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The Rivalry: League Description & Rules

Discussion in 'Thread Archive' started by Papa Perry, Feb 27, 2010.

  1. Papa Perry

    Papa Perry Leeroy Jenkins!!!

    Jul 1, 2009
    Featured Threads:
    The Rivalry: League Description & Rules

    Part I: League Discription and Information

    TF: The Rivalry

    Dynasty Description

    READ: Important info expected from users in THIS dynasty
    • You are expected to be ACTIVE in the forums, that is what sets TF apart from other dynasties!
    • Cheese will NOT be tolerated in any shape or form. DO NOT DO IT!
    • There will be "recruiting limits" that you will need to understand and abide by, this is likely something new to you so feel free to ask questions.
    • Like posted above, you are expected to keep some sort of BLOG or TEAM SUMMARY (some go more in depth than others).
    • There will be no SUPER SIMMING of your game allowed during gameplay.
    • We will advance on a 72 hour cycle, or as soon as possible.

    Gamer Tag Team Conference
    bravejaf Oregon Big 12 North
    dakota7 USC Big 12 North
    Steamer43 Cal Big 12 North
    Bondzai007 Oklahoma Big 12 South
    tmac6412 Oklahoma State Big 12 South
    fuzzy10gic Texas Big 12 South
    Papa Perry Alabama SEC East
    BulgyTexas Miami SEC East
    The Vredesbyrd Florida SEC East
    Gwill2588 Ohio State SEC West
    Dru50 Penn State SEC West
    Open SEC West

    Waiting List

    Sliders & Settings
    Column 1 Column 2
    Difficulty: AA
    Quarters: 7 mins

    Offense Human CPU[/U][/B]
    QB Accuracy 40 45
    Pass Block 55 45
    WR Catching 40 40
    RB Ability 40 60
    Run Blocking 45 45
    Defense Human CPU[/U][/B]
    Pass Coverage 50 50
    Pass Rush 60 55
    Interceptions 35 40
    Rush Defense 40 55
    Tackling 50 50
    Special Teams Human CPU[/U][/B]
    FG Power 35 35
    FG Accuracy 40 40
    P Power 55 60
    P Accuracy 35 35
    Kickoff Power 55 55
  2. Papa Perry

    Papa Perry Leeroy Jenkins!!!

    Jul 1, 2009
    Featured Threads:
    Part 2: In Game Rules

    TF: The Rivalry

    We are trying to simulate the game of football as closely as possible. With that being said, we have put the rules in place to prevent future problems from coming up. If ever there is a need to discuss a rule, or something along those lines, don't hesitate to bring it to my attention.

    Pre Game Adjustments: Depth chart changes are not permitted before the opening kickoff. Each owner is responsible for setting their depth charts at some point during the week. You are allowed to make a depth move during the game if:
    A) A player is struggling
    B) If you are trying to prevent an injury
    C) The game is a blowout

    1. When calling an audible, you must allow the defense to adjust and be set for at least one second before snapping the ball.
    2. Players are prohibited from audibling into formations that give them advantages. For example, coming out in a 4 WR set and audibling into a 2 TE set.

    Sportsmanship: Please do not taunt or act like an idiot in a user vs user game. In general, just respect each other. If there is some kind of inside joke that someone pulls at the end of the game, out of friendship, than that is acceptable.

    Scoring Cap: 60 points. I do not want to see excessive running up of the score. It can screw up the statistics and looks bad. Needless to say, if your opponent scores big, you can always score bigger.

    4th Down: Going on 4th Down: We encourage straight play in this league, however, we do not want to limit players to the point where they cannot play aggressively. With that in mind, there will be a simple rule on 4th downs:
    A) Whenever you are past the 50 yard line with 1 yard or less to go, you are permitted to for it on 4th down.
    B) If you are behind by two touchdowns or more in the second half, you can go for it whenever you like.
    C) If you are the losing team in the 4th quarter, you can go for it whenever you like.

    Motioning: Motioning by backs and receivers is allowed. If the defense audibles before your motion is complete you must wait for the defense to get reset before snapping the ball, when possible.

    QB Sneak: banned.

    Hurry Up/No Huddle: Can be used any time in the 2nd half when you are trailing considerably (14+) or when it's late in game (at least the 4th QTR) when you are trailing (1+) or need to score to break a tie. It is never allowed after an incompletion.

    Play Clock/Chew Clock: Killing clock is allowed. The main reasons for killing clock should be:
    1. To have the last possession of the 1st half or 2nd half. You may use the chew clock feature once the game clock reaches 4 minutes.
    2. To close out a quarter. You may use the chew clock feature once the game clock reaches 1 minute for the quarter.
    3) If you have a large lead and it's in latter half of the 4th quarter. Run the ball. Stay in bounds.

    Play Calling, Mixing It Up: Owners are expected to mix up plays on both offense AND defense. If your team falls behind early in the game, it's understandable if you become a one-dimensional offense with your passing game. As long as the game is close, we expect all box scores to reflect a concerted effort at reasonable play calling.

    Play Action: It is unrealistic to call a PA Pass when it is 3rd down and more than 10. You may call a designed PA play and audible your RB to block or go into a pattern to stop the Playaction. Overuse of this or any other plays/patterns will be frowned upon.

    Unrealistic QB Scrambling: Nothing is worse than someone who uses their scrambling quarterback to exploit the game.
    1. There will be no sprinting straight back, stopping, then finding a target. You must sit in the pocket if that is how that play is designed to be. If they are bringing so much pressure that you feel you have to run, I bet someone is open.
    2. No sprinting out immediately after the snap, or when there is no pressure. If you do this, you must run the ball. It will not be tolerated if you are doing this in an effort to find a flaw in the AI.
    3. No calling a pass play and using it as a designed QB run. For instance, on 3rd and 1, do not call a pass play and try to run straight through the LOS to pick up the first.
    4. If a play breaks down, and the pocket collapses then you are free to try and make things happen with your feet by escaping the pressure.

    Unrealistic Pitch/Lateral: If you get off a late pitch that is unrealistic, you are to run the ball out of bounds AT or BEHIND the line of scrimmage upon receiving the pitch.

    Moving Players Pre Snap: The TF rule is to only move the player you will be using pre snap, but I am allowing us to move two. Why? because sometimes you would like to move a guy or two to disquise your defense in ways simple shifts can't, or maybe to move a guy to cover a specific part of the field or a particular player. Do not use this priveledge to exploit the game in anyway; I don't think we will have any problems.

    Blitzing: While blitzing is certainly a part of the game, please be realistic when doing so, and do not use it excessively. Any attempt to confuse the AI when blitzing is prohibited. This also falls under the rules for mixing up playcalling.

    Dropping Everyone Into Coverage: I do not want to see this tactic overused, if used at all. It is pretty cheesy in my opinion, and I'm willing to bet 99% of the TF population would agree.

    Unrealistic Defensive Tactics: Anything along the lines of using Quarters as your primary defense, or trying to stop the run with Nickel and Dime is NOT allowed.

    1-5-5 Defense: banned.

    Run/Pass Commit: banned.

    Aggressive Game Plan: These are to be using situationally. It is really annoying to see someone continously go after the strip even though they have received four facemask penalties.

    Special Teams
    Fake Punts: Must follow same rules as going for it on 4th down.

    Fake Field Goals: May be used at any point in the game. This should be used as a trick play, not a cheap way to go for two or score a TD. If there is a situation where you think your opponent is going to sell out on the kick and this may work go for it. Don't use this to pick up a first down, if you are that close to the first down bring your offense on the field. I think you all know how this should be used, use it like they do in real life. If there are issues we will ban it. NEVER ALLOWED ON A PAT, if you are going to go for two...go for two!

    Kickoff Pursuit: Run down the field, colide with the blocker, get off the block, make the play. Do not run circles around blockers or run out of the field of play and then come back into play to make a tackle.

    Onside Kicks: Onside kicks are permitted at any time by the losing team in the 4th quarter only.

    Squib or Short Kicks: These are allowed, but please do not use this style for every single kick off.
  3. Papa Perry

    Papa Perry Leeroy Jenkins!!!

    Jul 1, 2009
    Featured Threads:
    Part 3: Additional Rules

    TF: The Rivalry

    Players Leaving and Transfers - Off Season
    Players Leaving: Cannot be swayed back and this step will be skipped in offseason. I will post a list of players who leave early on the message board.

    Receiving Transfers: If you have someone who transfers to your school - it will count against your number of scholarships allowed the following season (assuming you accept the transfer). It will count against your number of 5 stars if the are 90+ overall, your 4 stars if they are 80+ overall, and your 1-3 stars if the are 79- overall.

    We recognize that players have a significant recruiting advantage over the CPU, and we have established a few rules in an attempt to preserve some kind of balance.

    Offering more scholarships/signing more than that number is penalized by a loss of ten hours of recruiting time per player over. Penalty is enforced from the first week until the time expires. Player may not spread out their penalty hours.

    1. Players must limit each year's class based off the following formula:

    A = number of seniors on your team that will graduate (If you happen to redshirt a Senior)
    B = One additional scholarship to provide a cushion.
    C = 70 - current amount of players currently on roster

    A + B + C = total number of available scholarships.

    Note: Committed players count against your scholarship limit.

    2. :5stars: recruits must start the following season. If you sign a quarterback he will be your primary signal caller that following season. If you sign a WR/CB the player must be no lower than 2nd on your depth chart. Most other positions will require the player to be in the 1st on your depth chart.

    3. There is no limit to the number of :5stars: or :4stars: recruits that may be signed, just make sure that rules 1 and 2 are followed.

    Position Changes - Off Season
    All position changes must be posted during the off season, and following the guidelines below. D line, O line, LBs, DBs are all interchangeable, and don't necessarily need to be posted.

    Pos Notes
    QB: No Restrictions
    RB: No Restrictions
    FB: Restricted
    Weight restriction > 220 lbs
    Speed restriction < 88
    WR: No restrictions
    TE: Restricted
    Height restriction > 6'2''
    Weight restriction > 220 lbs
    Speed restriction < 88
    OL: No restrictions
    DT: Restricted
    Weight restriction > 245 lbs
    DE: Restricted
    Height restriction > 6'2''
    Weight restriction > 215 lbs
    Speed Restriction < 84
    OLB: Restricted
    Weight restriction > 200 lbs
    Speed Restriction < 88
    MLB: Restricted
    Weight restriction > 205 lbs
    Speed restriction < 88
    DB: No restrictions
    RET: No Restrictions

    Cuts - Off Season
    In the off season, the lowest you can cut down to is 69 AND you can additionally cut any player that is below 65 overall. All cuts must be posted in the off season thread along with ratings, position, etc.

    - Users must play a minimum of 4 user vs user games.
    - Users can request two additional changes to their schedule, whether it be a ranked team or rival.
    - Users may agree to contracts with other users for out of conference games.
  4. Papa Perry

    Papa Perry Leeroy Jenkins!!!

    Jul 1, 2009
    Featured Threads:
    Please sign so I know everyone read this
  5. Mike E

    Mike E Earth Rocker

    Dec 30, 2009
    Coach Vredesbyrd
  6. bravejaf

    bravejaf Walk On

    Jul 13, 2009
    Read and agree with rules

  7. gwill

    gwill Sierra, Hotel, India, Echo, Lima, Delta

    Jul 22, 2009
    Signed and read
  8. bogey21

    bogey21 Walk On

    Mar 1, 2009
    Sounds good...
  9. Masler

    Masler Walk On

    Aug 13, 2009
    Read and John Handcocked
  10. KnightNoles

    KnightNoles Learn to Compete

    Jul 6, 2009
    read and agree

    2/28/2010 2:39 pm
  11. dakota7

    dakota7 Former Blue Chip Recruit

    Sep 23, 2009
    Read it. Got It boss
  12. hornfaninbama

    hornfaninbama GT: BulgyTexas

    Oct 21, 2009
    I am pretty sure you mean Herbie Hancock.

    Read and signed.
  13. marcman777

    marcman777 Walk On

    Mar 1, 2009
    Read it, sounds good.
  14. Kasper

    Kasper The Ghost Himself

    Apr 12, 2010
    sounds good to me
  15. fuzzyl0gic

    fuzzyl0gic No new friends

    Apr 14, 2010
    Signed and read.
  16. bravejaf

    bravejaf Walk On

    Jul 13, 2009
    The above post was updated to list the new rules and sliders. I ended up using the sliders from Coast to Coast since they are stable and I haven't read too many complaints on those sliders.
  17. MorsDraconis

    MorsDraconis Walk On

    Jun 9, 2009
    Just posting to say I've read these rules and agree to follow them. REALLY like the :5stars: rule you guys came up with. Should have went with that in C2C instead of the rule I came up with.
  18. tmac6412

    tmac6412 Walk On

    Dec 30, 2009
    Signed and read.
  19. PepperNY

    PepperNY Fear the Spear

    May 9, 2010
    Signed and read
  20. D Shiznit 005

    D Shiznit 005 Walk On

    May 20, 2010

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