The Rivalry: Gameplay Rules

Discussion in 'Thread Archive' started by Maynard, Jul 23, 2009.

  1. Maynard

    Maynard Banned

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    The Rivalry: Gameplay Rules

    Gameplay Rules

    First and foremost, this is a sim dynasty and no cheese will be tolerated. Try and play a realistic game of football. Be respectful of your opponent.

    Dont complain and bitch about other guys on the forum. If you have an issue with someone, please try and work it out. Talk on XBL or PM on the forums. If you cant work it out, PM me and I will deal with it. I have 4 kids, so I dont want to play babysitter.
    But one very important thing to remember is not to flame each other on the forums. Having a discussion is fine as long as it doesn't turn insulting.


    General Rules
    No Restarts. There is no tolerance for restarting. If an emergency happens and you have no choice but stop playing, you must PM me and let me know. Myself and your fellow owners are always going to be online and will know if this happens. So dont do it.
    EDIT: After discussion of restarts, I wanted to stress even more that players must PM me if they have a restart.
    The OD screen makes it VERY clear every week if you start your game more than once...


    All Formation Subs are allowed.

    Disconnects: User vs User games can drop as we all know. If this happens, the 2 Coaches should work together to find a fair solution. Start the game over if you have too. If you can not resolve this on your own, both players should PM me so I can work a solution.


    OFFENSE

    Going for it on 4th Down: We encourage straight play in this league, however, we do not want to limit players to the point where they cannot play aggressively. Play realistically so I dont have to make up a rule here.
    Punt on your side of the field. When on your opponent's side of the 50, keep it realistic. You really should NOT be going for it unless your in that 25-35 yardline range of your opponent and its within a few yards (4th and 5 or less).
    If your trailing in the 4th you can do what you feel you have to do on 4th down.

    Goaline Offense: Can be used inside the 5 yardline. Or 4th and 1 or less.
    EXCEPTION: If you feel your in a situation that warrants the use of the goaline formation, go ahead and use it.

    Motioning: Motioning by backs and receivers is allowed. If the defense audibles before your motion is complete you must wait for the defense to get reset before snapping the ball, when possible. Otherwise, you are free to snap the ball when the Motion man reaches their spot on the field and the motion is complete.

    Hurry Up Offense: All teams are allowed to run the "hurry up" offense in both two minute drill situations. Any team losing in the 4th quarter is permitted to hurry up as often as they like. When using the hurry up offense, please allow your opponent to set their defense before snapping the ball. Purposely trying to cause offsides penalties is obviously prohibited. If the playclock is stopped you must huddle up.

    Playclock Rule: We using 7 min Quarters. Try to avoid milking the clock until 3 mins or less in the 4th.

    Playcalling, Mixing It Up, Play Action: Owners are expected to mix up plays on both offense AND defense. If your team falls behind early in the game, it's understandable if you become a one-dimensional offense with your passing game. As long as the game is close, we expect all box scores to reflect a concerted effort at reasonable play calling.
    Also, keep in mind it is unrealistic to call a PA Pass when it is 3rd down and more than 10. You may call a designed PA play and audible your RB to block or go into a pattern to stop the Playaction. Overuse of this or any other plays/patterns will be frowned upon.


    QB Scrambling: Unrealistic QB scrambling/sprinting is frowned upon on pass plays, including screens. Constantly dancing from sideline to sideline, running straight backwards or well behind the line of scrimmage without being under pressure is not realistic. This does not include option plays, designed QB runs or broken/pressured play situations.

    Running Up the Score: Good sportsmanship is a major part of The Rivalry, so running up the score on user opponents will not be tolerated. Please use good judgment when leading by a large margin, even when playing the CPU..

    Scoring Cap is 60

    DEFENSE

    #1 - Run/Pass Commit - the main thing is user vs user games. CAN be used situationally. Dont abuse it please
    This is where your on defense and you hold RT and select
    up (commit pass)
    down (run commit middle)
    left (run commit left)
    right (run commit right)

    #2 - Banning the 1-5-5 - In User vs User games


    Mix up your playcalling.

    All Standard Shifts are allowed.

    Moving Players before snap: You can move 1 player manually before the snap, but you must control that player during the play.

    You may not move a Defensive Linemen off the Line of Scrimmage. You may not move a Defensive Linemen outside of the "spread" line shift.

    Blitzing: While blitzing is certainly a part of the game, please be realistic when doing so. Any attempt to confuse the AI when blitzing is prohibited.

    No Audbling down.
    No Quarter/Dime to Nickle/3-4/4-3
    No Nickle to 3-4/4-3
    Dont make me type out all those other formations, those all fall under 4-3 and 3-4.
    EXCEPTION: When the offense is calling a hurry up you can audible down if needed.

    SPECIAL TEAMS

    Fake Punts and FG’s: Any fake punt or field goal must follow the same rule used when going for it on fourth down. If you are allowed to go for it on 4th down in that situation, you can also fake the punt or field goal. Faking a FG or punt is part of the game and provides "the element of surprise," but please be realistic. These are utilized in NCAA but on a limited basis, so please keep that in mind.

    Onside Kicks: Onside kicks are permitted at any time by the losing team in the 4th quarter only.

    ***All of the above rules are subject to change***


    Week Advances

    We will follow a strict advance policy of a max week duration of 72 hours. If there are a few games remaining and there has been effort in scheduling the game in the scheduling thread then the deadline can be extended. The goal s to keep the dynasty moving swiftly and not have any long lags in between weeks.

    The league will never wait on a player to just do their recruiting unless that person is out of town and will be back within the 72 hours and he asked that we wait. If you have a bye, spend 5-10 minutes and get your recruiting in, because if everyone else has had time to play their games and their is only one player with recruiting left, we will advance.

    If all 11 of the 12 league players have finished their games within 24 hours, and their is one guy who has a game against a CPU left, he has 24 hours to get his game in, or 24 hours to post that he needs the full 72 hours. If he does that he will be given the full 72 hours, once again this will be posted on the league message board that he has 24 hours to play his game, and as long as the member posts that he needs the time it won't be a problem.

    USER vs USER games, these are league killers, we all enjoy them but they can halt a dynasty in its tracks. We will have a game scheduling thread on the message board, and I want Users obviously scheduling those games on the message board. Also, I want the next week User's trying to schedule as well.

    Offseason advancing - We will try and schedule a night once bowl season begins to do offseason stuff, with 12 people it can be very difficult, but we will try. If that can't be done, we will work out a hard and fast schedule that will not be altered.
     
  2. Maynard

    Maynard Banned

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    everyone please read and sign....thanks!
     
  3. geauxtigers810

    geauxtigers810 Walk On

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    Read -

    One minor question though. Can you use goaline if you are pinned deep inside your own territory (inside your 2 yard line)?
     
  4. sniperhare

    sniperhare Guest

    These look like a good framework of rules. I can't think of any questions at the moment.
     
  5. VolPett

    VolPett Walk On

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    Signed...

    V,B.
     
  6. ThaEra25

    ThaEra25 Oregon=Longhorn Country

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    Signed...
     
  7. gwill

    gwill Sierra, Hotel, India, Echo, Lima, Delta

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    Signed...
     
  8. Maynard

    Maynard Banned

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    i dont have a problem with goaline. This rule was just to prevent short yardage abuse that has been around the different leagues. I will modify the rule so it can be used.
     
  9. Trixster

    Trixster Guest

    Read and understand.

    Question, when and where can we start posting about our teams?
     
  10. GoBlue10

    GoBlue10 Guest

    read and understood
     
  11. cfinch3

    cfinch3 Guest

    Read and understood....
     
  12. riley420

    riley420 Guest

    Word to your mother.
     
  13. Maynard

    Maynard Banned

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    the dynasty invites will go out tomorrow after noon at the lastest so guys will be able to do their thing then.

    ryno has a blogging system in place for TT I and has requested that all commishes provide forum names of all owner so he can set everyone up with a blog and website for everyone to read them.

    your can also use the game summaries forum to discuss your games and post info
     
  14. Trixster

    Trixster Guest

    Sounds great, can't wait. I work a 14 hour shift tomorrow, but whn I get home I am looking forward to starting this.
     
  15. Uncle Patty

    Uncle Patty Guest

    Read and understood
     
  16. wildcatter78

    wildcatter78 Walk On

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    Read and understood.
     
  17. wildcatter78

    wildcatter78 Walk On

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    Do we have any updated rules for gameplanning and run/pass committing? A lot of dynasties no longer allow gameplanning for stripping, jump the snap and no run committing.
     
  18. ThaEra25

    ThaEra25 Oregon=Longhorn Country

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    We do allow game planning...I don't think this is a big issue, especially with it being risk/reward...and for the most part can be countered by the opposite side of the ball.

    As for the run/pass commit...we visited this issue and everybody said they were ok with it in certain situations as long as its not being over used. However we can always revisit this issue if yall think we need to...
     
  19. dakota7

    dakota7 Former Blue Chip Recruit

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    I think the run commit is risk/reward as well. Just so its not overused.
     
  20. wildcatter78

    wildcatter78 Walk On

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    I really don't like aggressive jump the snap gameplanning.
     
  21. killajo90405

    killajo90405 Walk On

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    Read, Understood, will follow.
     
  22. dub

    dub Banned

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    read, agreed
     

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