long as the game is close, we expect all box scores to reflect a concerted effort at reasonable play calling.

    Play Action:
    It is unrealistic to call a PA Pass when it is 3rd down and more than 10. You may call a designed PA play and audible your RB to block or go into a pattern to stop the Playaction. Overuse of this or any other plays/patterns will be frowned upon.

    Unrealistic QB Scrambling:
    Nothing is worse than someone who uses their scrambling quarterback to exploit the game.
    1. There will be no sprinting straight back, stopping, then finding a target. You must sit in the pocket if that is how that play is designed to be. If they are bringing so much pressure that you feel you have to run, I bet someone is open.
    2. No sprinting out immediately after the snap, or when there is no pressure. If you do this, you must run the ball. It will not be tolerated if you are doing this in an effort to find a flaw in the AI.
    3. No calling a pass play and using it as a designed QB run. For instance, on 3rd and 1, do not call a pass play and try to run straight through the LOS to pick up the first.
    4. If a play breaks down, and the pocket collapses then you are free to try and make things happen with your feet by escaping the pressure.

    Unrealistic Pitch/Lateral: If you get off a late pitch that is unrealistic, you are to run the ball out of bounds AT or BEHIND the line of scrimmage upon receiving the pitch.


    Often times, late pitches can determine the outcome of a game...even if they don't go for big plays..it is very frustrating to deal with, and can change the defenses strategy.

    We've had a few instances with the pitches, and Im tired of everyone getting all fired up about it.

    If there is ever an issue with a user save the video and send me the link!

    *NEW RULE* - If you get off a late pitch that is unrealistic, you are to run the ball out of bounds AT or BEHIND the line of scrimmage upon receiving the pitch.

    No one in this dynasty is trying to abuse the AI - I know that.

    Moving Players Pre Snap: The TF rule is to only move the play you will be using pre snap, but I am allowing us to move two. Why? because sometimes you would like to move a guy or two to disquise your defense in ways simple shifts can't, or maybe to move a guy to cover a specific part of the field or a particular player. Do not use this priveledge to exploit the game in anyway; I don't think we will have any problems.

    Blitzing: While blitzing is certainly a part of the game, please be realistic when doing so, and do not use it excessively. Any attempt to confuse the AI when blitzing is prohibited. This also falls under the rules for mixing up playcalling.

    Dropping Everyone Into Coverage: I do not want to see this tactic overused, if used at all. It is pretty cheesy in my opinion, and I'm willing to bet 99% of the TF population would agree.

    Unrealistic Defensive Tactics: Anything along the lines of using Quarters as your primary defense, or trying to stop the run with Nickel and Dime is NOT allowed.

    1-5-5 Defense: banned.

    Run Commit:

    Pass Commit: Use this sparingly i don't want to hear about how some used pass commit the entire game.

    Aggressive Game Plan: These are to be using situationally. It is really annoying to see someone continuously go after the strip even though they have received four facemask penalties.

    Special Teams

    Fake Punts: Must follow same rules as going for it on 4th down.

    Fake Field Goals: May be used at any point in the game. This should be used as a trick play, not a cheap way to go for two or score a TD. If there is a situation where you think your opponent is going to sell out on the kick and this may work go for it. Don't use this to pick up a first down, if you are that close to the first down bring your offense on the field. I think you all know how this should be used, use it like they do in real life. If there are issues we will ban it. NEVER ALLOWED ON A PAT, if you are going to go for two...go for two!

    Kickoff Pursuit:
    Run down the field, colide with the blocker, get off the block, make the play. Do not run circles around blockers or run out of the field of play and then come back into play to make a tackle.

    Onside Kicks: Onside kicks are permitted at any time by the losing team in the 4th quarter only.

    Squib or Short Kicks:
    These are allowed, but please do not use this style for every single kick off.


    You must post [within 48 hours of last advance] in the Weekly Game Schedules when you intend to play your game, whether it be against another user or the CPU. This will help the commish know whether the week can be advanced within 72 hours (or less) or if someone needs additional time for a reasonable excuse. If your game must be simmed with a failure to communicate, the following guidelines will apply:
    * Game Simmed with a pre-notifed excuse to the commish - No Penalty
    * First Offense - Loss of 5 hours recruiting
    * Second Offense - Loss of 10 hours of recruiting
    * third Offense - Booted from League

    --In order to spark more activity on the forums I have developed a new reward system.. This is based on "Game Weeks"
    There are 3 Levels, Just as there are 3 levels to being Inactive.
    1. You will earn a write up about your team. Frisk has said he will make something very awesome for you team(SI Cover Coaches, Interview Etc)
    2. You gain up to 3 Scholarships
    3. You can pick your OOC for Next Season.

    If you are Inactive:
    1. Loss of 5 Hours Recruiting.
    2. Game Simmed, Loss of Recruiting For the Week or Showing IMMEDIATE Improvement.
    3. Canned.
    These Inactive are compounding. so basically you have 2 chances to get it right.
    HOWEVER. You can be removed from the "Amber Alert" by being the most active during that week.

    Game restarts vs CPU: There will be NO restarts on your user vs. cpu games. If I see a restart I will discuss it with you to see if there was an extenuating circumstance. Here is the outline for CPU restarts.
    1st offense: Free pass, you will get to replay your game as long as you discuss with the commish immediately and post in the game restarts thread the reasoning.
    2nd offense: Warning, Penalty of 5 hours recruiting
    3rd offense: simulation of your game
    4th offense: Automatic Loss
    5th offense: Done
  2. T2

    T2 Smarter than your average bear!

    Jul 26, 2009
    The Evolution Rules pt 2.

    Players Leaving and Transfers - Off Season
    Players Leaving: If you have a player transfer or go pro - you add on to the number of players you are allowed for THAT off season. Obviously, if you persuade a player to stay you don't get an extra scholly.

    Receiving Transfers: If you have someone who transfers to your school - it will count against your number of scholarships allowed the following season (assuming you accept the transfer).

    We recognize that players have a significant recruiting advantage over the CPU, and we have established a few rules in an attempt to preserve some kind of balance.

    Offering more scholarships/signing more than that number is penalized by a loss of ten hours of recruiting time per player over. Penalty is enforced from the first week until the time expires. Player may not spread out their penalty hours.

    1. Players must limit each year's class based off the following formula:

    A = number of seniors on your team that will graduate (If you happen to redshirt a Senior)
    B = One additional scholarship to provide a cushion.
    C = 70 - current amount of players currently on roster

    A + B + C = total number of available scholarships.

    Note: Committed players count against your scholarship limit.

    Position Changes - Off Season
    All position changes must be posted during the off season, and following the guidelines below. D line, O line, LBs, DBs are all interchangeable, and don't necessarily need to be posted.

    Pos Notes
    QB: No Restrictions
    RB: No Restrictions
    FB: Restricted
    Weight restriction > 220 lbs
    Speed restriction < 88
    WR: No restrictions
    TE: Restricted
    Height restriction > 6'2''
    Weight restriction > 220 lbs
    Speed restriction < 87
    OL: No restrictions
    DT: Restricted
    Weight restriction > 245 lbs
    DE: Restricted
    Height restriction > 6'2''
    Weight restriction > 215 lbs
    Speed Restriction < 84
    OLB: Restricted
    Weight restriction > 200 lbs
    Speed Restriction < 86
    MLB: Restricted
    Weight restriction > 205 lbs
    Speed restriction < 86
    DB: No restrictions
    RET: No Restrictions

    - Users must play a minimum of 3 user vs user games.
    - Users can request two additional changes to their schedule, whether it be a ranked team or rival.
    - Users may agree to contracts with other users for out of conference games.

    Switching Schools
    Users will have the opportunity, given that they meet the requirements, to switch to a different school. Switches will be made AFTER off season prior to start of the new season.
    This will be Evaluated by the Evo Committee.

    Coaching Expectations and Criteria
    Please See Thread on School Goals.
  3. bcduggan

    bcduggan Walk On

    Sep 12, 2009

    What constitutes an illegal pitch? I know there is a link in GG that explains the good bad and ugly in pitches, but there are letters covering up the play so it's hard to really see.

    What about the "undersize" recruits that the game offers? For example I have seen FBs, even saw 1 DE under 200 pounds. These are not position changes that people make, these are actual recruits.

    Also in the same vein, have seen recruits signed for those positions that are above the speed requirement. About half were the undersized previously mentioned.


    Transfers coming in for those who don't know already count against the 25 the game allows for that offseason.
  4. MurkYa21

    MurkYa21 Walk On

    Apr 19, 2009
    On pitches, just use good judgement.

    I'll post some vids when I get the chance.

    On the recruits, if they are recruited that way, that is fine. That chart is to make sure position changes are kept reasonable, and fit the description of your average linebacker or FB.
  5. T2

    T2 Smarter than your average bear!

    Jul 26, 2009
    ill get the pitch videos up tomorrow or later..
  6. bcduggan

    bcduggan Walk On

    Sep 12, 2009

    can you edit part of the rules post in regards to the pitches? it includes some of the drama in a different dynasty in it.
  7. MILMONTpa


    Sep 5, 2009
    looks great !
  8. NDCOLTS1979

    NDCOLTS1979 I love you red solo cup

    Oct 17, 2009
    Understand but the defense i have a small problem with. If they are in a Definite pass situation or are down y wouldnt we be allowed to go max zone? Thats where 2 dt rush and de goes to the outside and covers that part of the field. I mix my defense up alot with blitz man and cover 3 but i run a 4-2-5 defense.
  9. T2

    T2 Smarter than your average bear!

    Jul 26, 2009
    ya. all rules are subject to situation. basicly for the defense it means dont run quaters 3 deep the entire game. its a definite passing situation then yes you can drop 9 and rush 2. i m just trying to prevent a guy from running total pass defense the entire time. our motto for the rules is going to be "if they do it on saturday, you can do it here"
  10. NDCOLTS1979

    NDCOLTS1979 I love you red solo cup

    Oct 17, 2009
    Just making sure. i dont want to be called out when i do run it. I understand the run it the whole game. I dont ever run the same stuff over with. Plus i wanted to make sure that the 4-2-5 was an okay defense.
  11. T2

    T2 Smarter than your average bear!

    Jul 26, 2009
    yes sir just the 1 5 5 it scrambles up the AI blocking
  12. H22APWRD94

    H22APWRD94 RG3 Bandwagon

    Jul 11, 2009
    Thanks for getting rid of the 1-5-5 defense. It is a BS defense, and yes, it does terrible things to your lineman. Another one that is almost as bad is the 2-4-5 out of the 3-4 playbook. It is under the Nickel. I am using the 3-4 in another dynasty. The sub out DE's in the package for OLB's. The problem that it causes is they are never in a 3 point. I use it sparingly because it can screw with the blocking against certain formations. Just an observation.


Share This Page