The Ten Commandments of Realism

Discussion in 'Madden NFL Football' started by Shaun Mason, Jan 16, 2025.

  1. Big_FN_Deal

    Big_FN_Deal 2 Star Recruit

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    - The most realistic way possible to do it, is the best way to do it.
    - Realism is fun

    Two off the top of my head.
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  2. MoonBBad

    MoonBBad http://twitch.tv/moonbbad

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    What is realistic?

    1. Injuries -- Some you can play through some you cant, the ones you can should impact the player in a negative way. If you are a RB and have a broken hand, you might fumble more. Receiver with a sprained knee is more ginger with his cuts, etc...

    2. Crowd/Ambiance -- If you suck, less people in the crowd. Playoffs here? You're going to be more charged and the environment is louder.

    3. Rivalries -- Rivalries should feel like rivalries. NFC East games should be chippier (perhaps more penalties), if you're in a connected career mode and you get blown out by an opponent, the next time you guys play perhaps the team that got smoked comes out with more of an edge cause they remembered the last time you played.

    4. Grass vs Turf -- Should impact speed. A rain soaked natural grass field should be slower going. The new artifical turf fields should feel faster.

    Some things that I thought of when asked what is realistic to me.
  3. Danthraxxx

    Danthraxxx HK 15' Seahawks !

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    To speak piggy back on what Moon just said I would like to see more error animations , like a back run in wrong way on a handoff or a QB getting his feet stepped on once in a blue moon by a guard.

    We have guys slip in the rain (only offensive players I think, which is off because defenders typical have more slips than WR in weather) , why not make some of those. Just give them a really low probability number or something ?
  4. Big_FN_Deal

    Big_FN_Deal 2 Star Recruit

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    -User control of a player should never supersede positional ratings. (ie, MCV/ZCV for DBs, CTH/RTE for WRs, THA for QBs, etc)
  5. Shaun Mason

    Shaun Mason Thread by Shaun Mason Keepin' it 1hunnah.

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    Try to generalize.

    Perhaps: Ratings should realistically dictate on field outcomes.
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  6. Griffinator

    Griffinator 2 Star Recruit

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    Ok so for your LS the rating might finally matter. do it first with basic attributes like LS OVR/Holder CTH= chance of fucked snap. Bare with me I did the math. So being a Colts fan I have 86 overall Castonzo snapping it to Chandler Harnish with 46 catching. 86/46=1.8% chance to shoot the snap over the head or bobble the snap. If this 1.8 happens and its a bobbled snap I think, now this is just me, Harnish AWR should come in to see if he gets it down. Take 1.8% and multiply it by 1 tenth of his AWR. So my 1.8% just happened now I have a 8.46% chance to get the FG off without another hitch.( On punts with McAfee its 2.4% and if that happens 19.9% of still getting it off) Of course for regular snaps same equation. 80 OVR Satele snapping to 72 CTH Luck is a 1.1% chance. Then if that happens Lucks 72 AWR kicks in and he has an 8% chance of recovering that fumble. Now so do the other O-Lineman and the D-Line. Once more just figure % of fuck up factor* 1/10th of the awarness to see who gets the ball. So for my Colts on FGs will go off without a possible hitch 98.2% of the time. Punts 97.6% and regular snaps 98.9%. So it wont happen all the time but it could. I'll work on this more tomorrow to incorporate things such as Clutch, Crowd Volume, Weather, etc...
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  7. Griffinator

    Griffinator 2 Star Recruit

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    Ok so in regard to clutch it should never have a random moment. Idk why your LS maybe clutch but if so then no mess ups because isnt that the defintion of clutch? You dont screw up when the game is on the line? Weather is a tricky one. You have multiple weather types and multiple weather teams. The Jets are a cold weather team so snow isnt going to effect them as much as say the chargers whom snow is but a legend told late at night during little girl slumber parties. Id have to say Rain pretty well effects everyone equally but I havn't work out a coefficient that I like yet to make it seem accurate. Same goes with Crowd Volume and how does the game measure it? Its so quiet you can hear a pin drop in Indy when the Colts are on O but now in the black hole the ground shakes with all the noise all the time. So knowing how the game measures that would help in getting a more accurate figure. Now my pet peeve of realism in madden is stamina. Please tell me how some of the Mile High Broncos are playing in Miami and are getting tired just as fast as the Phins. Shouldn't the fact they have extra red blood cells because of the altitude they train at matter? And Vice Versa when the Phins are at Denver. Shouldn't they tire out sooner because of the altitude? Idk just a peeve. If they could also work in a way for road trip fatigue aswell that be cool. Like when the SeaChickens visited the Failcons. They were off to a slow pace and some attributed that to the trip. Any way to do that in Madden??
  8. Emmdotfrisk

    Emmdotfrisk Working half days on my days off.

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    What about situations and scenarios?
  9. Emmdotfrisk

    Emmdotfrisk Working half days on my days off.

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    *Insert Seneca Wallace YouTube clip.*

    How many people on this site would pure if they saw that happen against them in the game?
  10. Keller

    Keller The enemy of my enemy is my friend.

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    Tons. I'll go back to saying what I've said 100 times though - give the players the ability to tune the game how they see fit. The more controls we have, the better. If that means there is a QB elusiveness slider, then so be it.

    What one guy likes, another guy hates. The goal should be to give a good default experience to everyone but include really robust tools to cater the experience to how anyone likes on their own. The more we can fine tune, tweak, change.... the better.
  11. Big_FN_Deal

    Big_FN_Deal 2 Star Recruit

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    While I agree more User customization options is a good thing, I don't want that to replace or be an excuse for not having adequate factory presets, we should have both. I have been lobbying for a simulation setting in Madden for awhile now and believe it's long overdue. We're constantly told about how this or that needs to be balanced between realism and fun so they should offer/create a simulation setting where everything is maxed out for realism, an arcade setting where it's maxed out for fun, a classic setting with "balance" and sliders for Users that want to create their own.
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  12. Shaun Mason

    Shaun Mason Thread by Shaun Mason Keepin' it 1hunnah.

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    The simulation setting should be the one the game ships with. If people want a "fun" setting, go play Blitz.
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  13. Shaun Mason

    Shaun Mason Thread by Shaun Mason Keepin' it 1hunnah.

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    I'm assuming you mean *puke*.:)

    I have no problem with a QB taking off and going crazy against me. Especially in his era, Seneca was a nightmare, he should be such in game.

    Like I've said before, many people's perception about what is "sim" on this site are based on legacy issues that are gone. The QB running thing used to be because you could roll a fast guy QB around the corner and the defense didn't acknowledge he was even running until he was past them.
  14. UofCWildcat

    UofCWildcat Bear Down!

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    I think along the lines of the botch snaps and the bad snaps, maybe there should be a Composure rating. People like Matt Ryan who have "ice in their veins" and then there are people like Mark Sanchez who runs into his own lineman and fumbles. It'd be a nice addition. That could also affect Wide Receivers who can't catch balls in crucial situations, or Corners blanking out on their coverage (going to the deep 3rd when they are supposed to be in man), or making a Defensive Line man jump offsides on 4th and short (this would mean that adjustments in NCAA would need to be dropped), or a Runningback going the wrong direction of on a hand off. Sorry if someone mentioned this already.
  15. Big_FN_Deal

    Big_FN_Deal 2 Star Recruit

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    lol, I feel the sentiment but I would be fine with the default setting being "classic" because lord forbid casuals have to change settings or that online ranked be defaulted to "sim". It would be Vision Cone-level hysteria 2.0 across all the new age social networks.
    Last edited: Feb 26, 2025
  16. Shaun Mason

    Shaun Mason Thread by Shaun Mason Keepin' it 1hunnah.

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    I disagree. The casuals don't give a shit. They pick up the game and play it.
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  17. Rev Bolyard

    Rev Bolyard 1 Star Recruit

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    Which brings up a point I had been meaning to ask since I joined: What exactly happened with the Vision Cone? Was it THAT universally dispised? I loved it as a way to finally be able to make a user controlled QB perform differently. If folks hated the use of the right stick (to control the cone), why didn't EA just find another way to present the same idea without scrapping it completely? Perhaps with the cone always defaulting to the primary target and after 3 seconds shifting to the secondary (automatically), but allow the user to manually select who the "primary" would be presnap...

    Just hate that they scrapped a feature I felt was as realistic as anything Madden has added since receivers finally tracking the ball with their eyes this past year. Also worked great on defense to be able to read the QB's eyes and attempt to make a play on a ball...

    Now imagine it returning - but with last year's Total Control Passing! - along with the previous iterations inclusion of short passing, medium passing, ect.
    -sigh-
  18. Big_FN_Deal

    Big_FN_Deal 2 Star Recruit

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    From your keyboard to Tiburon's ear.
  19. Shaun Mason

    Shaun Mason Thread by Shaun Mason Keepin' it 1hunnah.

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    Trust me, it's a point I've reiterated many times. I like calling the casuals "Tommy Walmart".
  20. Shaun Mason

    Shaun Mason Thread by Shaun Mason Keepin' it 1hunnah.

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    I'll have to see if I can get someone who was there to tell the story.
  21. antcap24

    antcap24 4 Star Recruit

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    I had once suggested and people have called this over the top, but to have a feature that allows you to only call each pass play in your book once in a game. Once you call it, the play is blocked for further use. This would promote more running, eliminate same play abuse, and create a huge element for strategy in which you need to keep certain plays in the bag for key situations. I would suggest this be in conjuction with custom playbooks as it would make the users a little bit more in control of being able to set up plays, but nonetheless I think that this is a mode I would love.
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  22. Big_FN_Deal

    Big_FN_Deal 2 Star Recruit

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    Although I like the premise, I am against things that prohibit Users from ATTEMPTING whatever they see fit. The caveat being, as long as the program is designed to provide sufficient real life risk/reward to it. So I would prefer that Madden have an adequate adaptive AI system to detour but not prevent the use of the same plays repeatedly, without some strategy behind it, like for setting up their opponent.

    I wonder if the problem with adaptive AI from Tiburon's POV is that they only look at it as an aid and don't realize that it also allows the game to represent tricking/fooling the AI. Each player should have their own adaptive AI for each play, possibly determined by PRC(play recognition) and the number of times the same play has been seen by/used against that in-game player. This would even be better if in career mode this player adaptive AI carried over for their entire career so veteran players experience would be an asset and it would also encourage the use of unique playbooks, instead of everyone using the most popular/effective ones.
  23. antcap24

    antcap24 4 Star Recruit

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    I totally agree with this. I wish this is something we do see implemented in future versions of the game. I thought it would be interesting to have the one-pass play feature as an option in league play as well as a ranked game feature. Ranked games are so unbearable at times that most SIM community players dont even bother.

    When I was a 2k guy, back in the day, I participated in a league in which we followed the NFL schedule and had 32 users. We implemented this one pass play feature one season and it was the most fun I had in a league outside of here at TSO. It was obviously on the honor system, but it created the chess match feel to every game that made things really fun.
    Last edited: Feb 27, 2025
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  24. Big_FN_Deal

    Big_FN_Deal 2 Star Recruit

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    Definitely agree with you about having options like this and I should have clarified that in my earlier post. I feel the exact same way in regard to offensive/defensive preplay adjustments, it would be nice if a Commissioner/Online Community Creator had the options to limit/restrict anything they feel was exploitable.
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  25. Rev Bolyard

    Rev Bolyard 1 Star Recruit

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    Like limiting the number of hot routes that can be called per game.
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