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The Good, The Bad & The 'Nasty Dynasty Description

Discussion in 'Thread Archive' started by CLW, Jul 18, 2010.

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  1. CLW

    CLW GBN Commish

    Joined:
    Apr 12, 2010
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    The Good, The Bad & The 'Nasty Dynasty Description

    [​IMG]

    Dynasty Description
    The Good, The Bad & The 'Nasty (GBN) formed back at Madden Mania for NCAA 09. The GBN has always prided itself in "rebuilder" dynasties. For NCAA 09 and 10 the GBN had a B- or lower overall team requirement. However, we all came to the conclusion that it was/is simply too easy to build a powerhouse program when only one or two fellow dynasty members where in your conference. Therefore, in NCAA 11 we decided to go with a MAC only team dynasty.

    Going to a MAC only dynasty allowed us to keep to our rebuilding project mentality. Additionally, the MAC conference gives all of our members fairly even teams to start out with, more head-to-head member games and a Conference Championship tilt at the end of each regular season. We are all looking forward to the challenge of building a program from essentially scratch and the inevitable recruiting wars between all of our programs that will undoubtedly become epic tails of "program savior" and/or "the one that got away".


    Roster
    Name Team
    CLW Kent State
    BDawg Central Michigan
    Onaradio Temple
    NDColts1979 Toledo
    LambeauLeap04 Western Michigan
    Roadhouse Miami (OH)
    SoxandGators Bowling Green


    Rules

    A complete set of our rules can be found here:

    http://www.traditionfootball.com/forums/showthread.php?t=21768

    The rules are a fairly "standard" set of rules/guidelines for most if not all Tradition Football Online Dynasties. For NCAA 11, we will be playing 8 minute quarter games on Heisman difficulty. We only allow true freshman to be redshirted and/or cut. We also have a hard 48 hour deadline per week.

    Sliders & Settings
    Column 1 Column 2
    Difficulty: Heisman
    Quarters: 8 mins
    Sliders
    Offense Human CPU[/U][/B]
    QB Accuracy 50 45
    Pass Block 45 40
    WR Catching 50 40
    RB Ability 50 50
    Run Blocking 55 50
    Defense Human CPU[/U][/B]
    Pass Coverage 55 40
    Pass Rush 60 30
    Interceptions 30 35
    Rush Defense 50 50
    Tackling 50 50
    Special Teams Human CPU[/U][/B]
    FG Power 50 50
    FG Accuracy 10 40
    P Power 50 50
    P Accuracy 50 30
    Kickoff Power 50 50
     
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